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C语言如何开发实现井字棋

发表于:2024-10-01 作者:千家信息网编辑
千家信息网最后更新 2024年10月01日,这篇文章主要为大家展示了"C语言如何开发实现井字棋",内容简而易懂,条理清晰,希望能够帮助大家解决疑惑,下面让小编带领大家一起研究并学习一下"C语言如何开发实现井字棋"这篇文章吧。总体思路井字棋棋盘我
千家信息网最后更新 2024年10月01日C语言如何开发实现井字棋

这篇文章主要为大家展示了"C语言如何开发实现井字棋",内容简而易懂,条理清晰,希望能够帮助大家解决疑惑,下面让小编带领大家一起研究并学习一下"C语言如何开发实现井字棋"这篇文章吧。

    总体思路

    井字棋棋盘我们总体可以当成一个二维数组来操作,我们分别需要实现初始化二维数组,打印棋盘,玩家下棋,电脑下棋,判断输赢等代码

    项目的创建

    我们创建了头文件用于放函数的声明,game.c文件放置函数的实现,test.c文件用于测试。

    测试结果

    电脑获胜:

    玩家获胜:

    平局:

    各函数代码的实现

    我们在game.c文件中实现函数功能的代码

    初始化二维数组

    void InitBoard(char Board[ROW][COL], int row, int col){        for (int i = 0; i < row; i++)        {                for (int j = 0; j < col; j++)                {                        Board[i][j] = ' ';                }        }}

    打印棋盘

    void DisplayBoard(char Board[ROW][COL], int row, int col){        for (int i = 0; i < row; i++)        {                for (int j = 0; j < col; j++)                {                        printf(" %c ", Board[i][j]);                        if (j < col - 1)                                printf("|");                }                printf("\n");                if (i < row - 1)                {                        for (int j = 0; j < col; j++)                        {                                printf("---");                                if (j < col - 1)                                        printf("|");                        }                }                printf("\n");        }}

    这里的棋盘我们只打印了井字的形状,如果为了美观,还可以进行封边,这里就留给朋友们自行实现啦。

    玩家下棋

    void PlayMove(char Board[ROW][COL], int row, int col){               while (1)        {                int x = 0, y = 0;                printf("请输入坐标:\n");                scanf("%d%d", &x, &y);                if (x >= 1 && x <= row && y >= 1 && y <= col)                {                        if (Board[x - 1][y - 1] == ' ')                        {                                Board[x - 1][y - 1] = '#';                                break;                        }                        else                                printf("该位置已被占,请重新输入:\n");                }                else                {                        printf("输入错误,请重新输入:\n");                }        }}

    电脑下棋

    在电脑落子之前,先检测有没有下一步可以直接赢的,若有,则落子在此处,电脑获胜,若没有,再检测玩家下一步是否有机会获胜,若玩家下一步可以直接获胜,那么电脑将抢占这一步。

    如果上述两种情况均不存在,当发现(1,1)位置是空时,电脑先下这一步。

    其他情况均随意落子。

    void ComputerMove(char Board[ROW][COL], int row, int col){        int x = 0, y = 0;        while (1)        {                if (JudgeComputer(Board, ROW, COL))                {                        for (int i = 0; i < row; i++)                        {                                if (Board[i][0] == Board[i][1] && Board[i][0] == '*' && Board[i][2] == ' ')                                {                                        Board[i][2] = '*';                                        return;                                }                                else if (Board[i][0] == Board[i][2] && Board[i][0] == '*' && Board[i][1] == ' ')                                {                                        Board[i][1] = '*';                                        return;                                }                                else if (Board[i][1] == Board[i][2] && Board[i][1] == '*' && Board[i][0] == ' ')                                {                                        Board[i][0] = '*';                                        return;                                }                        }                        for (int j = 0; j < col; j++)                        {                                if (Board[0][j] == Board[1][j] && Board[0][j] == '*' && Board[2][j] == ' ')                                {                                        Board[2][j] = '*';                                        return;                                }                                else if (Board[0][j] == Board[2][j] && Board[0][j] == '*' && Board[1][j] == ' ')                                {                                        Board[1][j] = '*';                                        return;                                }                                else if (Board[1][j] == Board[2][j] && Board[1][j] == '*' && Board[0][j] == ' ')                                {                                        Board[0][j] = '*';                                        return;                                }                        }                        if (Board[0][0] == Board[1][1] && Board[0][0] == '*' && Board[2][2] == ' ')                        {                                Board[2][2] = '*';                                return;                        }                        else if (Board[0][0] == Board[2][2] && Board[0][0] == '*' && Board[1][1] == ' ')                        {                                Board[1][1] = '*';                                return;                        }                        else if (Board[1][1] == Board[2][2] && Board[1][1] == '*' && Board[0][0] == ' ')                        {                                Board[0][0] = '*';                                return;                        }                        else if (Board[0][2] == Board[1][1] && Board[0][2] == '*' && Board[2][0] == ' ')                        {                                Board[2][0] = '*';                                return;                        }                        else if (Board[0][2] == Board[2][0] && Board[0][2] == '*' && Board[1][1] == ' ')                        {                                Board[1][1] = '*';                                return;                        }                        else if (Board[2][0] == Board[1][1] && Board[2][0] == '*' && Board[0][2] == ' ')                        {                                Board[0][2] = '*';                                return;                        }                }                else if (JudgePlayer(Board, ROW, COL))                {                        for (int i = 0; i < row; i++)                        {                                if (Board[i][0] == Board[i][1] && Board[i][0] == '#' && Board[i][2] == ' ')                                {                                        Board[i][2] = '*';                                        return;                                }                                else if (Board[i][0] == Board[i][2] && Board[i][0] == '#' && Board[i][1] == ' ')                                {                                        Board[i][1] = '*';                                        return;                                }                                else if (Board[i][1] == Board[i][2] && Board[i][1] == '#' && Board[i][0] == ' ')                                {                                        Board[i][0] = '*';                                        return;                                }                        }                        for (int j = 0; j < col; j++)                        {                                if (Board[0][j] == Board[1][j] && Board[0][j] == '#' && Board[2][j] == ' ')                                {                                        Board[2][j] = '*';                                        return;                                }                                else if (Board[0][j] == Board[2][j] && Board[0][j] == '#' && Board[1][j] == ' ')                                {                                        Board[1][j] = '*';                                        return;                                }                                else if (Board[1][j] == Board[2][j] && Board[1][j] == '#' && Board[0][j] == ' ')                                {                                        Board[0][j] = '*';                                        return;                                }                        }                        if (Board[0][0] == Board[1][1] && Board[0][0] == '#' && Board[2][2] == ' ')                        {                                Board[2][2] = '*';                                return;                        }                        else if (Board[0][0] == Board[2][2] && Board[0][0] == '#' && Board[1][1] == ' ')                        {                                Board[1][1] = '*';                                return;                        }                        else if (Board[1][1] == Board[2][2] && Board[1][1] == '#' && Board[0][0] == ' ')                        {                                Board[0][0] = '*';                                return;                        }                        else if (Board[0][2] == Board[1][1] && Board[0][2] == '#' && Board[2][0] == ' ')                        {                                Board[2][0] = '*';                                return;                        }                        else if (Board[0][2] == Board[2][0] && Board[0][2] == '#' && Board[1][1] == ' ')                        {                                Board[1][1] = '*';                                return;                        }                        else if (Board[2][0] == Board[1][1] && Board[2][0] == '#' && Board[0][2] == ' ')                        {                                Board[0][2] = '*';                                return;                        }                }                else                {                        if (Board[1][1] == ' ')                        {                                Board[1][1] = '*';                                return;                        }                        else                        {                                x = rand() % row;                                y = rand() % col;                                if (Board[x][y] == ' ')                                {                                        Board[x][y] = '*';                                        break;                                }                        }                }        }}

    判断电脑是否有位置可以获胜

    static int JudgeComputer(char Board[ROW][COL], int row, int col){        for (int i = 0; i < row; i++)        {                if (Board[i][0] == Board[i][1] && Board[i][0] == '*' && Board[i][2] == ' ')                        return 1;                else if (Board[i][0] == Board[i][2] && Board[i][0] == '*' && Board[i][1] == ' ')                        return 1;                else if (Board[i][1] == Board[i][2] && Board[i][1] == '*' && Board[i][0] == ' ')                        return 1;        }        for (int j = 0; j < col; j++)        {                if (Board[0][j] == Board[1][j] && Board[0][j] == '*' && Board[2][j] == ' ')                        return 1;                else if (Board[0][j] == Board[2][j] && Board[0][j] == '*' && Board[1][j] == ' ')                        return 1;                else if (Board[1][j] == Board[2][j] && Board[1][j] == '*' && Board[0][j] == ' ')                        return 1;        }        if (Board[0][0] == Board[1][1] && Board[0][0] == '*' && Board[2][2] == ' ')                return 1;        else if (Board[0][0] == Board[2][2] && Board[0][0] == '*' && Board[1][1] == ' ')                return 1;        else if (Board[1][1] == Board[2][2] && Board[1][1] == '*' && Board[0][0] == ' ')                return 1;        else if (Board[0][2] == Board[1][1] && Board[0][2] == '*' && Board[2][0] == ' ')                return 1;        else if (Board[0][2] == Board[2][0] && Board[0][2] == '*' && Board[1][1] == ' ')                return 1;        else if (Board[2][0] == Board[1][1] && Board[2][0] == '*' && Board[0][2] == ' ')                return 1;        else                return 0;}

    判断玩家是否有位置获胜

    static int JudgePlayer(char Board[ROW][COL], int row, int col){        for (int i = 0; i < row; i++)        {                if (Board[i][0] == Board[i][1] && Board[i][0] == '#' && Board[i][2] == ' ')                        return 1;                else if (Board[i][0] == Board[i][2] && Board[i][0] == '#' && Board[i][1] == ' ')                        return 1;                else if (Board[i][1] == Board[i][2] && Board[i][1] == '#' && Board[i][0] == ' ')                        return 1;        }        for (int j = 0; j < col; j++)        {                if (Board[0][j] == Board[1][j] && Board[0][j] == '#' && Board[2][j] == ' ')                        return 1;                else if (Board[0][j] == Board[2][j] && Board[0][j] == '#' && Board[1][j] == ' ')                        return 1;                else if (Board[1][j] == Board[2][j] && Board[1][j] == '#' && Board[0][j] == ' ')                        return 1;        }        if (Board[0][0] == Board[1][1] && Board[0][0] == '#' && Board[2][2] == ' ')                return 1;        else if (Board[0][0] == Board[2][2] && Board[0][0] == '#' && Board[1][1] == ' ')                return 1;        else if (Board[1][1] == Board[2][2] && Board[1][1] == '#' && Board[0][0] == ' ')                return 1;        else if (Board[0][2] == Board[1][1] && Board[0][2] == '#' && Board[2][0] == ' ')                return 1;        else if (Board[0][2] == Board[2][0] && Board[0][2] == '#' && Board[1][1] == ' ')                return 1;        else if (Board[2][0] == Board[1][1] && Board[2][0] == '#' && Board[0][2] == ' ')                return 1;        else                return 0;}

    判断输赢

    char IsWin(char Board[ROW][COL], int row, int col)for (int i = 0; i < row; i++)        {                if (Board[i][0] == Board[i][1] && Board[i][2] == Board[i][1] && Board[i][1] != ' ')                {                        return Board[i][0];                }        }        for (int j = 0; j < col; j++)        {                if (Board[0][j] == Board[1][j] && Board[1][j] == Board[2][j] && Board[j][1] !=  ' ')                {                        return Board[0][j];                }        }        if (Board[0][0] == Board[1][1] && Board[2][2] == Board[1][1] && Board[2][2] != ' ')                return Board[0][0];        if (Board[0][2] == Board[1][1] && Board[2][0] == Board[1][1] && Board[1][1] != ' ')                return Board[1][1];        if (IsFull(Board, ROW, COL))        {                return 'o';        }        return 'C';}

    判断和棋

    static int IsFull(char Board[ROW][COL], int row, int col){        for (int i = 0; i < row; i++)        {                for (int j = 0; j < col; j++)                {                        if (Board[i][j] == ' ')                                return 0;                }        }        return 1;}

    声明代码

    我们在game.h头文件中进行函数的声明。

    void meun();#define ROW 3#define COL 3//游戏主函数void game();//初始化二维数组void InitBoard(char Board[ROW][COL], int row, int col);//打印棋盘void DisplayBoard(char Board[ROW][COL], int row, int col);//玩家下棋void PlayMove(char Board[ROW][COL], int row, int col);//电脑下棋void ComputerMove(char Board[ROW][COL], int row, int col);//判断赢否char IsWin(char Board[ROW][COL], int row, int col);//判断棋盘满了吗//int IsFull(char Board[ROW][COL], int row, int col);//判断电脑下一部是否可以直接赢//int JudgeComputer(char Board[ROW][COL], int row, int col);//判断玩家下一步是否会赢//int JudgePlayer(char Board[ROW][COL], int row, int col);

    测试代码

    我们在test.c文件中测试该游戏。

    #include "game.h"void game(){        char ret = 0;        char Board[ROW][COL] = { 0 };        //初始化数组        InitBoard(Board, ROW, COL);        //打印棋盘        printf("棋盘如下:\n");        DisplayBoard(Board, ROW, COL);        while (1)        {                //玩家下棋                printf("玩家落子:\n");                PlayMove(Board, ROW, COL);                //每下一步打印一次棋盘                DisplayBoard(Board, ROW, COL);                //每下一步判断一次胜负                ret = IsWin(Board, ROW, COL);                if (ret != 'C')                {                        break;                }                //电脑下棋                printf("电脑落子:\n");                ComputerMove(Board, ROW, COL);                //每下一步打印一次棋盘                DisplayBoard(Board, ROW, COL);                ret = IsWin(Board, ROW, COL);                if (ret != 'C')                {                        break;                }        }        if (ret == '#')                printf("玩家获胜\n");        else if (ret == '*')                printf("电脑获胜\n");        else if (ret == 'o')                printf("卧龙凤雏\n");}void test(){        int input = 0;        srand((size_t)time(NULL));        do        {                meun();                printf("请选择:>");                scanf("%d", &input);                switch (input)                {                case 1:                        game();                        break;                case 0:                        printf("游戏结束\n");                        break;                default:                        printf("输入错误,请重新输入:\n");                        break;                }        } while (input);}int main(){        test();        return 0;}

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