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如何使用python制作下楼小游戏

发表于:2025-01-23 作者:千家信息网编辑
千家信息网最后更新 2025年01月23日,这篇文章给大家分享的是有关如何使用python制作下楼小游戏的内容。小编觉得挺实用的,因此分享给大家做个参考,一起跟随小编过来看看吧。前言先给大家看看效果图部分代码如下:import pygameim
千家信息网最后更新 2025年01月23日如何使用python制作下楼小游戏

这篇文章给大家分享的是有关如何使用python制作下楼小游戏的内容。小编觉得挺实用的,因此分享给大家做个参考,一起跟随小编过来看看吧。

前言

先给大家看看效果图

部分代码如下:

import pygameimport gamefrom random import choice, randintSCORE = 0SOLID = 1FRAGILE = 2DEADLY = 3BELT_LEFT = 4BELT_RIGHT = 5BODY = 6GAME_ROW = 40GAME_COL = 28OBS_WIDTH = GAME_COL // 4SIDE = 13SCREEN_WIDTH = SIDE*GAME_COLSCREEN_HEIGHT = SIDE*GAME_ROWCOLOR = {SOLID: 0x00ffff, FRAGILE: 0xff5500, DEADLY: 0xff2222, SCORE: 0xcccccc,        BELT_LEFT: 0xffff44, BELT_RIGHT: 0xff99ff, BODY: 0x00ff00}CHOICE = [SOLID, SOLID, SOLID, FRAGILE, FRAGILE, BELT_LEFT, BELT_RIGHT, DEADLY]class Barrier(object):    def __init__(self, screen, opt=None):        self.screen = screen        if opt is None:            self.type = choice(CHOICE)        else:            self.type = opt        self.frag_touch = False        self.frag_time = 12        self.score = False        self.belt_dire = 0        self.belt_dire = pygame.K_LEFT if self.type == BELT_LEFT else pygame.K_RIGHT        left = randint(0, SCREEN_WIDTH - 7 * SIDE - 1)        top = SCREEN_HEIGHT - SIDE - 1        self.rect = pygame.Rect(left, top, 7*SIDE, SIDE)    def rise(self):        if self.frag_touch:            self.frag_time -= 1        if self.frag_time == 0:            return False        self.rect.top -= 2        return self.rect.top >= 0    def draw_side(self, x, y):        if self.type == SOLID:            rect = pygame.Rect(x, y, SIDE, SIDE)            self.screen.fill(COLOR[SOLID], rect)        elif self.type == FRAGILE:            rect = pygame.Rect(x+2, y, SIDE-4, SIDE)            self.screen.fill(COLOR[FRAGILE], rect)        elif self.type == BELT_LEFT or self.type == BELT_RIGHT:            rect = pygame.Rect(x, y, SIDE, SIDE)            pygame.draw.circle(self.screen, COLOR[self.type], rect.center, SIDE // 2 + 1)        elif self.type == DEADLY:            p1 = (x + SIDE//2 + 1, y)            p2 = (x, y + SIDE)            p3 = (x + SIDE, y + SIDE)            points = [p1, p2, p3]            pygame.draw.polygon(self.screen, COLOR[DEADLY], points)    def draw(self):        for i in range(7):            self.draw_side(i*SIDE+self.rect.left, self.rect.top)class Hell(game.Game):    def __init__(self, title, size, fps=60):        super(Hell, self).__init__(title, size, fps)        self.last = 6 * SIDE        self.dire = 0        self.barrier = [Barrier(self.screen, SOLID)]        self.body = pygame.Rect(self.barrier[0].rect.center[0], 200, SIDE, SIDE)        self.bind_key([pygame.K_LEFT, pygame.K_RIGHT], self.move)        self.bind_key_up([pygame.K_LEFT, pygame.K_RIGHT], self.unmove)        self.bind_key(pygame.K_SPACE, self.pause)    def move(self, key):        self.dire = key    def unmove(self, key):        self.dire = 0    def show_end(self):        self.draw(0, end=True)        self.end = True    def move_man(self, dire):        if dire == 0:            return True        rect = self.body.copy()        if dire == pygame.K_LEFT:            rect.left -= 1        else:            rect.left += 1        if rect.left < 0 or rect.left + SIDE >= SCREEN_WIDTH:            return False        for ba in self.barrier:            if rect.colliderect(ba.rect):                return False        self.body = rect        return True    def get_score(self, ba):        if self.body.top > ba.rect.top and not ba.score:            self.score += 1            ba.score = True    def to_hell(self):        self.body.top += 2        for ba in self.barrier:            if not self.body.colliderect(ba.rect):                self.get_score(ba)                continue            if ba.type == DEADLY:                self.show_end()                return            self.body.top = ba.rect.top - SIDE - 2            if ba.type == FRAGILE:                ba.frag_touch = True            elif ba.type == BELT_LEFT or ba.type == BELT_RIGHT:                # self.body.left += ba.belt_dire                self.move_man(ba.belt_dire)            break        top = self.body.top        if top < 0 or top+SIDE >= SCREEN_HEIGHT:            self.show_end()    def create_barrier(self):        solid = list(filter(lambda ba: ba.type == SOLID, self.barrier))        if len(solid) < 1:            self.barrier.append(Barrier(self.screen, SOLID))        else:            self.barrier.append(Barrier(self.screen))        self.last = randint(3, 5) * SIDE    def update(self, current_time):        if self.end or self.is_pause:            return        self.last -= 1        if self.last == 0:            self.create_barrier()        for ba in self.barrier:            if not ba.rise():                if ba.type == FRAGILE and ba.rect.top > 0:                    self.score += 1                self.barrier.remove(ba)        self.move_man(self.dire)        self.move_man(self.dire)        self.to_hell()    def draw(self, current_time, end=False):        if self.end or self.is_pause:            return        self.screen.fill(0x000000)        self.draw_score((0x3c, 0x3c, 0x3c))        for ba in self.barrier:            ba.draw()        if not end:            self.screen.fill(COLOR[BODY], self.body)        else:            self.screen.fill(COLOR[DEADLY], self.body)        pygame.display.update()if __name__ == '__main__':    print('''    Welcome to To Hell with Memory!    press LEFT and RIGHT arrow key to play game.    press SPACE to pause.    ''')    hell = Hell("是男人就下一百层", (SCREEN_WIDTH, SCREEN_HEIGHT))    hell.run()

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