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如何用Python代码实现滑雪小游戏

发表于:2025-01-29 作者:千家信息网编辑
千家信息网最后更新 2025年01月29日,本篇内容主要讲解"如何用Python代码实现滑雪小游戏",感兴趣的朋友不妨来看看。本文介绍的方法操作简单快捷,实用性强。下面就让小编来带大家学习"如何用Python代码实现滑雪小游戏"吧!必要工具Py
千家信息网最后更新 2025年01月29日如何用Python代码实现滑雪小游戏

本篇内容主要讲解"如何用Python代码实现滑雪小游戏",感兴趣的朋友不妨来看看。本文介绍的方法操作简单快捷,实用性强。下面就让小编来带大家学习"如何用Python代码实现滑雪小游戏"吧!

必要工具

Python3.7

pycharm2019

再然后配置它的文件,设置游戏屏幕的大小,图片路径。

代码如下

'''配置文件'''import os  '''FPS'''FPS = 40'''游戏屏幕大小'''SCREENSIZE = (640, 640)'''图片路径'''SKIER_IMAGE_PATHS = [    os.path.join(os.getcwd(), 'resources/images/skier_forward.png'),    os.path.join(os.getcwd(), 'resources/images/skier_right1.png'),    os.path.join(os.getcwd(), 'resources/images/skier_right2.png'),    os.path.join(os.getcwd(), 'resources/images/skier_left2.png'),    os.path.join(os.getcwd(), 'resources/images/skier_left1.png'),    os.path.join(os.getcwd(), 'resources/images/skier_fall.png')]OBSTACLE_PATHS = {    'tree': os.path.join(os.getcwd(), 'resources/images/tree.png'),    'flag': os.path.join(os.getcwd(), 'resources/images/flag.png')}'''背景音乐路径'''BGMPATH = os.path.join(os.getcwd(), 'resources/music/bgm.mp3')'''字体路径'''FONTPATH = os.path.join(os.getcwd(), 'resources/font/FZSTK.TTF')

全部源码

'''滑雪者类'''class SkierClass(pygame.sprite.Sprite):    def __init__(self):        pygame.sprite.Sprite.__init__(self)        # 滑雪者的朝向(-2到2)        self.direction = 0        self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1]        self.image = pygame.image.load(self.imagepaths[self.direction])        self.rect = self.image.get_rect()        self.rect.center = [320, 100]        self.speed = [self.direction, 6-abs(self.direction)*2]    '''改变滑雪者的朝向. 负数为向左,正数为向右,0为向前'''    def turn(self, num):        self.direction += num        self.direction = max(-2, self.direction)        self.direction = min(2, self.direction)        center = self.rect.center        self.image = pygame.image.load(self.imagepaths[self.direction])        self.rect = self.image.get_rect()        self.rect.center = center        self.speed = [self.direction, 6-abs(self.direction)*2]        return self.speed    '''移动滑雪者'''    def move(self):        self.rect.centerx += self.speed[0]        self.rect.centerx = max(20, self.rect.centerx)        self.rect.centerx = min(620, self.rect.centerx)    '''设置为摔倒状态'''    def setFall(self):        self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[-1])    '''设置为站立状态'''    def setForward(self):        self.direction = 0        self.image = pygame.image.load(self.imagepaths[self.direction])  '''Function:    障碍物类Input:    img_path: 障碍物图片路径    location: 障碍物位置    attribute: 障碍物类别属性'''class ObstacleClass(pygame.sprite.Sprite):    def __init__(self, img_path, location, attribute):        pygame.sprite.Sprite.__init__(self)        self.img_path = img_path        self.image = pygame.image.load(self.img_path)        self.location = location        self.rect = self.image.get_rect()        self.rect.center = self.location        self.attribute = attribute        self.passed = False    '''移动'''    def move(self, num):        self.rect.centery = self.location[1] - num  '''创建障碍物'''def createObstacles(s, e, num=10):    obstacles = pygame.sprite.Group()    locations = []    for i in range(num):        row = random.randint(s, e)        col = random.randint(0, 9)        location  = [col*64+20, row*64+20]        if location not in locations:            locations.append(location)            attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys()))            img_path = cfg.OBSTACLE_PATHS[attribute]            obstacle = ObstacleClass(img_path, location, attribute)            obstacles.add(obstacle)    return obstacles  '''合并障碍物'''def AddObstacles(obstacles0, obstacles1):    obstacles = pygame.sprite.Group()    for obstacle in obstacles0:        obstacles.add(obstacle)    for obstacle in obstacles1:        obstacles.add(obstacle)    return obstacles  '''显示游戏开始界面'''def ShowStartInterface(screen, screensize):    screen.fill((255, 255, 255))    tfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//5)    cfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//20)    title = tfont.render(u'滑雪游戏', True, (255, 0, 0))    content = cfont.render(u'按任意键开始游戏', True, (0, 0, 255))    trect = title.get_rect()    trect.midtop = (screensize[0]/2, screensize[1]/5)    crect = content.get_rect()    crect.midtop = (screensize[0]/2, screensize[1]/2)    screen.blit(title, trect)    screen.blit(content, crect)    while True:        for event in pygame.event.get():            if event.type == pygame.QUIT:                pygame.quit()                sys.exit()            elif event.type == pygame.KEYDOWN:                return        pygame.display.update()  '''显示分数'''def showScore(screen, score, pos=(10, 10)):    font = pygame.font.Font(cfg.FONTPATH, 30)    score_text = font.render("Score: %s" % score, True, (0, 0, 0))    screen.blit(score_text, pos)  '''更新当前帧的游戏画面'''def updateFrame(screen, obstacles, skier, score):    screen.fill((255, 255, 255))    obstacles.draw(screen)    screen.blit(skier.image, skier.rect)    showScore(screen, score)    pygame.display.update()  '''主程序'''def main():    # 游戏初始化    pygame.init()    pygame.mixer.init()    pygame.mixer.music.load(cfg.BGMPATH)    pygame.mixer.music.set_volume(0.4)    pygame.mixer.music.play(-1)    # 设置屏幕    screen = pygame.display.set_mode(cfg.SCREENSIZE)    pygame.display.set_caption('滑雪游戏 -- 九歌')    # 游戏开始界面    ShowStartInterface(screen, cfg.SCREENSIZE)    # 实例化游戏精灵    # --滑雪者    skier = SkierClass()    # --创建障碍物    obstacles0 = createObstacles(20, 29)    obstacles1 = createObstacles(10, 19)    obstaclesflag = 0    obstacles = AddObstacles(obstacles0, obstacles1)    # 游戏clock    clock = pygame.time.Clock()    # 记录滑雪的距离    distance = 0    # 记录当前的分数    score = 0    # 记录当前的速度    speed = [0, 6]    # 游戏主循环    while True:        # --事件捕获        for event in pygame.event.get():            if event.type == pygame.QUIT:                pygame.quit()                sys.exit()            if event.type == pygame.KEYDOWN:                if event.key == pygame.K_LEFT or event.key == pygame.K_a:                    speed = skier.turn(-1)                elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:                    speed = skier.turn(1)        # --更新当前游戏帧的数据        skier.move()        distance += speed[1]        if distance >= 640 and obstaclesflag == 0:            obstaclesflag = 1            obstacles0 = createObstacles(20, 29)            obstacles = AddObstacles(obstacles0, obstacles1)        if distance >= 1280 and obstaclesflag == 1:            obstaclesflag = 0            distance -= 1280            for obstacle in obstacles0:                obstacle.location[1] = obstacle.location[1] - 1280            obstacles1 = createObstacles(10, 19)            obstacles = AddObstacles(obstacles0, obstacles1)        for obstacle in obstacles:            obstacle.move(distance)        # --碰撞检测        hitted_obstacles = pygame.sprite.spritecollide(skier, obstacles, False)        if hitted_obstacles:            if hitted_obstacles[0].attribute == "tree" and not hitted_obstacles[0].passed:                score -= 50                skier.setFall()                updateFrame(screen, obstacles, skier, score)                pygame.time.delay(1000)                skier.setForward()                speed = [0, 6]                hitted_obstacles[0].passed = True            elif hitted_obstacles[0].attribute == "flag" and not hitted_obstacles[0].passed:                score += 10                obstacles.remove(hitted_obstacles[0])        # --更新屏幕        updateFrame(screen, obstacles, skier, score)        clock.tick(cfg.FPS)

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