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怎么用Matlab制作一款3D版2048小游戏

发表于:2025-01-18 作者:千家信息网编辑
千家信息网最后更新 2025年01月18日,这篇文章主要介绍了怎么用Matlab制作一款3D版2048小游戏的相关知识,内容详细易懂,操作简单快捷,具有一定借鉴价值,相信大家阅读完这篇怎么用Matlab制作一款3D版2048小游戏文章都会有所收
千家信息网最后更新 2025年01月18日怎么用Matlab制作一款3D版2048小游戏

这篇文章主要介绍了怎么用Matlab制作一款3D版2048小游戏的相关知识,内容详细易懂,操作简单快捷,具有一定借鉴价值,相信大家阅读完这篇怎么用Matlab制作一款3D版2048小游戏文章都会有所收获,下面我们一起来看看吧。

效果:

完整代码:

function game20483Dglobal squaremapglobal colorlistglobal fontsizelistglobal baseX baseY baseZglobal barHdl textHdlglobal txtBest txtScoreglobal bestfig=figure('units','pixels');fig.Position=[560 50 575,400];fig.Color=[0.9804 0.9725 0.9373];fig.NumberTitle='off';fig.Name='2048Game3D';fig.MenuBar='none';fig.Resize='off';fig.KeyPressFcn=@key;%ax=axes(fig);hold(ax,'on');ax.Position=[0.1 0 1 1];ax.ZLim=[0,17];ax.XLim=[0,4]+0.5;ax.YLim=[0,4]+0.5;ax.View=[60   30];fill([0 4 4 0]+0.5,[0 0 4 4]+0.5,[0.7333 0.6784 0.6275],'EdgeColor','none');ax.Color=[0.8039 0.7569 0.7059].*1.02;ax.XTick=[];ax.YTick=[];ax.ZTick=[];ax.Box='on';ax.LineWidth=3;ax.XColor=[0.7333 0.6784 0.6275];ax.YColor=[0.7333 0.6784 0.6275];ax.ZColor=[0.7333 0.6784 0.6275];% for i=1:4%     for j=1:4%         fill((i-1)+0.5+[.1 .8 .8 .1],(j-1)+0.5+[.1 .1 .8 .8],...%             [0.8039 0.7569 0.7059],'EdgeColor','none');%         %     end% end% ==========================================================================% 方块颜色表colorlist=[ 0.8039    0.7569    0.7059    0.9333    0.8941    0.8549    0.9373    0.8784    0.8039    0.9608    0.6863    0.4824    0.9529    0.5922    0.4078    0.9529    0.4902    0.3725    0.9686    0.3686    0.2431    0.9255    0.8118    0.4510    0.9373    0.7882    0.3922    0.9333    0.7804    0.3216    0.9216    0.7686    0.2627    0.9255    0.7608    0.1804    0.9412    0.4078    0.4157    0.9216    0.3137    0.3451    0.9451    0.2549    0.2627    0.4392    0.7020    0.8157    0.3765    0.6353    0.8745    0.0902    0.5098    0.7843];% 数字大小表fontsizelist=[18 24 24 24 24 24 24 24 24 24 22 22 22 22 20 20 20 16].*0.8;% 立方体数据baseX=[0 1 1 0 0 0;1 1 0 0 1 1;1 1 0 0 1 1;0 1 1 0 0 0].*0.7-0.35;baseY=[0 0 1 0 0 0;0 1 1 1 0 0;0 1 1 1 1 1;0 0 1 0 1 1].*0.7-0.35;baseZ=[0 0 0 0 0 1;0 0 0 0 0 1;1 1 1 1 0 1;1 1 1 1 0 1];text(-0.6,0.75,17,'2048-3D GAME','HorizontalAlignment','left','Color',...    [0.4667 0.4314 0.3961],'FontSize',15,'FontWeight','bold')text(-0.8,0.75,-7,' BEST  ','HorizontalAlignment','left','Color',...    [0.9333 0.8941 0.8549],'FontSize',14,'FontWeight','bold','BackgroundColor',[0.7333 0.6784 0.6275])text(-0.8,0.75,-10,'SCORE','HorizontalAlignment','left','Color',...    [0.9333 0.8941 0.8549],'FontSize',14,'FontWeight','bold','BackgroundColor',[0.7333 0.6784 0.6275])txtBest=text(0.4,0.9,-4.7,'0','HorizontalAlignment','left','Color',...    [0.4667 0.4314 0.3961],'FontSize',14,'FontWeight','bold');txtScore=text(0.4,0.9,-7.7,'0','HorizontalAlignment','left','Color',...    [0.4667 0.4314 0.3961],'FontSize',14,'FontWeight','bold');% ==========================================================================%按键函数,通过moveevent调整矩阵    function key(~,event)        temp_map=squaremap;        switch event.Key            case 'uparrow'                temp_map=moveevent(temp_map');                temp_map=temp_map';            case 'downarrow'                temp_map=temp_map';                temp_map=moveevent(temp_map(:,4:-1:1));                temp_map=temp_map(:,4:-1:1);                temp_map=temp_map';            case 'rightarrow'                temp_map=moveevent(temp_map(:,4:-1:1));                temp_map=temp_map(:,4:-1:1);            case 'leftarrow'                temp_map=moveevent(temp_map);        end        score=sum(sum(squaremap));        best=max([best,score]);        save best.mat best -append                %若新矩阵与原矩阵不同,则重新绘制方块        if any(any(squaremap~=temp_map))            squaremap=temp_map;            createNewNum()            drawBlock()        end    end    %主函数    function temp_matrix=moveevent(temp_matrix)        for ii = 1: 4            temp_array=temp_matrix(ii,:);            temp_array(temp_array==0)=[];            for jj = 1: (length(temp_array)-1)                if temp_array(jj)==temp_array(jj+1)                    temp_array(jj)=temp_array(jj)+temp_array(jj+1);                    temp_array(jj+1)=0;                end            end            temp_array(temp_array==0)=[];            temp_array((length(temp_array)+1):4)=0;            temp_matrix(ii,:)=temp_array;        end    end% =========================================================================for i=1:4    for j=1:4        barHdl{i,j}=fill3(baseX+i,baseY+j,baseZ,'y','EdgeColor',[0.7333 0.6784 0.6275].*0.3);        textHdl{i,j}=text(i,j,1.5,'0','Color',[0.7333 0.6784 0.6275].*0.4,...            'FontWeight','bold','HorizontalAlignment','center');    endendinit()    function init()        %若没有游戏记录则最高分为0        if ~exist('best.mat')            best=0;            save best.mat best;        end        data=load('best.mat');        best=data.best;        txtBest.String=num2str(best);                squaremap=zeros(4,4);        createNewNum()        createNewNum()        drawBlock()    end    function drawBlock(~,~)        score=sum(sum(squaremap));        txtScore.String=num2str(score);        hmap=log(squaremap)/log(2);        hmap(isinf(hmap))=0;        for ii=1:4            for jj=1:4                tNum=squaremap(ii,jj);                tH=hmap(ii,jj);                for kk=1:6                    tZ=barHdl{ii,jj}(kk).ZData;tZ(tZ>0)=tH+0.01;                    barHdl{ii,jj}(kk).ZData=tZ;                    barHdl{ii,jj}(kk).FaceColor=colorlist(tH+1,:);                    if tNum~=0                        barHdl{ii,jj}(kk).EdgeColor=[0.7333 0.6784 0.6275].*0.3;                    else                        barHdl{ii,jj}(kk).EdgeColor=[0.7333 0.6784 0.6275];                    end                end                if tNum~=0                    textHdl{ii,jj}.Position(3)=tH+1;                    textHdl{ii,jj}.FontSize=fontsizelist(tH+1);                    textHdl{ii,jj}.String=num2str(tNum);                        else                    textHdl{ii,jj}.String='';                   end            end        end        judge()    end% 在矩阵空白处创建新的数字2或4    function createNewNum(~,~)        zerospos=find(squaremap==0);        temp_pos=zerospos(randi(length(zerospos)));        temp_num=randi(2)*2;        squaremap(temp_pos)=temp_num;    end% 判断游戏结束函数    function judge(~,~)        temp_judge_zeros=sum(sum(squaremap==0));        temp_judge_row=any(any(squaremap(1:3,:)==squaremap(2:4,:)));        temp_judge_col=any(any(squaremap(:,1:3)==squaremap(:,2:4)));        if temp_judge_row+temp_judge_col+temp_judge_zeros==0            gameOver()        end    end% gameOver    function gameOver(~,~)        answer = questdlg('GAME OVER, what would you like to do', ...            '2048-3D-GAME', ...            'restart','quit','restart');        % Handle response        switch answer            case 'restart'                init()            case 'quit'                close all                clear        end    endend

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