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怎么用.net制作抽奖程序

发表于:2025-01-16 作者:千家信息网编辑
千家信息网最后更新 2025年01月16日,这篇文章主要介绍"怎么用.net制作抽奖程序",在日常操作中,相信很多人在怎么用.net制作抽奖程序问题上存在疑惑,小编查阅了各式资料,整理出简单好用的操作方法,希望对大家解答"怎么用.net制作抽奖
千家信息网最后更新 2025年01月16日怎么用.net制作抽奖程序

这篇文章主要介绍"怎么用.net制作抽奖程序",在日常操作中,相信很多人在怎么用.net制作抽奖程序问题上存在疑惑,小编查阅了各式资料,整理出简单好用的操作方法,希望对大家解答"怎么用.net制作抽奖程序"的疑惑有所帮助!接下来,请跟着小编一起来学习吧!


Default.aspx

<%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %>    加权随机  







Default.aspx.cs

using System;using System.Collections.Generic;using System.Linq;using System.Web;using System.Web.UI;using System.Web.UI.WebControls; public partial class _Default : System.Web.UI.Page{  //:<名称:权重>  public Dictionary Goods = new Dictionary();  public int TotalWeight = 0;   public class Good  {    ///     /// 名称    ///     public string Name    {      get;      set;    }    ///     /// 权重(大于等于1,否则出现的可能性为0)    ///     public int Weight    {      get;      set;    }  }   public List Result = new List();   protected void Page_Load(object sender, EventArgs e)  {  }   ///   /// 初始化装备 俺是《梦三国》玩家,嘿嘿  ///   protected void InitGoods()  {    Goods.Clear();    TotalWeight = 0;     Goods.Add("寒冰爪", 2);     //神器(拳爪类)    Goods.Add("重毛皮", 300);    Goods.Add("小毛皮", 1000);    Goods.Add("轻毛皮", 1000);    Goods.Add("神之防具打造书", 5);    Goods.Add("传说武器打造书", 20);    Goods.Add("紫檀树枝", 300);    Goods.Add("硬毛皮", 600);    Goods.Add("勾魂水晶", 8);    Goods.Add("真龙炙舞剑", 30);    Goods.Add("董卓勾魂", 1);    //神器中的神器(长柄类)     foreach (KeyValuePair kvp in Goods)    {      TotalWeight += kvp.Value;    }   }   ///   /// 初始化餐厅,公司楼下餐厅比较多,只写几个,意思意思。。。  ///   protected void InitFood()  {    Goods.Clear();    TotalWeight = 0;     Goods.Add("清真兰州", 1);    Goods.Add("长安客", 1);    Goods.Add("迎客松", 1);    Goods.Add("吉祥混沌", 1);     foreach (KeyValuePair kvp in Goods)    {      TotalWeight += kvp.Value;    }  }   protected int GetTryParse()  {    try    {      return int.Parse(txtNum.Text);    }    catch {      return 1;    }  }   //开始抽奖(装备)  protected void btnRandom_Click(object sender, EventArgs e)  {    InitGoods();     lblResult.Text = lblResult.Text + "
"; int Count = GetTryParse(); for (int i = 1; i <= Count; i++) { Random rdm = new Random(GetRandomSeed()); int Weight = rdm.Next(1, TotalWeight + 1); ProduceResult(Weight); } foreach (KeyValuePair kvp in Goods) { int c = Result.Count(d => d.Name == kvp.Key); double rate = c * 1.0 / Count * 1.0 * 100; lblResult.Text = lblResult.Text + "物品名称:" + kvp.Key + " 权重:" + kvp.Value + " 暴出次数:" + c.ToString() + " 暴出率:" + rate + "%
"; } } //开始抽奖(餐厅) protected void btnRandomFood_Click(object sender, EventArgs e) { InitFood(); lblResult.Text = lblResult.Text + "
"; int Count = GetTryParse(); for (int i = 1; i <= Count; i++) { Random rdm = new Random(GetRandomSeed()); int Weight = rdm.Next(1, TotalWeight + 1); ProduceResult(Weight); } foreach (KeyValuePair kvp in Goods) { int c = Result.Count(d => d.Name == kvp.Key); double rate = c * 1.0 / Count * 1.0 * 100; lblResult.Text = lblResult.Text + "餐厅名称:" + kvp.Key + " 权重:" + kvp.Value + " 暴出次数:" + c.ToString() + " 暴出率:" + rate + "%
"; } } /// /// 根据随机权重判断所在范围 /// /// protected void ProduceResult(int Weight) { int min = 1; int max = 1; foreach (KeyValuePair kvp in Goods) { max = min + kvp.Value - 1; if (Weight >= min && Weight <= max) { Good g = new Good(); g.Name = kvp.Key; g.Weight = kvp.Value; Result.Add(g); return; } min = max + 1; } } /// /// 随机种子值(防止速度过快造成的重复) /// /// private static int GetRandomSeed() { byte[] bytes = new byte[4]; System.Security.Cryptography.RNGCryptoServiceProvider rng = new System.Security.Cryptography.RNGCryptoServiceProvider(); rng.GetBytes(bytes); return BitConverter.ToInt32(bytes, 0); } //清屏操作 protected void btnClear_Click(object sender, EventArgs e) { lblResult.Text = ""; }}

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