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PHP如何实现树的深度编历生成迷宫及A*自动寻路算法

发表于:2024-10-20 作者:千家信息网编辑
千家信息网最后更新 2024年10月20日,这篇文章主要为大家展示了"PHP如何实现树的深度编历生成迷宫及A*自动寻路算法",内容简而易懂,条理清晰,希望能够帮助大家解决疑惑,下面让小编带领大家一起研究并学习一下"PHP如何实现树的深度编历生成
千家信息网最后更新 2024年10月20日PHP如何实现树的深度编历生成迷宫及A*自动寻路算法

这篇文章主要为大家展示了"PHP如何实现树的深度编历生成迷宫及A*自动寻路算法",内容简而易懂,条理清晰,希望能够帮助大家解决疑惑,下面让小编带领大家一起研究并学习一下"PHP如何实现树的深度编历生成迷宫及A*自动寻路算法"这篇文章吧。

具体分析如下:

有一同事推荐了三思的迷宫算法,看了感觉还不错,就转成php
三思的迷宫算法是采用树的深度遍历原理,这样生成的迷宫相当的细,而且死胡同数量相对较少!
任意两点之间都存在唯一的一条通路。

至于A*寻路算法是最大众化的一全自动寻路算法

迷宫生成类:

class Maze{    // Maze Create    private $_w;    private $_h;    private $_grids;    private $_walkHistory;    private $_walkHistory2;    private $_targetSteps;    // Construct    public function Maze() {        $this->_w = 6;        $this->_h = 6;        $this->_grids = array();    }    // 设置迷宫大小    public function set($width = 6, $height = 6) {        if ( $width > 0 ) $this->_w = $width;        if ( $height > 0 ) $this->_h = $height;        return $this;    }    // 取到迷宫    public function get() {        return $this->_grids;    }    // 生成迷宫    public function create() {        $this->_init();        return $this->_walk(rand(0, count($this->_grids) -1 ));    }    // 获取死胡同点    public function block($n = 0, $rand = false) {        $l = count($this->_grids);        for( $i = 1; $i < $l; $i++ ) {            $v = $this->_grids[$i];            if ( $v == 1 || $v == 2 || $v == 4 || $v == 8 ) {                $return[] = $i;            }        }        // 随机取点        if ( $rand ) shuffle($return);         if ( $n == 0 ) return $return;         if ( $n == 1 ) {            return array_pop($return);        } else {            return array_slice($return, 0, $n);        }    }    /**    |---------------------------------------------------------------    | 生成迷宫的系列函数    |---------------------------------------------------------------    */    private function _walk($startPos) {        $this->_walkHistory = array();        $this->_walkHistory2 = array();        $curPos = $startPos;        while ($this->_getNext0() != -1) {            $curPos = $this->_step($curPos);            if ( $curPos === false ) break;        }        return $this;    }    private function _getTargetSteps($curPos) {        $p = 0;        $a = array();        $p = $curPos - $this->_w;        if ($p > 0 && $this->_grids[$p] === 0 && ! $this->_isRepeating($p)) {            array_push($a, $p);        } else {            array_push($a, -1);        }        $p = $curPos + 1;        if ($p % $this->_w != 0 && $this->_grids[$p] === 0 && ! $this->_isRepeating($p)) {            array_push($a, $p);        } else {            array_push($a, -1);        }        $p = $curPos + $this->_w;        if ($p < count($this->_grids) && $this->_grids[$p] === 0 && ! $this->_isRepeating($p)) {            array_push($a, $p);        } else {            array_push($a, -1);        }        $p = $curPos - 1;        if (($curPos % $this->_w) != 0 && $this->_grids[$p] === 0 && ! $this->_isRepeating($p)) {            array_push($a, $p);        } else {            array_push($a, -1);        }        return $a;    }    private function _noStep() {        $l = count($this->_targetSteps);        for ($i = 0; $i < $l; $i ++) {            if ($this->_targetSteps[$i] != -1) return false;        }        return true;    }    private function _step($curPos) {        $this->_targetSteps = $this->_getTargetSteps($curPos);        if ( $this->_noStep() ) {            if ( count($this->_walkHistory) > 0 ) {                $tmp = array_pop($this->_walkHistory);            } else {                return false;            }            array_push($this->_walkHistory2, $tmp);            return $this->_step($tmp);        }        $r = rand(0, 3);        while ( $this->_targetSteps[$r] == -1) {            $r = rand(0, 3);        }        $nextPos = $this->_targetSteps[$r];        $isCross = false;        if ( $this->_grids[$nextPos] != 0)            $isCross = true;        if ($r == 0) {            $this->_grids[$curPos] ^= 1;            $this->_grids[$nextPos] ^= 4;        } elseif ($r == 1) {            $this->_grids[$curPos] ^= 2;            $this->_grids[$nextPos] ^= 8;        } elseif ($r == 2) {            $this->_grids[$curPos] ^= 4;            $this->_grids[$nextPos] ^= 1;        } elseif ($r == 3) {            $this->_grids[$curPos] ^= 8;            $this->_grids[$nextPos] ^= 2;        }        array_push($this->_walkHistory, $curPos);        return $isCross ? false : $nextPos;    }    private function _isRepeating($p) {        $l = count($this->_walkHistory);        for ($i = 0; $i < $l; $i ++) {            if ($this->_walkHistory[$i] == $p) return true;        }        $l = count($this->_walkHistory2);        for ($i = 0; $i < $l; $i ++) {            if ($this->_walkHistory2[$i] == $p) return true;        }        return false;    }    private function _getNext0() {        $l = count($this->_grids);         for ($i = 0; $i <= $l; $i++ ) {            if ( $this->_grids[$i] == 0) return $i;        }        return -1;    }    private function _init() {        $this->_grids = array();        for ($y = 0; $y < $this->_h; $y ++) {            for ($x = 0; $x < $this->_w; $x ++) {                array_push($this->_grids, 0);            }        }        return $this;    }}A*寻路算法复制代码 代码如下:class AStar{    // A-star    private $_open;    private $_closed;    private $_start;    private $_end;    private $_grids;    private $_w;    private $_h;    // Construct    public function AStar(){        $this->_w = null;        $this->_h = null;        $this->_grids = null;    }    public function set($width, $height, $grids) {        $this->_w = $width;        $this->_h = $height;        $this->_grids = $grids;        return $this;    }    // 迷宫中寻路    public function search($start = false, $end = false) {        return $this->_search($start, $end);    }    /**    |---------------------------------------------------------------    | 自动寻路 - A-star 算法    |---------------------------------------------------------------    */    public function _search($start = false, $end = false) {        if ( $start !== false ) $this->_start = $start;        if ( $end !== false ) $this->_end = $end;        $_sh = $this->_getH($start);        $point['i'] = $start;        $point['f'] = $_sh;        $point['g'] = 0;        $point['h'] = $_sh;        $point['p'] = null;        $this->_open[] = $point;        $this->_closed[$start] = $point;        while ( 0 < count($this->_open) ) {            $minf = false;            foreach( $this->_open as $key => $maxNode ) {                if ( $minf === false || $minf > $maxNode['f'] ) {                    $minIndex = $key;                }            }            $nowNode = $this->_open[$minIndex];            unset($this->_open[$minIndex]);            if ( $nowNode['i'] == $this->_end ) {                $tp = array();                while( $nowNode['p'] !== null ) {                    array_unshift($tp, $nowNode['p']);                    $nowNode = $this->_closed[$nowNode['p']];                }                array_push($tp, $this->_end);                break;            }            $this->_setPoint($nowNode['i']);        }        $this->_closed = array();        $this->_open = array();        return $tp;    }    private function _setPoint($me) {        $point = $this->_grids[$me];        // 所有可选方向入队列        if ( $point & 1 ) {            $next = $me - $this->_w;            $this->_checkPoint($me, $next);        }        if ( $point & 2 ) {            $next = $me + 1;            $this->_checkPoint($me, $next);        }        if ( $point & 4 ) {            $next = $me + $this->_w;            $this->_checkPoint($me, $next);        }        if ( $point & 8 ) {            $next = $me - 1;            $this->_checkPoint($me, $next);        }    }    private function _checkPoint($pNode, $next) {        if ( $this->_closed[$next] ) {            $_g = $this->_closed[$pNode]['g'] + $this->_getG($next);            if ( $_g < $check['g'] ) {                $this->_closed[$next]['g'] = $_g;                $this->_closed[$next]['f'] = $this->_closed[$next]['g'] + $this->_closed[$next]['h'];                $this->_closed[$next]['p'] = $pNode;            }        } else {            $point['p'] = $pNode;            $point['h'] = $this->_getH($next);            $point['g'] = $this->_getG($next);            $point['f'] = $point['h'] + $point['g'];            $point['i'] = $next;            $this->_open[] = $point;            $this->_closed[$next] = $point;        }    }    private function _getG($point) {        return abs($this->_start - $point);    }    private function _getH($point) {        return abs($this->_end - $point);    }}

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