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Android中的Lifecycle有什么用

发表于:2025-01-17 作者:千家信息网编辑
千家信息网最后更新 2025年01月17日,这篇文章主要介绍了Android中的Lifecycle有什么用的相关知识,内容详细易懂,操作简单快捷,具有一定借鉴价值,相信大家阅读完这篇Android中的Lifecycle有什么用文章都会有所收获,
千家信息网最后更新 2025年01月17日Android中的Lifecycle有什么用

这篇文章主要介绍了Android中的Lifecycle有什么用的相关知识,内容详细易懂,操作简单快捷,具有一定借鉴价值,相信大家阅读完这篇Android中的Lifecycle有什么用文章都会有所收获,下面我们一起来看看吧。

Lifecycle的简单介绍

Lifecycle的介绍,我们还是拿Google的官方文档作为参考吧。

Lifecycle主要解决的是业务和Activity/Fragment生命周期相关的问题。例如:我们在onResume()/onStart()中请求定位,在onPause()/onStop()中停止定位。那么我们一般的做法:

class MyLocationListener {  public MyLocationListener(Context context, Callback callback) {    // ...  }  void start() {    // connect to system location service  }  void stop() {    // disconnect from system location service  }}class MyActivity extends AppCompatActivity {  private MyLocationListener myLocationListener;  @Override  public void onCreate(...) {    myLocationListener = new MyLocationListener(this, (location) -> {      // update UI    });  }  @Override  public void onStart() {    super.onStart();    myLocationListener.start();    // manage other components that need to respond    // to the activity lifecycle  }  @Override  public void onStop() {    super.onStop();    myLocationListener.stop();    // manage other components that need to respond    // to the activity lifecycle  }}

上面的代码虽然看起来还可以,但在真实的应用程序中,可能会有很多的方法都需要根据当前Activity/Fragment的生命周期来进行不同的操作。因此其生命周期方法中可能会被放置大量代码,例如onStart()和 onStop()中,这使得它们难以维护。因此Lifecycle应运而生!

3. Lifecycle的使用

Lifecycle已经发布了release版,所以其中的一些默认支持已经包含到了support-v7:26.1.0以及更高。

添加依赖:

implementation "android.arch.lifecycle:extensions:1.1.1"annotationProcessor "android.arch.lifecycle:compiler:1.1.1"

使用方式1:实现LifecycleObserver接口,使用@OnLifecycleEvent注解,通过编译时注解生成代码:

public class MyLifecycleObserver implements LifecycleObserver {  private static final String TAG = MyLifecycleObserver.class.getSimpleName();  @OnLifecycleEvent(Lifecycle.Event.ON_CREATE)  public void start(LifecycleOwner lifecycleOwner) {    Lifecycle.State currentState = lifecycleOwner.getLifecycle().getCurrentState();    Log.d(TAG, "start: " + currentState);  }  @OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)  public void stop(LifecycleOwner lifecycleOwner) {    Log.d(TAG, "stop: " + lifecycleOwner.getLifecycle().getCurrentState());  }}

APT生成的代码

使用方式2:实现GenericLifecycleObserver接口,实现其onStateChanged方法:

public class MyLifecycleObserver implements GenericLifecycleObserver {  private static final String TAG = MyLifecycleObserver.class.getSimpleName();  @Override  public void onStateChanged(LifecycleOwner source, Lifecycle.Event event) {    Log.d(TAG, event.name());  }}

创建完成后,我们需要将其添加:

public class MainActivity extends AppCompatActivity {  @Override  protected void onCreate(Bundle savedInstanceState) {    super.onCreate(savedInstanceState);    setContentView(R.layout.activity_main);    getLifecycle().addObserver(new MyLifecycleObserver());  }}

结果图:

方法1

方法2

4. 源码分析

1.Lifecycle的获取

根据源码追踪我们可以看到Lifecycle是在SupportActivity中:

private LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);@Overridepublic Lifecycle getLifecycle() {  return mLifecycleRegistry;}

这里还有个挺重要的代码:

SupportActivity.java

protected void onCreate(@Nullable Bundle savedInstanceState) {  super.onCreate(savedInstanceState);  ReportFragment.injectIfNeededIn(this);}

ReportFragment.java

public static void injectIfNeededIn(Activity activity) {  android.app.FragmentManager manager = activity.getFragmentManager();  if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {    manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();    manager.executePendingTransactions();  }}

这里在Activity中添加了一个Fragment,至于作用,留到后面在讲。

2.addObserver

addObserver方法的话,还是简单来看吧:

LifecycleRegistry.java

@Overridepublic void addObserver(@NonNull LifecycleObserver observer) {  State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;  ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);  ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);  ......  // 对状态的修正,这里会对已经过去的状态进行分发。也就是说如果添加observer时状态已经改变,那么也会被通知到!}// 有状态的Observerstatic class ObserverWithState {  State mState;  GenericLifecycleObserver mLifecycleObserver;  ObserverWithState(LifecycleObserver observer, State initialState) {    mLifecycleObserver = Lifecycling.getCallback(observer);    mState = initialState;  }  void dispatchEvent(LifecycleOwner owner, Event event) {    State newState = getStateAfter(event);    mState = min(mState, newState);    mLifecycleObserver.onStateChanged(owner, event);    mState = newState;  }}

我们将实现的接口通过装饰者(我认为是这样)模式转成ObserverWithState对象,并将该对象添加到mObserverMap中。
在ObserverWithState的构造方法中,有对我们传入的LifecycleObserver进行包装:

Lifecycling.java

@NonNullstatic GenericLifecycleObserver getCallback(Object object) {  // 这里应该算第三种实现方式,然而FullLifecycleObserver不是public,所以不能使用  if (object instanceof FullLifecycleObserver) {    return new FullLifecycleObserverAdapter((FullLifecycleObserver) object);  }  // 我们的第一种方式  if (object instanceof GenericLifecycleObserver) {    return (GenericLifecycleObserver) object;  }  // 通过注解生成的  final Class klass = object.getClass();  // 将生成的MyLifecycleObserver_LifecycleAdapter放到Map中  int type = getObserverConstructorType(klass);  if (type == GENERATED_CALLBACK) {    List> constructors =        sClassToAdapters.get(klass);    if (constructors.size() == 1) {      GeneratedAdapter generatedAdapter = createGeneratedAdapter(          constructors.get(0), object);      return new SingleGeneratedAdapterObserver(generatedAdapter);    }    GeneratedAdapter[] adapters = new GeneratedAdapter[constructors.size()];    for (int i = 0; i < constructors.size(); i++) {      adapters[i] = createGeneratedAdapter(constructors.get(i), object);    }    return new CompositeGeneratedAdaptersObserver(adapters);  }  return new ReflectiveGenericLifecycleObserver(object);}

根据我们传入的对象进行解析,最终返回结果为:GenericLifecycleObserver或者GenericLifecycleObserver的实现类。附获取生成MyLifecycleObserver_LifecycleAdapter代码:

// 通过名称获取public static String getAdapterName(String className) {  return className.replace(".", "_") + "_LifecycleAdapter";}

最终通过Class.forName方式获得Class。

3.事件分发

Lifecycle的事件分发在ObserverWithState类中:

// 事件分发void dispatchEvent(LifecycleOwner owner, Event event) {  State newState = getStateAfter(event);  mState = min(mState, newState);  mLifecycleObserver.onStateChanged(owner, event);  mState = newState;}

看下哪里调用了dispatchEvent方法:

调用

我们看这个方法,其中一个在addObserver中调用,另外的两个都会通过sync()方法调用:

// happens only on the top of stack (never in reentrance),// so it doesn't have to take in account parentsprivate void sync() {  LifecycleOwner lifecycleOwner = mLifecycleOwner.get();  if (lifecycleOwner == null) {    Log.w(LOG_TAG, "LifecycleOwner is garbage collected, you shouldn't try dispatch "        + "new events from it.");    return;  }  // 最新的状态和当前状态不一致,则需要进行状态修改  while (!isSynced()) {    mNewEventOccurred = false;    // no need to check eldest for nullability, because isSynced does it for us.    if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {      backwardPass(lifecycleOwner);    }    Entry newest = mObserverMap.newest();    if (!mNewEventOccurred && newest != null        && mState.compareTo(newest.getValue().mState) > 0) {      forwardPass(lifecycleOwner);    }  }  mNewEventOccurred = false;}// 是否状态同步的private boolean isSynced() {  if (mObserverMap.size() == 0) {    return true;  }  // 最新的和最后添加的Observer状态一致,并且当前的状态和最新状态一致,则已经同步了  State eldestObserverState = mObserverMap.eldest().getValue().mState;  State newestObserverState = mObserverMap.newest().getValue().mState;  return eldestObserverState == newestObserverState && mState == newestObserverState;}

这里的同步方法用于同步当前Observer的状态,如果最新的和最老的Observer的状态不一致或者当前的状态和最新的状态不一致时,那么需要进行状态同步。同步包括了向前同步和向后同步。

调用sync()方法一共就两处,一处在addObserver方法,另一处是moveToState方法,而调用moveToState方法也有两处:

@SuppressWarnings("WeakerAccess")@MainThreadpublic void markState(@NonNull State state) {  moveToState(state);}public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {  State next = getStateAfter(event);  moveToState(next);}

handleLifecycleEvent方法有很多处调用:

handleLifecycleEvent调用

看图的话,就可以知道Fragment在不同的生命周期调用了handleLifecycleEvent方法,随便看一个吧:

ON_CREATE

还记得上面说的ReportFragment吗?这里也出现了,我们看下ReportFragment到底做什么的:

// 调用Activity的private void dispatch(Lifecycle.Event event) {  Activity activity = getActivity();  if (activity instanceof LifecycleRegistryOwner) {    ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);    return;  }  if (activity instanceof LifecycleOwner) {    Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();    if (lifecycle instanceof LifecycleRegistry) {      ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);    }  }}// 生命周期@Overridepublic void onDestroy() {  super.onDestroy();  dispatch(Lifecycle.Event.ON_DESTROY);  // just want to be sure that we won't leak reference to an activity  mProcessListener = null;}

可以看到,ReportFragment只是作为一个中间层,通过它来分发各种事件!

由于篇幅原因(已经啰嗦了很多了),这里就不写LifecycleDispatcher和ProcessLifecycleOwner了,这两个通过自定义的内容提供者ProcessLifecycleOwnerInitializer进行初始化,并且通过registerActivityLifecycleCallbacks和registerFragmentLifecycleCallbacks注册统一的观察回调。

关于"Android中的Lifecycle有什么用"这篇文章的内容就介绍到这里,感谢各位的阅读!相信大家对"Android中的Lifecycle有什么用"知识都有一定的了解,大家如果还想学习更多知识,欢迎关注行业资讯频道。

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