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如何利用Python实现自动扫雷小脚本

发表于:2024-12-13 作者:千家信息网编辑
千家信息网最后更新 2024年12月13日,小编给大家分享一下如何利用Python实现自动扫雷小脚本,相信大部分人都还不怎么了解,因此分享这篇文章给大家参考一下,希望大家阅读完这篇文章后大有收获,下面让我们一起去了解一下吧!一、准备工作1.扫雷
千家信息网最后更新 2024年12月13日如何利用Python实现自动扫雷小脚本

小编给大家分享一下如何利用Python实现自动扫雷小脚本,相信大部分人都还不怎么了解,因此分享这篇文章给大家参考一下,希望大家阅读完这篇文章后大有收获,下面让我们一起去了解一下吧!

一、准备工作

1.扫雷游戏

我是win10,没有默认的扫雷,所以去扫雷网下载

http://www.saolei.net/BBS/

2.python 3

我的版本是 python 3.6.1

3.python的第三方库

win32api,win32gui,win32con,Pillow,numpy,opencv

可通过 pip install --upgrade SomePackage 来进行安装

注意:有的版本是下载pywin32,但是有的要把pywin32升级到最高并自动下载了pypiwin32,具体情况每个python版本可能都略有不同

我给出我的第三方库和版本仅供参考

二、关键代码组成

1.找到游戏窗口与坐标

#扫雷游戏窗口  class_name = "TMain"  title_name = "Minesweeper Arbiter "  hwnd = win32gui.FindWindow(class_name, title_name)  #窗口坐标  left = 0  top = 0  right = 0  bottom = 0  if hwnd:      print("找到窗口")      left, top, right, bottom = win32gui.GetWindowRect(hwnd)      #win32gui.SetForegroundWindow(hwnd)      print("窗口坐标:")      print(str(left)+' '+str(right)+' '+str(top)+' '+str(bottom))  else:      print("未找到窗口")

2.锁定并抓取雷区图像

#锁定雷区坐标  #去除周围功能按钮以及多余的界面  #具体的像素值是通过QQ的截图来判断的  left += 15  top += 101  right -= 15  bottom -= 42  #抓取雷区图像  rect = (left, top, right, bottom)  img = ImageGrab.grab().crop(rect)

3.各图像的RGBA值

#数字1-8 周围雷数  #0 未被打开  #ed 被打开 空白  #hongqi 红旗  #boom 普通雷  #boom_red 踩中的雷  rgba_ed = [(225, (192, 192, 192)), (31, (128, 128, 128))]  rgba_hongqi = [(54, (255, 255, 255)), (17, (255, 0, 0)), (109, (192, 192, 192)), (54, (128, 128, 128)), (22, (0, 0, 0))]  rgba_0 = [(54, (255, 255, 255)), (148, (192, 192, 192)), (54, (128, 128, 128))]  rgba_1 = [(185, (192, 192, 192)), (31, (128, 128, 128)), (40, (0, 0, 255))]  rgba_2 = [(160, (192, 192, 192)), (31, (128, 128, 128)), (65, (0, 128, 0))]  rgba_3 = [(62, (255, 0, 0)), (163, (192, 192, 192)), (31, (128, 128, 128))]  rgba_4 = [(169, (192, 192, 192)), (31, (128, 128, 128)), (56, (0, 0, 128))]  rgba_5 = [(70, (128, 0, 0)), (155, (192, 192, 192)), (31, (128, 128, 128))]  rgba_6 = [(153, (192, 192, 192)), (31, (128, 128, 128)), (72, (0, 128, 128))]  rgba_8 = [(149, (192, 192, 192)), (107, (128, 128, 128))]  rgba_boom = [(4, (255, 255, 255)), (144, (192, 192, 192)), (31, (128, 128, 128)), (77, (0, 0, 0))]  rgba_boom_red = [(4, (255, 255, 255)), (144, (255, 0, 0)), (31, (128, 128, 128)), (77, (0, 0, 0))]

4.扫描雷区图像保存至一个二维数组map

#扫描雷区图像  def showmap():      img = ImageGrab.grab().crop(rect)      for y in range(blocks_y):          for x in range(blocks_x):              this_image = img.crop((x * block_width, y * block_height, (x + 1) * block_width, (y + 1) * block_height))              if this_image.getcolors() == rgba_0:                  map[y][x] = 0              elif this_image.getcolors() == rgba_1:                  map[y][x] = 1              elif this_image.getcolors() == rgba_2:                  map[y][x] = 2              elif this_image.getcolors() == rgba_3:                  map[y][x] = 3              elif this_image.getcolors() == rgba_4:                  map[y][x] = 4              elif this_image.getcolors() == rgba_5:                  map[y][x] = 5              elif this_image.getcolors() == rgba_6:                  map[y][x] = 6              elif this_image.getcolors() == rgba_8:                  map[y][x] = 8              elif this_image.getcolors() == rgba_ed:                  map[y][x] = -1              elif this_image.getcolors() == rgba_hongqi:                  map[y][x] = -4              elif this_image.getcolors() == rgba_boom or this_image.getcolors() == rgba_boom_red:                  global gameover                  gameover = 1                  break                  #sys.exit(0)              else:                  print("无法识别图像")                  print("坐标")                  print((y,x))                  print("颜色")                  print(this_image.getcolors())                 sys.exit(0)      #print(map)

5.扫雷算法

这里我采用的最基础的算法

1.首先点出一个点

2.扫描所有数字,如果周围空白+插旗==数字,则空白均有雷,右键点击空白插旗

3.扫描所有数字,如果周围插旗==数字,则空白均没有雷,左键点击空白

4.循环2、3,如果没有符合条件的,则随机点击一个白块

#插旗  def banner():      showmap()      for y in range(blocks_y):          for x in range(blocks_x):              if 1 <= map[y][x] and map[y][x] <= 5:                  boom_number = map[y][x]                  block_white = 0                  block_qi = 0                  for yy in range(y-1,y+2):                      for xx in range(x-1,x+2):                          if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:                              if not (yy == y and xx == x):if map[yy][xx] == 0:                                      block_white += 1                                  elif map[yy][xx] == -4:                                      block_qi += 1if boom_number == block_white + block_qi:for yy in range(y - 1, y + 2):                          for xx in range(x - 1, x + 2):                              if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:                                  if not (yy == y and xx == x):                                      if map[yy][xx] == 0:                                          win32api.SetCursorPos([left+xx*block_width, top+yy*block_height])                                          win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN, 0, 0, 0, 0)                                          win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0)                                          showmap()   #点击白块  def dig():      showmap()      iscluck = 0      for y in range(blocks_y):          for x in range(blocks_x):              if 1 <= map[y][x] and map[y][x] <= 5:                  boom_number = map[y][x]                  block_white = 0                  block_qi = 0                  for yy in range(y - 1, y + 2):                     for xx in range(x - 1, x + 2):                          if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:                              if not (yy == y and xx == x):                                  if map[yy][xx] == 0:                                      block_white += 1                                  elif map[yy][xx] == -4:                                      block_qi += 1if boom_number == block_qi and block_white > 0:for yy in range(y - 1, y + 2):                          for xx in range(x - 1, x + 2):                              if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:                                  if not(yy == y and xx == x):                                      if map[yy][xx] == 0:                                          win32api.SetCursorPos([left + xx * block_width, top + yy * block_height])                                          win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)                                          win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)                                          iscluck = 1      if iscluck == 0:          luck()  #随机点击  def luck():      fl = 1      while(fl):          randomrandom_x = random.randint(0, blocks_x - 1)          randomrandom_y = random.randint(0, blocks_y - 1)          if(map[random_y][random_x] == 0):              win32api.SetCursorPos([left + random_x * block_width, top + random_y * block_height])              win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)              win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)              fl = 0  def gogo():      win32api.SetCursorPos([left, top])      win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)      win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)      showmap()      global gameover      while(1):          if(gameover == 0):              banner()              banner()              dig()          else:              gameover = 0              win32api.keybd_event(113, 0, 0, 0)              win32api.SetCursorPos([left, top])              win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)              win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)              showmap()

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