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Android中自定义view中事件分发机制与处理的示例分析

发表于:2025-02-01 作者:千家信息网编辑
千家信息网最后更新 2025年02月01日,这篇文章将为大家详细讲解有关Android中自定义view中事件分发机制与处理的示例分析,小编觉得挺实用的,因此分享给大家做个参考,希望大家阅读完这篇文章后可以有所收获。题引事件只有一个,多个人想要处
千家信息网最后更新 2025年02月01日Android中自定义view中事件分发机制与处理的示例分析

这篇文章将为大家详细讲解有关Android中自定义view中事件分发机制与处理的示例分析,小编觉得挺实用的,因此分享给大家做个参考,希望大家阅读完这篇文章后可以有所收获。

    题引

    事件只有一个,多个人想要处理,处理的对象不是我们想给的对象就是事件冲突。

    如上图,RecyclerView 的父布局是ViewPager,左右滑动时没问题,上下滑动时RecyclerView好像没收到滑动事件一样,无法达到我们预期的效果。我们的触摸被封装成MotionEvent事件传递,在多个层级中它是如何传递的呢?又是根据什么来确定哪个view处理这个事件的呢,咱们抽丝剥茧一步步揭开她的面纱!

    Activity对事件的分发过程

    追溯本源,寻找事件分发的开始。

    当一个点击操作发生时,事件最先传递给当前的Activity,由Activity的dispatchTouchEvent进行分发

    public boolean dispatchTouchEvent(MotionEvent ev) {        if (ev.getAction() == MotionEvent.ACTION_DOWN) {            onUserInteraction();        }        if (getWindow().superDispatchTouchEvent(ev)) {            return true;        }        return onTouchEvent(ev);    }

    这里的getWindow返回的window类只有一个实现,PhoneWindow

     private DecorView mDecor    public boolean superDispatchTouchEvent(MotionEvent event) {        return mDecor.superDispatchTouchEvent(event);    }

    我们继续看 DecorView的superDispatchTouchEvent方法实现

    public boolean superDispatchTouchEvent(MotionEvent event) {        return super.dispatchTouchEvent(event);    }

    DecorView 继承于 ViewGroup。此时应该理解了,Activity 的 事件分发交给了 DecorView 处理,而 DecorView 又是什么

    DecorView是activity窗口的根视图,是一个FrameLayout,DecorView内部又分为两部分,一部分是ActionBar,另一部分是ContentParent,即activity在setContentView对应的布局。如此一来,事件分发从系统层面开始向我们写的布局分发事件!

    事件分发是一个递归的过程,主要涉及三个函数

    • dispatchTouchEvent

    • onInterceptTouchEvent

    • onTouchEvent

    三者关系

    public boolean dispatchTouchEvent(MotionEvent ev){        boolean result = false;        if(onInterceptTouchEvent(ev)){  //      如果拦截则交给自己的 onTouchEvent 处理事件                result = onTouchEvent(ev);        }else{                //      如果不拦截,交给子布局分发,这是个层层递归过程                result = chlid.dispatchTouchEvent(ev);        }        return result;}

    直接撸源码是一件很痛苦的事情,多种可能的发生让源码可读性很差。下面我们会从某一种特定逻辑下分析,这样会清晰很多。每次只分析一种情境!

    父布局拦截的分发处理过程

    父布局拦截我们分两步,ACTION_DOWN、ACTION_MOVE

    ACTION_DOWN 事件

    进入 ViewGroup 的 dispatchTouchEvent 方法内

       if (actionMasked == MotionEvent.ACTION_DOWN) {       // Throw away all previous state when starting a new touch gesture.       // The framework may have dropped the up or cancel event for the previous gesture       // due to an app switch, ANR, or some other state change.       cancelAndClearTouchTargets(ev);       resetTouchState();   }

    因为是 ACTION_DOWN 事件,先清空状态,一个是TouchTarget的状态,一个是 mGroupFlags。这个用不到继续走

    // Check for interception.final boolean intercepted;//      因为是第一次过来         mFirstTouchTarget = null ,且是 ACTION_DOWN 事件,走入 if 内if (actionMasked == MotionEvent.ACTION_DOWN         || mFirstTouchTarget != null) {     //        咱们走的是父布局拦截事件,子布局用尚方宝剑,disallowIntercept =false     final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;     if (!disallowIntercept) {       //      咱们在这拦截, intercepted = true         intercepted = onInterceptTouchEvent(ev);         ev.setAction(action); // restore action in case it was changed     } else {         intercepted = false;     } } else {     // There are no touch targets and this action is not an initial down     // so this view group continues to intercept touches.     intercepted = true; }

    代码注释的比较全,这边主要是判断本view是否拦截,如果拦截 intercepted = true 。所以后面的遍历子view分发都进不去

    //    intercepted = true , 进不去if (!canceled && !intercepted) {        //      这是一个遍历子 view 接盘的故事        for (int i = childrenCount - 1; i >= 0; i--) {        }}

    一直往下走

    // Dispatch to touch targets.if (mFirstTouchTarget == null) {    // No touch targets so treat this as an ordinary view.    handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS);}

    符合这个条件,深入 dispatchTransformedTouchEvent 函数,第三个参数是 null

    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,         View child, int desiredPointerIdBits) {          final boolean handled;     if (child == null) {          //      ===== 执行位置 ====          handled = super.dispatchTouchEvent(transformedEvent);      } else {          final float offsetX = mScrollX - child.mLeft;          final float offsetY = mScrollY - child.mTop;          transformedEvent.offsetLocation(offsetX, offsetY);          if (! child.hasIdentityMatrix()) {              transformedEvent.transform(child.getInverseMatrix());          }          handled = child.dispatchTouchEvent(transformedEvent);      }}

    第三个参数传的是 null ,即 child = null 。调用 super 的 dispatchTouchEvent 。ViewGroup 的 super 即是 View。

    handled = View.dispatchTouchEvent(event);

    深入 View 的 dispatchTouchEvent 方法,主要处理逻辑是下面两段代码

    ListenerInfo li = mListenerInfo; if (li != null && li.mOnTouchListener != null         && (mViewFlags & ENABLED_MASK) == ENABLED         && li.mOnTouchListener.onTouch(this, event)) {     result = true; } if (!result && onTouchEvent(event)) {     result = true; }

    我们可以得出结论:onTouch 比 onTouchEvent 优先级高,如果onTouch 拦截事件则 onTouchEvent 无法接到事件。这也是为什么我们在onTouch方法返回true后onClick事件失效的原因。onTouchEvent 的逻辑比较简单,此处不做分析

    这里要说明一点,事件分发机制的分发其实有两种含义。一是事件在不同view之间的分发,父布局到子布局的分发;二是事件在view中对不同监听的分发,onTouch、onClick、onLongClick 在分发时也是有顺序的。

    到这里父布局拦截的DOWN事件算结束了,下面是MOVE事件,继DOWN后的滑动,这是个连续的过程

    ACTION_MOVE 事件

    手指点击后开始滑动,继续分发move事件

    final boolean intercepted;if (actionMasked == MotionEvent.ACTION_DOWN        || mFirstTouchTarget != null) {    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;    if (!disallowIntercept) {        intercepted = onInterceptTouchEvent(ev);        ev.setAction(action); // restore action in case it was changed    } else {        intercepted = false;    }} else {    // There are no touch targets and this action is not an initial down    // so this view group continues to intercept touches.    intercepted = true;}

    actionMasked = ACTION_MOVEmFirstTouchTarget = null ,直接走 else 模块,即 intercepted = true

    // intercepted = true , 进不去if (!canceled && !intercepted) {        for (int i = childrenCount - 1; i >= 0; i--) {        }}

    同样的分发子view的模块我们依旧进不去

    // Dispatch to touch targets.if (mFirstTouchTarget == null) {    // No touch targets so treat this as an ordinary view.    handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS);}

    到这里就跟之前的逻辑完全一样了,至此父布局的拦截过程结束
    总结:

    • ViewGroup 的 onTouchEvent 方法直接调用父类(View)的实现

    • 父布局一旦拦截Down事件,后续的move事件都直接由父布局执行

    这么分析的好处是咱们的状态是确定的,分析代码不会有太多可能性搞乱逻辑,下面是父布局不拦截的情况下事件分发

    父布局不拦截时的分发处理过程

    父布局不拦截,咱们按照正常流程走一遍,还是按上面那个思路,先 down 后 move

    ACTION_DOWN

    进入 GroupView 的 dispatchTouchEvent 方法后依旧西先是清空状态,然后判断当前布局是否拦截

    final boolean intercepted;if (actionMasked == MotionEvent.ACTION_DOWN        || mFirstTouchTarget != null) {    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;    if (!disallowIntercept) {        intercepted = onInterceptTouchEvent(ev);        ev.setAction(action); // restore action in case it was changed    } else {        intercepted = false;    }} else {    // There are no touch targets and this action is not an initial down    // so this view group continues to intercept touches.    intercepted = true;}

    咱们的设定是不拦截,所以 intercepted = false。下面是遍历子view的代码

    final View[] children = mChildren;for (int i = childrenCount - 1; i >= 0; i--) {    final int childIndex = getAndVerifyPreorderedIndex(childrenCount, i, customOrder);    //      逆序拿到一个 child ,即从最上层的子view开始往内层遍历    final View child = getAndVerifyPreorderedView(preorderedList, children, childIndex);        //      判断触点的位置是否在view的范围之内或者view是否在播放动画,如果都不满足则直接遍历下一个    if (!child.canReceivePointerEvents()|| !isTransformedTouchPointInView(x, y, child, null)) {        continue;    }    newTouchTarget = getTouchTarget(child);    if (newTouchTarget != null) {        // Child is already receiving touch within its bounds.        // Give it the new pointer in addition to the ones it is handling.        newTouchTarget.pointerIdBits |= idBitsToAssign;        break;    }    resetCancelNextUpFlag(child);    //      dispatchTransformedTouchEvent 函数是处理分发的函数,父布局处理用的也是这个    //      如果子view消费了事件则给标志位赋值,并 break 结束循环,如果没有消费则继续循环寻找分发    if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {                                 注释1        // Child wants to receive touch within its bounds.        mLastTouchDownTime = ev.getDownTime();        if (preorderedList != null) {            // childIndex points into presorted list, find original index            for (int j = 0; j < childrenCount; j++) {                if (children[childIndex] == mChildren[j]) {                    mLastTouchDownIndex = j;                    break;                }            }        } else {            mLastTouchDownIndex = childIndex;        }        mLastTouchDownX = ev.getX();        mLastTouchDownY = ev.getY();        //      如果子view消费了事件则给 alreadyDispatchedToNewTouchTarget  和 mFirstTouchTarget 赋值        //      保存 child        newTouchTarget = addTouchTarget(child, idBitsToAssign);                                                  注释2        alreadyDispatchedToNewTouchTarget = true;        break;    }    // The accessibility focus didn't handle the event, so clear    // the flag and do a normal dispatch to all children.    ev.setTargetAccessibilityFocus(false);}

    分析上面干了啥

    1. 从最上层的子view开始往内层遍历

    2. 判断当前的view在位置上是否满足触点位置

    3. 调用 dispatchTransformedTouchEvent 判断是否子view消费了事件

    如果消费了事件则记录 mFirstTouchTarget 和标志位,并跳出循环

    如果没有没有消费事件则继续循环

    注释1的逻辑 dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)

    private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,         View child, int desiredPointerIdBits) {          final boolean handled;     if (child == null) {          handled = super.dispatchTouchEvent(transformedEvent);      } else {          final float offsetX = mScrollX - child.mLeft;          final float offsetY = mScrollY - child.mTop;          transformedEvent.offsetLocation(offsetX, offsetY);          if (! child.hasIdentityMatrix()) {              transformedEvent.transform(child.getInverseMatrix());          }          //  ===== 执行位置 ====          handled = child.dispatchTouchEvent(transformedEvent);      }}

    这次过来 child != null ,调用的是 child.dispatchTouchEvent(event) 。child 可能是View,也可能是 ViewGroup。如果是 ViewGroup 又是一个递归的过程 。层层的递归返回 handled 告诉父布局是否消费了事件!

    再看注释2的逻辑

     private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {     final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);     //        此时 mFirstTouchTarget = null     target.next = mFirstTouchTarget;     mFirstTouchTarget = target;     return target; }

    给 mFirstTouchTarget 赋值,下次 move 事件过来时 mFirstTouchTarget 就是有值的了!!即

    • target.next = null

    • mFirstTouchTarget = newTouchTarget

    • 保存 child 在 target 中

    至此 ACTION_DOWN 事件结束

    ACTION_MOVE

    继上面点击后开始滑动

    if (actionMasked == MotionEvent.ACTION_DOWN) {      cancelAndClearTouchTargets(ev);      resetTouchState();  }

    move事件不会重置,继续走

     if (actionMasked == MotionEvent.ACTION_DOWN|| mFirstTouchTarget != null)

    记得down事件中给mFirstTouchTarget 赋过值嘛,虽然不是down事件依旧可以进入此方法。也就是说这里依旧会判断父布局是否要拦截子view,这里也是以后咱们处理事件冲突的重点。当前的逻辑是不拦截,所以 intercepted = false

    if (actionMasked == MotionEvent.ACTION_DOWN       || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)        || actionMasked == MotionEvent.ACTION_HOVER_MOVE)

    只有ACTION_DOWN事件才会进行分发,所以不会进入遍历子view的逻辑代码!MOVE事件不会分发事件!

    //  mFirstTouchTarget  有值,走else模块if (mFirstTouchTarget == null) {    // No touch targets so treat this as an ordinary view.    handled = dispatchTransformedTouchEvent(ev, canceled, null,TouchTarget.ALL_POINTER_IDS);} else {    // Dispatch to touch targets, excluding the new touch target if we already    // dispatched to it.  Cancel touch targets if necessary.    TouchTarget predecessor = null;    TouchTarget target = mFirstTouchTarget;    while (target != null) {        final TouchTarget next = target.next;        //      alreadyDispatchedToNewTouchTarget  是 false        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {            handled = true;        } else {                //      此处的结果是 false            final boolean cancelChild = resetCancelNextUpFlag(target.child)|| intercepted;            //      在这里被分发处理 child就是我们要分发的对象            if (dispatchTransformedTouchEvent(ev, cancelChild,target.child, target.pointerIdBits)) {                handled = true;            }            if (cancelChild) {                if (predecessor == null) {                    mFirstTouchTarget = next;                } else {                    predecessor.next = next;                }                target.recycle();                target = next;                continue;            }        }        predecessor = target;        target = next;    }}

    alreadyDispatchedToNewTouchTarget 在每次进来时都会重置为 false ,最后又会调用 dispatchTransformedTouchEvent 处理分发

    if (child == null) {    handled = super.dispatchTouchEvent(transformedEvent);} else {    final float offsetX = mScrollX - child.mLeft;    final float offsetY = mScrollY - child.mTop;    transformedEvent.offsetLocation(offsetX, offsetY);    if (! child.hasIdentityMatrix()) {        transformedEvent.transform(child.getInverseMatrix());    }        //      递归调用它来分发    handled = child.dispatchTouchEvent(transformedEvent);}

    至此move事件也结束,做个总结

    • DOWN 事件是事件分发,寻找接盘的 child 并保存在 mFirstTouchTarget 中

    • MOVE 事件虽然不需要遍历寻找接盘的view,但还可以被ViewGroup拦截的(比如ViewPager包裹着RecyclerView,DOWN事件时被RecyclerView拦截,横向滑动时被抛弃,这时候ViewPager是可以拦截横向滑动接盘的)

    解决冲突方案

    滑动冲突解决方案有两种:内部拦截、外部拦截。顾名思义,内部拦截是在子View中写逻辑拦截,外部拦截则是从父布局下手解决问题

    都以ViewPager包裹RecyclerView滑动冲突为例

    外部拦截

    public class BadViewPager extends ViewPager {    private int mLastX, mLastY;    public BadViewPager(@NonNull Context context) {        super(context);    }    public BadViewPager(@NonNull Context context, @Nullable AttributeSet attrs) {        super(context, attrs);    }    // 外部拦截法:父容器处理冲突    // 我想要把事件分发给谁就分发给谁    @Override    public boolean onInterceptTouchEvent(MotionEvent event) {        int x = (int) event.getX();        int y = (int) event.getY();        switch (event.getAction()) {            case MotionEvent.ACTION_DOWN: {                mLastX = (int) event.getX();                mLastY = (int) event.getY();                break;            }            case MotionEvent.ACTION_MOVE: {                int deltaX = x - mLastX;                int deltaY = y - mLastY;                if (Math.abs(deltaX) > Math.abs(deltaY)) {       //      横向滑动时拦截                    return true;                }                break;            }            case MotionEvent.ACTION_UP: {                break;            }            default:                break;        }        return super.onInterceptTouchEvent(event);    }}

    内部拦截

    ViewPager 代码

    public class BadViewPager extends ViewPager {    private int mLastX, mLastY;    public BadViewPager(@NonNull Context context) {        super(context);    }    public BadViewPager(@NonNull Context context, @Nullable AttributeSet attrs) {        super(context, attrs);    }    @Override    public boolean onInterceptTouchEvent(MotionEvent event) {        if (event.getAction() == MotionEvent.ACTION_DOWN){            super.onInterceptTouchEvent(event);            //      此处是重点            return false;        }        return true;    }}

    RecyclerView 代码

    public class MyListView extends ListView {    public MyListView(Context context) {        super(context);    }    public MyListView(Context context, AttributeSet attrs) {        super(context, attrs);    }    // 内部拦截法:子view处理事件冲突    private int mLastX, mLastY;    @Override    public boolean dispatchTouchEvent(MotionEvent event) {        int x = (int) event.getX();        int y = (int) event.getY();        switch (event.getAction()) {            case MotionEvent.ACTION_DOWN: {                getParent().requestDisallowInterceptTouchEvent(true);                break;            }            case MotionEvent.ACTION_MOVE: {                int deltaX = x - mLastX;                int deltaY = y - mLastY;                if (Math.abs(deltaX) > Math.abs(deltaY)) {                    getParent().requestDisallowInterceptTouchEvent(false);                }                break;            }            case MotionEvent.ACTION_UP: {                break;            }            default:                break;        }        mLastX = x;        mLastY = y;        return super.dispatchTouchEvent(event);    }}

    此处一定要注意,父布局在 ACTION_DOWN 时一定要返回false。原因如下:

    当分发DOWN事件时,执行了 resetTouchState(); 函数

    private void resetTouchState() {        clearTouchTargets();        resetCancelNextUpFlag(this);        mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;        mNestedScrollAxes = SCROLL_AXIS_NONE;    }

    mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT

    在判断父布局拦截时

    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;if (!disallowIntercept) {   intercepted = onInterceptTouchEvent(ev);   ev.setAction(action); // restore action in case it was changed} else {    intercepted = false;}

    即 mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT & FLAG_DISALLOW_INTERCEPT != 0 ==》false
    使用 if 语句永远是true,在这里ViewPager会拦截事件,所以RecyclerView无法上下滑动。所以内部拦截时要修改父布局的 onInterceptTouchEvent 函数!

    关于"Android中自定义view中事件分发机制与处理的示例分析"这篇文章就分享到这里了,希望以上内容可以对大家有一定的帮助,使各位可以学到更多知识,如果觉得文章不错,请把它分享出去让更多的人看到。

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