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C语言如何实现双人贪吃蛇游戏

发表于:2025-01-17 作者:千家信息网编辑
千家信息网最后更新 2025年01月17日,这篇文章给大家分享的是有关C语言如何实现双人贪吃蛇游戏的内容。小编觉得挺实用的,因此分享给大家做个参考,一起跟随小编过来看看吧。贪吃蛇双人小游戏,每局游戏两分钟,死亡则直接失败,若时间结束,则分高者获
千家信息网最后更新 2025年01月17日C语言如何实现双人贪吃蛇游戏

这篇文章给大家分享的是有关C语言如何实现双人贪吃蛇游戏的内容。小编觉得挺实用的,因此分享给大家做个参考,一起跟随小编过来看看吧。

贪吃蛇双人小游戏,每局游戏两分钟,死亡则直接失败,若时间结束,则分高者获胜。

上源代码:

 #include #include #include #include #include#include #define SNAKESIZE 100#define MAPWIDTH 118#define MAPHEIGHT 29 struct {    //保存食物坐标        int x;        int y;}food; struct {        int len;        int x[SNAKESIZE];        int y[SNAKESIZE]; }snake;struct {        int len;        int x[SNAKESIZE];        int y[SNAKESIZE]; }snake1;char key  = '8';//初始方向向上char key1 = 'w'; int changeFlag = 0 , changeFlag1 = 0;int speed=150 , sorce = 0 , sorce1 = 0 , sec=0 , min=2; void gotoxy(int x, int y)//移动光标到指定位置{        COORD coord;        coord.X = x;        coord.Y = y;        SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);}void MAP()//打印边框和两条蛇的起始位置{        for (int i = 0; i <= MAPWIDTH; i += 2)//打印最上面和最下面两横边框        {                gotoxy(i, 0);                printf("■");                gotoxy(i, MAPHEIGHT);                printf("■");        }         for (int i = 1; i < MAPHEIGHT; i++)//打印最左面和最右面        {                gotoxy(0, i);                printf("■");                gotoxy(MAPWIDTH, i);                printf("■");        }         while (1)//打印一个食物        {                srand((unsigned int)time(NULL));                food.x = rand() % (MAPWIDTH - 4) + 2;                food.y = rand() % (MAPHEIGHT - 2) + 1;                if (food.x % 2 == 0)                        break;        }        gotoxy(food.x, food.y);        printf("★");         snake.len = snake1.len = 4;//给两条蛇的长度赋初值         snake.x[0] = MAPWIDTH / 2 + 31;//然后分别打印两条蛇身部分        snake.y[0] = MAPHEIGHT / 2;        snake1.x[0] = MAPWIDTH / 2 -31;        snake1.y[0] = MAPHEIGHT / 2;        gotoxy(snake.x[0], snake.y[0]);        printf("■");        gotoxy(snake1.x[0], snake1.y[0]);        printf("●");         for (int i = 1; i < snake.len; i++)        {                snake.x[i] = snake.x[i - 1];                snake.y[i] = snake.y[i - 1]+1;                gotoxy(snake.x[i], snake.y[i]);                printf("■");                snake1.x[i] = snake1.x[i - 1];                snake1.y[i] = snake1.y[i - 1]+1;                gotoxy(snake1.x[i], snake1.y[i]);                printf("●");        }        gotoxy(MAPWIDTH , 0);//把光标移走        return;}void OPERATION()//操作函数{        char  pre_key = key ,  pre_key1 = key1 , s;//保存两条蛇上一次的方向         if (_kbhit())    {        s = getch();         if(s=='w'||s=='s'||s=='a'||s=='d'||s=='W'||s=='S'||s=='A'||s=='D')            key1=s;        else if(s=='8'||s=='5'||s=='4'||s=='6')            key=s;    }         if (changeFlag == 0)//没吃到食物        {                gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);                printf("  ");//在蛇尾处输出空格即擦去蛇尾        }        if (changeFlag1 == 0)        {                gotoxy(snake1.x[snake1.len - 1], snake1.y[snake1.len - 1]);                printf("  ");//在蛇尾处输出空格即擦去蛇尾        }         //将蛇的每一节依次向前移动一节(蛇头除外)        for (int i = snake.len - 1; i > 0; i--)        {                snake.x[i] = snake.x[i - 1];                snake.y[i] = snake.y[i - 1];        }        for (int i = snake1.len - 1; i > 0; i--)        {                snake1.x[i] = snake1.x[i - 1];                snake1.y[i] = snake1.y[i - 1];        }         //蛇当前移动的方向不能和前一次的方向相反,比如蛇往左走的时候不能直接按右键往右走        //如果当前移动方向和前一次方向相反的话,把当前移动的方向改为前一次的方向        if (pre_key == '8' && key == '5')                key = '8';        if (pre_key == '5' && key == '8')                key = '5';        if (pre_key == '4' && key == '6')                key = '4';        if (pre_key == '6' && key == '4')                key = '6';    if (pre_key1 == 'w' && key1 == 's')                key1 = 'w';        if (pre_key1 == 's' && key1 == 'w')                key1 = 's';        if (pre_key1 == 'a' && key1 == 'd')                key1 = 'a';        if (pre_key1 == 'd' && key1 == 'a')                key1 = 'd';         //判断蛇头应该往哪个方向移动        switch (key)        {        case '4':                snake.x[0] -= 2;//往左                break;        case '6':                snake.x[0] += 2;//往右                break;        case '8':                snake.y[0]--;//往上                break;        case '5':                snake.y[0]++;//往下                break;        }        gotoxy(snake.x[0], snake.y[0]);        printf("■");        changeFlag = 0;        switch (key1)        {        case 'a':    case 'A':                snake1.x[0] -= 2;//往左                break;        case 'd':    case 'D':                snake1.x[0] += 2;//往右                break;        case 'w':    case 'W':                snake1.y[0]--;//往上                break;        case 's':    case 'S':                snake1.y[0]++;//往下                break;        }        gotoxy(snake1.x[0], snake1.y[0]);        printf("●");        changeFlag1 = 0;        gotoxy(MAPWIDTH, 0);        return;}void createFood(){        if (snake.x[0] == food.x && snake.y[0] == food.y)//蛇头碰到食物        {                //蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物                while (1)                {                        int a = 1 , b=1;                        srand((unsigned int)time(NULL));                        food.x = rand() % (MAPWIDTH - 4) + 2;                        food.y = rand() % (MAPHEIGHT - 2) + 1;                         //随机生成的食物不能在蛇的身体上                        for (int i = 0; i < snake.len; i++)                        {                                if (snake.x[i] == food.x && snake.y[i] == food.y)                                {                                        a = 0;                                        break;                                }                        }                        for (int i = 0; i < snake1.len; i++)                        {                                if (snake1.x[i] == food.x && snake1.y[i] == food.y)                                {                                        b = 0;                                        break;                                }                        }                        //随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成                        if (a==1&&b==1 && food.x % 2 == 0)                                break;                }                 //绘制食物                gotoxy(food.x, food.y);                printf("★");                 snake.len++;//吃到食物,蛇身长度加1                sorce += 10;                speed -= 5;//随着吃的食物越来越多,速度会越来越快                changeFlag = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果        }        return;}void createFood1(){        if (snake1.x[0] == food.x && snake1.y[0] == food.y)//蛇头碰到食物        {                //蛇头碰到食物即为要吃掉这个食物了,因此需要再次生成一个食物                while (1)                {                        int a = 1 , b=1;                        srand((unsigned int)time(NULL));                        food.x = rand() % (MAPWIDTH - 4) + 2;                        food.y = rand() % (MAPHEIGHT - 2) + 1;                         //随机生成的食物不能在蛇的身体上                        for (int i = 0; i < snake.len; i++)                        {                                if (snake.x[i] == food.x && snake.y[i] == food.y)                                {                                        a = 0;                                        break;                                }                        }                        for (int i = 0; i < snake1.len; i++)                        {                                if (snake1.x[i] == food.x && snake1.y[i] == food.y)                                {                                        b = 0;                                        break;                                }                        }                        //随机生成的食物不能横坐标为奇数,也不能在蛇身,否则重新生成                        if (a==1&&b==1&& food.x % 2 == 0)                                break;                }                  //绘制食物                gotoxy(food.x, food.y);                printf("★");                 snake1.len++;//吃到食物,蛇身长度加1                sorce1 += 10;                speed -= 5;//随着吃的食物越来越多,速度会越来越快                changeFlag1 = 1;//很重要,因为吃到了食物,就不用再擦除蛇尾的那一节,以此来造成蛇身体增长的效果        }        return;}bool check(){        //蛇头碰到上下边界,游戏结束        if (snake.y[0] == 0 || snake.y[0] == MAPHEIGHT)                return true;        //蛇头碰到左右边界,游戏结束        if (snake.x[0] == 0 || snake.x[0] == MAPWIDTH)                return true;        //蛇头碰到蛇身,游戏结束        for (int i = 1; i < snake.len; i++)        {                if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])                        return true;        }        for (int i = 0; i < snake1.len; i++)    {        if(snake1.x[i] == snake.x[0]&&snake1.y[i] == snake.y[0])            return true;    }        return false;}bool check1(){        //蛇头碰到上下边界,游戏结束        if (snake1.y[0] == 0 || snake1.y[0] == MAPHEIGHT)                return true;        //蛇头碰到左右边界,游戏结束        if (snake1.x[0] == 0 || snake1.x[0] == MAPWIDTH)                return true;        //蛇头碰到蛇身,游戏结束        for (int i = 1; i < snake1.len; i++)        {                if (snake1.x[i] == snake1.x[0] && snake1.y[i] == snake1.y[0])                        return true;        }        for (int i = 0; i < snake.len; i++)        {                if (snake.x[i] == snake1.x[0] && snake.y[i] == snake1.y[0])                        return true;        }        return false;}void MENU ()//打印菜单界面{    printf("\n\n\n\n\t\t\t\t     ╔═══════════════════════════════════════╗\n");    printf("\t\t\t\t     ║                                       ║\n");    printf("\t\t\t\t     ║            欢迎来到贪吃蛇             ║\n");    printf("\t\t\t\t     ║                                       ║\n");    printf("\t\t\t\t     ║                                       ║\n");    printf("\t\t\t\t     ║        ┏━━┓        ┏━━┓        ┏━━┓   ║\n");    printf("\t\t\t\t     ║   开始:┃ 1┃   规则:┃ 2┃   退出:┃ 3┃   ║\n");    printf("\t\t\t\t     ║        ┗━━┛        ┗━━┛        ┗━━┛   ║\n");    printf("\t\t\t\t     ║                                       ║\n");    printf("\t\t\t\t     ║                                       ║\n");    printf("\t\t\t\t     ╚═══════════════════════════════════════╝\n");     switch(getch()){        case '1':                system("cls");                START();                break;        case '2':                system("cls");                RULE();                MENU();                break;        case '3':                exit(0);                break;        default:            system("cls");            printf("error");            MENU();         }}void RULE (){    system("cls");//清屏        printf("\t╔══════════════════════════════════════════════════════════════════════════════════════════════════╗\n");        printf("\t║本游戏玩家一(左侧)通过按键W、S、A、D(不区分大小写)四个键分别控制snake1上移、下移、左移和右移。║\n");        printf("\t║玩家二(右侧)过按键8、5、4、6 四个键分别控制snake2上移、下移、左移和右移。                       ║\n");        printf("\t║每局游戏两分钟,死亡则直接失败,若时间结束,则分高者获胜。                                        ║\n");        printf("\t╚══════════════════════════════════════════════════════════════════════════════════════════════════╝\n");        system("pause");//暂停        system("cls");//清屏}void START(){    time_t time_sec = 0;    time_t old_sec = 0;        MAP();        system("pause");        time(&time_sec);          //获取时间        old_sec = time_sec;       //保存时间    while (!check()&&!check1())        {                OPERATION();        createFood();                createFood1();                Sleep(speed);                time(&time_sec);          //获取秒数保存到time_t变量        if(time_sec != old_sec)   //如果秒数改变(计时达到1秒)        {            old_sec = time_sec;   //更新旧的秒数            if(sec > 0)                sec--;            //计时秒数减1            else            {                sec = 59;         //如果原秒数为0,则变为59                    min--;        //计时分钟减1            }        }        if(min==0&&sec==0)            break;        if(sec>=8)          printf("\a");        gotoxy(4,1);        printf("倒计时--d:d\r",min, sec);    }    system("cls");    printf("\n\n\t\t\tGame Over!\n");    system("pause");} void OVER (){    system("cls");    printf("\n\n\n\n\t\t\t\t╔═══════════════════════════════════════════╗\n");    printf("\t\t\t\t║                                           ║\n");    printf("\t\t\t\t║                  游戏结束                 ║\n");    printf("\t\t\t\t║                                           ║\n");    printf("\t\t\t\t║                                           ║\n");    if(check()&&!check1())        printf("\t\t\t\t║  玩家一(左侧)获胜,玩家二(右侧)失败。 ║\n");    else if(!check()&&check1())        printf("\t\t\t\t║  玩家一(左侧)失败,玩家二(右侧)获胜。 ║\n");    else    {        printf("\t\t\t\t║          玩家一本次游戏得分为:%4d       ║\n", sorce1);        printf("\t\t\t\t║          玩家二本次游戏得分为:%4d       ║\n", sorce);        if(sorce>sorce1)            printf("\t\t\t\t║  玩家一(左侧)失败,玩家二(右侧)获胜。 ║\n");        else if(sorce1>sorce)            printf("\t\t\t\t║  玩家一(左侧)获胜,玩家二(右侧)失败。 ║\n");        else            printf("\t\t\t\t║              恭喜你们平局了!              ║\n");    }    printf("\t\t\t\t║                                           ║\n");    printf("\t\t\t\t║                                           ║\n");    printf("\t\t\t\t╚═══════════════════════════════════════════╝\n"); }int main (){    system("title 双人贪吃蛇");    system("color F0");    MENU();     OVER();     return 0;} [点击并拖拽以移动]

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