怎么用Python+Tkinter实现经典井字棋小游戏
发表于:2025-02-22 作者:千家信息网编辑
千家信息网最后更新 2025年02月22日,这篇文章主要讲解了"怎么用Python+Tkinter实现经典井字棋小游戏",文中的讲解内容简单清晰,易于学习与理解,下面请大家跟着小编的思路慢慢深入,一起来研究和学习"怎么用Python+Tkint
千家信息网最后更新 2025年02月22日怎么用Python+Tkinter实现经典井字棋小游戏
这篇文章主要讲解了"怎么用Python+Tkinter实现经典井字棋小游戏",文中的讲解内容简单清晰,易于学习与理解,下面请大家跟着小编的思路慢慢深入,一起来研究和学习"怎么用Python+Tkinter实现经典井字棋小游戏"吧!
演示
介绍
首先来介绍一下GUI库Tkinter
主要模块:
tkinterMain Tkinter module.
tkinter.colorchooser
让用户选择颜色的对话框。
tkinter.commondialog
本文其他模块定义的对话框的基类。
tkinter.filedialog
允许用户指定文件的通用对话框,用于打开或保存文件。
tkinter.font
帮助操作字体的工具。
tkinter.messagebox
访问标准的 Tk 对话框。
tkinter.scrolledtext
内置纵向滚动条的文本组件。
tkinter.simpledialog
基础对话框和一些便捷功能。
tkinter.ttkThemed widget set introduced in Tk 8.5, providing modern alternatives for many of the classic widgets in the main tkinter module.
一个小demo大家熟悉一下
from tkinter import *from tkinter import ttkroot = Tk()frm = ttk.Frame(root, padding=10)frm.grid()ttk.Label(frm, text="Hello World!").grid(column=0, row=0)ttk.Button(frm, text="Quit", command=root.destroy).grid(column=1, row=0)root.mainloop()
官方文档
我说的再好也不如去看看文档,有什么不明白的可以下方留言。嘿嘿嘿传送门
tkinter.messagebox
这部分其实我就是直接拿来用了没怎么了解,我把经常用的给大家说说
class tkinter.messagebox.Message(master=None, **options)创建一个默认信息消息框。信息消息框tkinter.messagebox.showinfo(title=None, message=None, **options)警告消息框tkinter.messagebox.showwarning(title=None, message=None, **options)tkinter.messagebox.showerror(title=None, message=None, **options)疑问消息框tkinter.messagebox.askquestion(title=None, message=None, **options)tkinter.messagebox.askokcancel(title=None, message=None, **options)tkinter.messagebox.askretrycancel(title=None, message=None, **options)tkinter.messagebox.askyesno(title=None, message=None, **options)tkinter.messagebox.askyesnocancel(title=None, message=None, **options)
源码
from tkinter import *import tkinter.messagebox as msgroot = Tk()root.title('TIC-TAC-TOE---Project Gurukul')# labelsLabel(root, text="player1 : X", font="times 15").grid(row=0, column=1)Label(root, text="player2 : O", font="times 15").grid(row=0, column=2)digits = [1, 2, 3, 4, 5, 6, 7, 8, 9]# for player1 sign = X and for player2 sign= Ymark = ''# counting the no. of clickcount = 0panels = ["panel"] * 10def win(panels, sign): return ((panels[1] == panels[2] == panels[3] == sign) or (panels[1] == panels[4] == panels[7] == sign) or (panels[1] == panels[5] == panels[9] == sign) or (panels[2] == panels[5] == panels[8] == sign) or (panels[3] == panels[6] == panels[9] == sign) or (panels[3] == panels[5] == panels[7] == sign) or (panels[4] == panels[5] == panels[6] == sign) or (panels[7] == panels[8] == panels[9] == sign))def checker(digit): # 检查按键 if digit == 1 and digit in digits: digits.remove(digit) ##player1 will play if the value of count is even and for odd player2 will play if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button1.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "Player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "Player2 wins") root.destroy() if digit == 2 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button2.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "Player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "Player2 wins") root.destroy() if digit == 3 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button3.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "Player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "Player2 wins") root.destroy() if digit == 4 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button4.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "Player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "Player2 wins") root.destroy() if digit == 5 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button5.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "Player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "Player2 wins") root.destroy() if digit == 6 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button6.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "Player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "Player2 wins") root.destroy() if digit == 7 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button7.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "Player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "Player2 wins") root.destroy() if digit == 8 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button8.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "Player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "Player2 wins") root.destroy() if digit == 9 and digit in digits: digits.remove(digit) if count % 2 == 0: mark = 'X' panels[digit] = mark elif count % 2 != 0: mark = 'O' panels[digit] = mark button9.config(text=mark) count = count + 1 sign = mark if (win(panels, sign) and sign == 'X'): msg.showinfo("Result", "Player1 wins") root.destroy() elif (win(panels, sign) and sign == 'O'): msg.showinfo("Result", "Player2 wins") root.destroy() ###if count is greater then 8 then the match has been tied if (count > 8 and win(panels, 'X') == False and win(panels, 'O') == False): msg.showinfo("Result", "Match Tied") root.destroy()####定义每个格子button1 = Button(root, width=15, font=('Times 16 bold'), height=7, command=lambda: checker(1))button1.grid(row=1, column=1)button2 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(2))button2.grid(row=1, column=2)button3 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(3))button3.grid(row=1, column=3)button4 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(4))button4.grid(row=2, column=1)button5 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(5))button5.grid(row=2, column=2)button6 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(6))button6.grid(row=2, column=3)button7 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(7))button7.grid(row=3, column=1)button8 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(8))button8.grid(row=3, column=2)button9 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(9))button9.grid(row=3, column=3)
感谢各位的阅读,以上就是"怎么用Python+Tkinter实现经典井字棋小游戏"的内容了,经过本文的学习后,相信大家对怎么用Python+Tkinter实现经典井字棋小游戏这一问题有了更深刻的体会,具体使用情况还需要大家实践验证。这里是,小编将为大家推送更多相关知识点的文章,欢迎关注!
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