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C++怎么实现连连看游戏

发表于:2024-11-19 作者:千家信息网编辑
千家信息网最后更新 2024年11月19日,本篇内容主要讲解"C++怎么实现连连看游戏",感兴趣的朋友不妨来看看。本文介绍的方法操作简单快捷,实用性强。下面就让小编来带大家学习"C++怎么实现连连看游戏"吧!struct GridInfor
千家信息网最后更新 2024年11月19日C++怎么实现连连看游戏

本篇内容主要讲解"C++怎么实现连连看游戏",感兴趣的朋友不妨来看看。本文介绍的方法操作简单快捷,实用性强。下面就让小编来带大家学习"C++怎么实现连连看游戏"吧!

struct GridInfor        //记入击中图片信息{        int idx,idy;        //图纸坐标        int leftx,lefty;   //屏幕坐标        int GridID;         //图片类型}pre,cur,dur; struct                  //记录连线点{        int x;        int y;}point[4]; static int pn;          //记录连线点个数 void InitFace ();                                                                                                     //初始化界面void Shuffle  ();                                                                                                        //随即打乱图片void ShowGrid ();                                                                                                     //显示图片void RandGrid ();                                                                                                     //绘制地图void Link     ();                                                   //连接两图void Des_direct ();                                                 //直接相消void Des_one_corner();                                              //一折相消void Des_two_corner();                                              //两折相消void Load_picture ();                                                                                         //加载图片void Init_Grid (GridInfor& pre);                                                                     //初始化格子信息void Leftbottondown (MOUSEMSG mouse);                                                            //实现鼠标左击效果void Draw_frame (int leftx,int lefty);                                                              //绘制边框void Mousemove (int leftx,int lefty);                                                               //实现鼠标移动效果bool Judg_val (int leftx,int lefty);                                                                //判断鼠标是否在游戏区void SeleReact (int leftx,int lefty);                                                               //显示选中效果void TranstoPhycoor (int* idx,int* idy);                                                    //图纸坐标转变为屏幕坐标void GridPhy_coor (int& leftx,int& lefty);                                                  //规范物理坐标void iPaint (long x1,long y1,long x2,long y2);                      //将直线销毁void DrawLine (int x1,int y1,int x2,int y2) ;                       //用直线连接两图bool DesGrid (GridInfor pre,GridInfor cur);                                                 //判断两者是否能相消bool Match_direct (POINT ppre,POINT pcur);                                                  //判断两者是否能够直接相消bool Match_one_corner (POINT ppre,POINT pcur);                                              //判断两者是否能一折相消bool Match_two_corner (POINT ppre,POINT pcur);                                              //判断两者是否能两折相消void ExchaVal (GridInfor& pre,GridInfor& cur);                                              //交换图片信息bool Single_click_judge (int mousex,int mousey);                    //判断单击是否有效  void RecordInfor (int leftx,int lefty,GridInfor &grid);                            //记录选中的信息void TranstoDracoor (int mousex,int mousey,int *idx,int *idy);            //鼠标坐标转化为图纸坐标void Explot (POINT point,int *left,int *right,int *top,int *bottel);//探索point点附近的空位置

接下来是我们随机产生图片的逻辑函数,这个要好好理解

void RandGrid()                                                                               //产生图片的标记{        for(int iCount = 0, x = 1; x <= ROW; ++x )        {                for( int y = 1; y <= COL; ++y )                {                        GridID[x][y] =  iCount++ % GridNum + 1;}       }   } void Shuffle(  )                                                                 //打乱棋盘{        int ix, iy, jx, jy, grid;        for( int k = 0; k < 84; ++k )        {                ix = rand() % ROW + 1;    // 产生 1 - COL 的随机数                iy = rand() % COL + 1;    // 产生 1 - ROW 的随机数                jx = rand() % ROW + 1;  // 产生 1 - COL 的随机数                jy = rand() % COL + 1;    // 产生 1 - ROW 的随机数                if( GridID[ix][iy] != GridID[jx][jy] )  //如果不相等就交换数据                {                        grid = GridID[ix][iy];                        GridID[ix][iy] = GridID[jx][jy];                        GridID[jx][jy] = grid;}       }       }

下面是我们的重点操作,鼠标控制函数,好好看好好学,写的时候一定要有耐心,别被bug击破了内心

void Mousemove (int leftx,int lefty)                                    //鼠标移动时的变化{   static int prex,prey,preidx,preidy,  curidx,curidy;        if(Judg_val(leftx,lefty))        {                       TranstoDracoor(leftx,lefty,&curidx,&curidy);  //转化为图纸坐标                if(GridID[curidy][curidx] != 0)                {                               GridPhy_coor(leftx,lefty);                        if(pre.idx == preidx && pre.idy == preidy)                                putimage(prex,prey,&image[GridID[preidy][preidx]][1]);                        else                                putimage(prex,prey,&image[GridID[preidy][preidx]][0]);                        prex = leftx,               prey = lefty;                        preidx = curidx,    preidy = curidy;            Draw_frame(leftx,lefty);                                        //绘制边框  }       }  }   void Leftbottondown (MOUSEMSG mouse)                                     //左击时的变化{        static int click = 0,  idx,idy;        click++;        SeleReact (mouse.x,mouse.y);                                               //显示选中效果         if(click == 1)                RecordInfor(mouse.x,mouse.y,pre);        if(click == 2)         {                       TranstoDracoor (mouse.x,mouse.y,&idx,&idy);                if(idx != pre.idx || idy != pre.idy)                {                        RecordInfor (mouse.x,mouse.y,cur);                        if(pre.GridID == cur.GridID &&      DesGrid(pre,cur))                        {                                GridID[pre.idy][pre.idx] = GridID[cur.idy][cur.idx] =0;                                Link ();    pn = 0;                                putimage(pre.leftx,pre.lefty,&image2);                                putimage(cur.leftx,cur.lefty,&image2);                                Init_Grid(pre);   Init_Grid(cur);    click = 0;                        }                        else                        {                                ExchaVal(dur,pre);    ExchaVal(pre,cur);                                   Init_Grid(cur);                 click = 1;                                putimage(dur.leftx,dur.lefty,&image[GridID[dur.idy][dur.idx]][0]);                }       }                else  click = 1;    }               } void SeleReact (int leftx,int lefty)                                                        //选中时效果{               if(Judg_val(leftx,lefty))        {                int idx,idy;                TranstoDracoor (leftx,lefty,&idx,&idy);                GridPhy_coor (leftx,lefty);                putimage(leftx,lefty,&image[GridID[idy][idx]][1]);}       } bool Judg_val(int leftx,int lefty)                                                  //判断鼠标是否在游戏区{               return leftx > leftedge && leftx < leftedge + GridW * COL &&                lefty > topedge  &&  lefty < topedge + GridH * ROW;} void TranstoDracoor (int mousex,int mousey ,int *idx,int *idy) //鼠标坐标转化为图纸坐标{        if(Judg_val(mousex,mousey))        {                       *idx = (mousex - leftedge) / 42 + 1;                *idy = (mousey - topedge) / 48 + 1 ;}       } void RecordInfor(int leftx,int lefty,GridInfor &grid)                   //记录选中的信息{        TranstoDracoor(leftx,lefty,&grid.idx,&grid.idy);        grid.leftx = (grid.idx - 1) * 42 + leftedge;        grid.lefty = (grid.idy - 1) * 48 + topedge;        grid.GridID = GridID[grid.idy][grid.idx];} bool Single_click_judge (int mousex,int mousey)                     //判断单击是否有效{        int idx,idy;        TranstoDracoor (mousex,mousey,&idx,&idy);                  //转化为图纸坐标        if(Judg_val(mouse.x,mouse.y) && GridID[idy][idx] != 0)                return true;        return false;} void Draw_frame(int leftx,int lefty)                             //绘制方框{        setcolor(RGB(126,91,68));        setlinestyle(PS_SOLID,NULL,1);        rectangle(leftx,lefty,leftx+41,lefty+47);        rectangle(leftx + 2,lefty + 2,leftx+39,lefty+45);        setcolor(RGB(250,230,169));        rectangle(leftx + 1,lefty + 1,leftx+40,lefty+46);   }

另外一个重点就是我们判断函数了,第一次使用鼠标点击棋盘中的棋子,该棋子此时为"被选中",以特殊方式显示;再次以鼠标点击其他棋子,若该棋子与被选中的棋子图案相同,且把第一个棋子到第二个棋子连起来,中间的直线不超过3根,则消掉这一对棋子,否则第一颗棋子恢复成未被选中状态,而第二颗棋子变成被选中状态。这个是重中之重,一定好好学,把其中的逻辑理解清楚,别只会Ctrl+c和Ctrl+v

bool DesGrid (GridInfor pre,GridInfor cur)                                               //判断两者是否能相消{        bool match = false; POINT ppre,pcur;         ppre.x = pre.idx; ppre.y = pre.idy;          pcur.x = cur.idx; pcur.y = cur.idy;        if(Match_direct(ppre,pcur)) match = true;           else if(Match_one_corner(ppre,pcur)) match = true;        else if(Match_two_corner(ppre,pcur)) match =true;        return match;} bool Match_direct(POINT ppre,POINT pcur)                                         //判断两者是否能够直接相消{        int k,t;        if(ppre.x == pcur.x)        {                       k = ppre.y > pcur.y ? ppre.y : pcur.y;                t = ppre.y < pcur.y ? ppre.y : pcur.y;                if(t + 1 == k)  goto FIND;                for(int i = t + 1;i < k ;i++)                        if(GridID[i][ppre.x] != 0)    return false;                if(i == k)      goto FIND;        }        else                 if(ppre.y == pcur.y)                {                               k = ppre.x > pcur.x ? ppre.x : pcur.x;                        t = ppre.x < pcur.x ? ppre.x : pcur.x;                        if(t + 1 == k)  goto FIND;                        for(int i = t + 1;i < k ;i++)                                if(GridID[ppre.y][i] != 0) return false;                        if(i == k)      goto FIND;                }                return false;FIND:   point[pn].x = pcur.x,  point[pn].y = pcur.y;    pn++;                point[pn].x = ppre.x,  point[pn].y = ppre.y;      pn++;                 return true;} bool Match_one_corner(POINT ppre,POINT pcur)                                     //判断两者是否能一折相消{        int left,right,top,bottel,x = ppre.x,y = ppre.y;        Explot(ppre,&left,&right,&top,&bottel);        ppre.y = top - 1;RESEARCHX:      if(ppre.y < bottel)                ppre.y++;                        else goto BACK;                        if(Match_direct(ppre,pcur)) goto FIND;                        else goto RESEARCHX;BACK:           ppre.y = y; ppre.x = left - 1;RESEARCHY:  if(ppre.x < right)     ppre.x++;                        else goto REBACK;                        if(Match_direct(ppre,pcur)) goto FIND;                        else goto RESEARCHY;REBACK:     pn = 0; return false;FIND:       point[pn].x = x,point[pn].y = y,pn++;                        return true;} bool Match_two_corner(POINT ppre,POINT pcur)                                     //判断两者是否能两折相消{        int left,right,top,bottel,x = ppre.x,y = ppre.y;        Explot(ppre,&left,&right,&top,&bottel);        ppre.y = top - 1;RESEARCHX:      if(ppre.y < bottel)                ppre.y++;                        else goto BACK;                        if(Match_one_corner(ppre,pcur)) goto FIND;                        else goto RESEARCHX;BACK:           ppre.y = y; ppre.x = left - 1;RESEARCHY:  if(ppre.x < right)     ppre.x++;                        else goto REBACK;                        if(Match_one_corner(ppre,pcur)) goto FIND;                        else goto RESEARCHY;REBACK:     pn = 0;return false;FIND:           point[pn].x = x,point[pn].y = y,pn++;                        return true;} void Explot(POINT point,int *left,int *right,int *top,int *bottel){        int x = point.x,y = point.y;   x++;        while(x <= COL + 1 &&  GridID[y][x] == 0)  x++;         *right = x - 1;  x = point.x; x--;        while(x >= 0          &&  GridID[y][x] == 0)  x--;   *left      = x + 1;  x = point.x; y++;        while(y <= ROW + 1 &&  GridID[y][x] == 0)  y++;   *bottel= y - 1;  y = point.y; y--;        while(y >= 0          &&  GridID[y][x] == 0)  y--;   *top   = y + 1;  }

最后用主函数调用,这样就可以啦

void main(){        initgraph(M,N);        mciSendString("play game_begin.mp3 repeat", NULL, 0, NULL);         InitFace();        while(1)        {                       mouse = GetMouseMsg();                        switch(mouse.uMsg)                {                case WM_MOUSEMOVE:                        Mousemove(mouse.x,mouse.y);  break;                case WM_LBUTTONDOWN:                        if(Single_click_judge(mouse.x,mouse.y))                        {                                Leftbottondown(mouse);                        }                                                      break;                default:                                                 break;                }        }        closegraph();}

到此,相信大家对"C++怎么实现连连看游戏"有了更深的了解,不妨来实际操作一番吧!这里是网站,更多相关内容可以进入相关频道进行查询,关注我们,继续学习!

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