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基于Java怎么实现经典蜘蛛纸牌游戏

发表于:2025-01-16 作者:千家信息网编辑
千家信息网最后更新 2025年01月16日,本文小编为大家详细介绍"基于Java怎么实现经典蜘蛛纸牌游戏",内容详细,步骤清晰,细节处理妥当,希望这篇"基于Java怎么实现经典蜘蛛纸牌游戏"文章能帮助大家解决疑惑,下面跟着小编的思路慢慢深入,一
千家信息网最后更新 2025年01月16日基于Java怎么实现经典蜘蛛纸牌游戏

本文小编为大家详细介绍"基于Java怎么实现经典蜘蛛纸牌游戏",内容详细,步骤清晰,细节处理妥当,希望这篇"基于Java怎么实现经典蜘蛛纸牌游戏"文章能帮助大家解决疑惑,下面跟着小编的思路慢慢深入,一起来学习新知识吧。

效果展示

前面的导入过程这里就不多说了,不会的可以自己去问度娘。导入后,选择Spider.java类直接运行就可以了,下面是游戏运行的截图:

游戏结构

核心代码

AboutDialog.java类

import javax.swing.*;import java.awt.*;/* **"关于"窗口 */public class AboutDialog extends JDialog{        JPanel jMainPane = new JPanel();        JTabbedPane jTabbedPane = new JTabbedPane();        private JPanel jPanel1 = new JPanel();        private JPanel jPanel2 = new JPanel();        private JTextArea jt1 = new JTextArea("将电脑多次分发给你的牌按照相同的花色由大至小排列起来。直到桌面上的牌全都消失。");         private JTextArea jt2 = new JTextArea("该游戏中,纸牌的图片来自于Windows XP的纸牌游戏,图片权属于原作者所有!");         /*         **构造函数         */        public AboutDialog()        {                setTitle("蜘蛛牌");                setSize(300,200);                setResizable(false);                setDefaultCloseOperation (WindowConstants.DISPOSE_ON_CLOSE);                                 Container c = this.getContentPane();                                jt1.setSize(260,200);                jt2.setSize(260,200);                                jt1.setEditable(false);                jt2.setEditable(false);                                jt1.setLineWrap(true);                 jt2.setLineWrap(true);                 jt1.setFont(new Font("楷体_GB2312", java.awt.Font.BOLD, 13));                jt1.setForeground(Color.blue);                jt2.setFont(new Font("楷体_GB2312", java.awt.Font.BOLD, 13));                jt2.setForeground(Color.black);                                jPanel1.add(jt1);                jPanel2.add(jt2);                                jTabbedPane.setSize(300,200);                jTabbedPane.addTab("游戏规则", null, jPanel1, null);                jTabbedPane.addTab("声明", null, jPanel2, null);                                jMainPane.add(jTabbedPane);                c.add(jMainPane);                pack();                this.setVisible(true);        }}

PKCard.java类

import java.awt.*;import java.awt.event.*;import javax.swing.*;public class PKCard extends JLabel implements MouseListener,        MouseMotionListener{    //纸牌的位置        Point point = null;    Point initPoint = null;            int value = 0;    int type = 0;            String name = null;    Container pane = null;            Spider main = null;            boolean canMove = false;    boolean isFront = false;    PKCard previousCard = null;    public void mouseClicked(MouseEvent arg0){        }        public void flashCard(PKCard card){                //启动Flash线程                new Flash(card).start();                //不停的获得下一张牌,直到完成                if(main.getNextCard(card) != null){                        card.flashCard(main.getNextCard(card));                }        }    class Flash extends Thread{                private PKCard card = null;                                public Flash(PKCard card){                        this.card = card;                }                                /*                 **线程的run()方法                 **为纸牌的正面设置白色图片                 */                public void run(){                        boolean is = false;                        ImageIcon icon = new ImageIcon("images/white.gif");                        for (int i = 0; i < 4; i++){                                try{                                        Thread.sleep(200);                                }                                catch (InterruptedException e){                                        e.printStackTrace();                                }                                                                if (is){                                        this.card.turnFront();                                        is = !is;                                }                                else{                                        this.card.setIcon(icon);                                        is = !is;                                }                                // 根据当前外观将card的UI属性重置                                card.updateUI();                        }                }        }    /**         **点击鼠标         */        public void mousePressed(MouseEvent mp){        point = mp.getPoint();        main.setNA();        this.previousCard = main.getPreviousCard(this);    }    /**         **释放鼠标         */        public void mouseReleased(MouseEvent mr){                Point point = ((JLabel) mr.getSource()).getLocation();                //判断可行列                int n = this.whichColumnAvailable(point);                if (n == -1 || n == this.whichColumnAvailable(this.initPoint)){                        this.setNextCardLocation(null);                        main.table.remove(this.getLocation());                        this.setLocation(this.initPoint);                        main.table.put(this.initPoint, this);                        return;                }                                point = main.getLastCardLocation(n);                boolean isEmpty = false;                PKCard card = null;                if (point == null){                        point = main.getGroundLabelLocation(n);                        isEmpty = true;                }                else{                        card = (PKCard) main.table.get(point);                }                                if (isEmpty || (this.value + 1 == card.getCardValue())){                        point.y += 40;                        if (isEmpty) point.y -= 20;                        this.setNextCardLocation(point);                        main.table.remove(this.getLocation());                        point.y -= 20;                        this.setLocation(point);                        main.table.put(point, this);                        this.initPoint = point;                        if (this.previousCard != null){                                this.previousCard.turnFront();                                this.previousCard.setCanMove(true);                        }                                                this.setCanMove(true);                }                else{                        this.setNextCardLocation(null);                        main.table.remove(this.getLocation());                        this.setLocation(this.initPoint);                        main.table.put(this.initPoint, this);                        return;                }        point = main.getLastCardLocation(n);        card = (PKCard) main.table.get(point);        if (card.getCardValue() == 1){                        point.y -= 240;                        card = (PKCard) main.table.get(point);                        if (card != null && card.isCardCanMove()){                                main.haveFinish(n);                        }                }        }                /*         **方法:放置纸牌         */        public void setNextCardLocation(Point point){                PKCard card = main.getNextCard(this);                if (card != null){                        if (point == null){                                card.setNextCardLocation(null);                                main.table.remove(card.getLocation());                                card.setLocation(card.initPoint);                                main.table.put(card.initPoint, card);                        }                        else{                                point = new Point(point);                                point.y += 20;                                card.setNextCardLocation(point);                                point.y -= 20;                                main.table.remove(card.getLocation());                                card.setLocation(point);                                main.table.put(card.getLocation(), card);                                card.initPoint = card.getLocation();                        }                }        }    /**         **返回值:int         **方法:判断可用列         */        public int whichColumnAvailable(Point point){                int x = point.x;                int y = point.y;                int a = (x - 20) / 101;                int b = (x - 20) % 101;                if (a != 9){                        if (b > 30 && b <= 71){                                a = -1;                        }                        else if (b > 71){                                a++;                        }                }                else if (b > 71){                        a = -1;                }                                if (a != -1){                        Point p = main.getLastCardLocation(a);                        if (p == null) p = main.getGroundLabelLocation(a);                        b = y - p.y;                        if (b <= -96 || b >= 96){                                a = -1;                        }                }                return a;        }    public void mouseEntered(MouseEvent arg0){    }    public void mouseExited(MouseEvent arg0){    }    /**         **用鼠标拖动纸牌         */        public void mouseDragged(MouseEvent arg0){        if (canMove){                        int x = 0;                        int y = 0;                        Point p = arg0.getPoint();                        x = p.x - point.x;                        y = p.y - point.y;                        this.moving(x, y);                }        }    /**         **返回值:void         **方法:移动(x,y)个位置         */        public void moving(int x, int y){        PKCard card = main.getNextCard(this);        Point p = this.getLocation();                        //将组件移动到容器中指定的顺序索引。                 pane.setComponentZOrder(this, 1);                        //在Hashtable中保存新的节点信息                main.table.remove(p);        p.x += x;        p.y += y;        this.setLocation(p);        main.table.put(p, this);        if (card != null) card.moving(x, y);    }    public void mouseMoved(MouseEvent arg0){    }    /**     **构造函数     */    public PKCard(String name, Spider spider){        super();        this.type = new Integer(name.substring(0, 1)).intValue();        this.value = new Integer(name.substring(2)).intValue();        this.name = name;        this.main = spider;        this.pane = this.main.getContentPane();        this.addMouseListener(this);        this.addMouseMotionListener(this);        this.setIcon(new ImageIcon("images/rear.gif"));        this.setSize(71, 96);        this.setVisible(true);    }    /**         **返回值:void         **方法:令纸牌显示正面         */        public void turnFront(){        this.setIcon(new ImageIcon("images/" + name + ".gif"));        this.isFront = true;    }    /**         **返回值:void         **方法:令纸牌显示背面         */        public void turnRear(){        this.setIcon(new ImageIcon("images/rear.gif"));        this.isFront = false;        this.canMove = false;    }    /**         **返回值:void         **方法:将纸牌移动到点point         */        public void moveto(Point point){        this.setLocation(point);        this.initPoint = point;    }    /**         **返回值:void         **方法:判断牌是否能移动         */        public void setCanMove(boolean can){        this.canMove = can;        PKCard card = main.getPreviousCard(this);        if (card != null && card.isCardFront()){            if (!can){                if (!card.isCardCanMove()){                    return;                                }                else{                                        card.setCanMove(can);                                }                        }            else{                if (this.value + 1 == card.getCardValue()                        && this.type == card.getCardType()){                                        card.setCanMove(can);                                }                                else{                                        card.setCanMove(false);                                }            }        }    }    /**         **返回值:boolean         **方法:判断card是否是正面         */        public boolean isCardFront(){        return this.isFront;    }    /*         **返回值:boolean         **方法:返回是否能够移动         */        public boolean isCardCanMove(){        return this.canMove;    }    /**         **返回值:int         **方法:获得card的内容值         */        public int getCardValue(){        return value;    }    /**         **返回值:int         **方法:获得card的类型         */        public int getCardType(){        return type;    }}

SpiderMenuBar.java类

import javax.swing.JMenuBar;import javax.swing.JMenu;import javax.swing.JMenuItem;import javax.swing.JRadioButtonMenuItem;import javax.swing.ButtonGroup;public class SpiderMenuBar extends JMenuBar{            //生成spider框架对象    Spider main = null;       //生成菜单组    JMenu jNewGame = new JMenu("游戏");    JMenu jHelp = new JMenu("帮助");        //生成菜单项    JMenuItem jItemAbout = new JMenuItem("关于");    JMenuItem jItemOpen = new JMenuItem("开局");    JMenuItem jItemPlayAgain = new JMenuItem("重新发牌");       //生成单选框    JRadioButtonMenuItem jRMItemEasy = new JRadioButtonMenuItem("简单:单一花色");    JRadioButtonMenuItem jRMItemNormal = new JRadioButtonMenuItem("中级:双花色");    JRadioButtonMenuItem jRMItemHard = new JRadioButtonMenuItem("高级:四花色");;        JMenuItem jItemExit = new JMenuItem("退出");    JMenuItem jItemValid = new JMenuItem("显示可行操作");            /**     **构造函数,生成JMenuBar的图形界面     */    public SpiderMenuBar(Spider spider){                this.main = spider;                /**         **初始化"游戏"菜单栏         */        jNewGame.add(jItemOpen);        jNewGame.add(jItemPlayAgain);        jNewGame.add(jItemValid);                jNewGame.addSeparator();        jNewGame.add(jRMItemEasy);        jNewGame.add(jRMItemNormal);        jNewGame.add(jRMItemHard);                jNewGame.addSeparator();                jNewGame.add(jItemExit);                ButtonGroup group = new ButtonGroup();        group.add(jRMItemEasy);        group.add(jRMItemNormal);        group.add(jRMItemHard);        jHelp.add(jItemAbout);        this.add(jNewGame);        this.add(jHelp);                //为组件添加事件监听并实现        //"开局"                jItemOpen.addActionListener(new java.awt.event.ActionListener() {             public void actionPerformed(java.awt.event.ActionEvent e) {                    main.newGame();            }        });        //"重新发牌"                jItemPlayAgain.addActionListener(new java.awt.event.ActionListener() {             public void actionPerformed(java.awt.event.ActionEvent e) {                    if(main.getC() < 60){                    main.deal();                }            }        });        //"显示可行操作"                jItemValid.addActionListener(new java.awt.event.ActionListener() {             public void actionPerformed(java.awt.event.ActionEvent e) {                    new Show().start();            }        });                //"退出"                jItemExit.addActionListener(new java.awt.event.ActionListener() {             public void actionPerformed(java.awt.event.ActionEvent e) {                    main.dispose();                System.exit(0);            }        });                                //"简单级别"默认已选                jRMItemEasy.setSelected(true);                        //"简单级别"                jRMItemEasy.addActionListener(new java.awt.event.ActionListener() {             public void actionPerformed(java.awt.event.ActionEvent e) {                    main.setGrade(Spider.EASY);                main.initCards();                main.newGame();            }        });                //"中级"                jRMItemNormal.addActionListener(new java.awt.event.ActionListener() {             public void actionPerformed(java.awt.event.ActionEvent e) {                    main.setGrade(Spider.NATURAL);                main.initCards();                main.newGame();            }        });        //"高级"                jRMItemHard.addActionListener(new java.awt.event.ActionListener() {             public void actionPerformed(java.awt.event.ActionEvent e) {                    main.setGrade(Spider.HARD);                main.initCards();                main.newGame();            }        });                jNewGame.addMenuListener(new javax.swing.event.MenuListener() {             public void menuSelected(javax.swing.event.MenuEvent e) {                    if(main.getC() < 60){                    jItemPlayAgain.setEnabled(true);                }                else{                    jItemPlayAgain.setEnabled(false);                }            }            public void menuDeselected(javax.swing.event.MenuEvent e) {}             public void menuCanceled(javax.swing.event.MenuEvent e) {}         });                //"关于"                jItemAbout.addActionListener(new java.awt.event.ActionListener() {             public void actionPerformed(java.awt.event.ActionEvent e) {                    new AboutDialog();            }        });    }    /**     **构造线程:显示可以执行的操作     */    class Show extends Thread{        public void run(){            main.showEnableOperator();        }    } }

Spider.java 类

import java.awt.*;import java.awt.event.*;import javax.swing.*;import java.util.*;public class Spider extends JFrame{                //整型变量,表示难度等级为:简单        public static final int EASY = 1;    //整型变量,表示难度等级为:普通        public static final int NATURAL = 2;    //整型变量,表示难度等级为:难        public static final int HARD = 3;    //设定初始难度等级为简单        private int grade = Spider.EASY;    private Container pane = null;    //生成纸牌数组        private PKCard cards[] = new PKCard[104];    private JLabel clickLabel = null;    private int c = 0;    private int n = 0;    private int a = 0;    private int finish = 0;    Hashtable table = null;    private JLabel groundLabel[] = null;    public static void main(String[] args){        Spider spider = new Spider();                spider.setVisible(true);    }    /**     **构造函数     */    public Spider(){            //改变系统默认字体                Font font = new Font("Dialog", Font.PLAIN, 12);                java.util.Enumeration keys = UIManager.getDefaults().keys();                while (keys.hasMoreElements()) {                        Object key = keys.nextElement();                        Object value = UIManager.get(key);                        if (value instanceof javax.swing.plaf.FontUIResource) {                                UIManager.put(key, font);                        }                }                setTitle("蜘蛛牌");        setDefaultCloseOperation(javax.swing.JFrame.EXIT_ON_CLOSE);        //设置框架的大小                setSize(1024, 742);                        //生成SpiderMenuBar对象,并放置在框架之上                setJMenuBar(new SpiderMenuBar(this));        pane = this.getContentPane();        //设置背景颜色                pane.setBackground(new Color(0, 112, 26));        //将布局管理器设置成为null                pane.setLayout(null);        clickLabel = new JLabel();        clickLabel.setBounds(883, 606, 121, 96);        pane.add(clickLabel);                        clickLabel.addMouseListener(new MouseAdapter(){            public void mouseReleased(MouseEvent me){                if (c < 60){                                        Spider.this.deal();                                }            }        });                        this.initCards();        this.randomCards();        this.setCardsLocation();        groundLabel = new JLabel[10];                        int x = 20;        for (int i = 0; i < 10; i++)        {            groundLabel[i] = new JLabel();            groundLabel[i]                    .setBorder(javax.swing.BorderFactory                            .createEtchedBorder(javax.swing.border.EtchedBorder.RAISED));            groundLabel[i].setBounds(x, 25, 71, 96);            x += 101;            this.pane.add(groundLabel[i]);        }                        this.setVisible(true);        this.deal();                        this.addKeyListener(new KeyAdapter(){            class Show extends Thread{                public void run(){                    Spider.this.showEnableOperator();                }            }            public void keyPressed(KeyEvent e){                if (finish != 8) if (e.getKeyCode() == KeyEvent.VK_D && c < 60){                    Spider.this.deal();                }                else if (e.getKeyCode() == KeyEvent.VK_M){                    new Show().start();                }            }        });    }    /**         **开始新游戏         */        public void newGame(){        this.randomCards();        this.setCardsLocation();        this.setGroundLabelZOrder();        this.deal();    }    /**         **返回值:int         **返回牌的数量          */        public int getC(){        return c;    }    /**         **设置等级         */        public void setGrade(int grade){        this.grade = grade;    }    /**         **纸牌初始化         */        public void initCards(){        //如果纸牌已被赋值,即将其从框架的面板中移去                if (cards[0] != null){            for (int i = 0; i < 104; i++){                pane.remove(cards[i]);            }        }                        int n = 0;        //通过难度等级,为n赋值                if (this.grade == Spider.EASY){            n = 1;        }        else if (this.grade == Spider.NATURAL){            n = 2;        }        else{            n = 4;        }      //为card赋值                  for (int i = 1; i <= 8; i++){            for (int j = 1; j <= 13; j++){                cards[(i - 1) * 13 + j - 1] = new PKCard((i % n + 1) + "-" + j,                        this);            }        }                        //随机纸牌初始化                this.randomCards();    }    /**         **纸牌随机分配         */        public void randomCards(){        PKCard temp = null;        //随机生成牌号                for (int i = 0; i < 52; i++){            int a = (int) (Math.random() * 104);            int b = (int) (Math.random() * 104);            temp = cards[a];            cards[a] = cards[b];            cards[b] = temp;        }    }    /**         **设置还原         */        public void setNA(){        a = 0;        n = 0;    }    /**         **设置纸牌的位置         */        public void setCardsLocation(){        table = new Hashtable();        c = 0;        finish = 0;        n = 0;        a = 0;        int x = 883;        int y = 580;                //初始化待展开的纸牌        for (int i = 0; i < 6; i++){            for (int j = 0; j < 10; j++){                int n = i * 10 + j;                pane.add(cards[n]);                //将card转向背面                                cards[n].turnRear();                //将card放在固定的位置上                                cards[n].moveto(new Point(x, y));                //将card的位置及相关信息存入                                table.put(new Point(x, y), cards[n]);            }            x += 10;        }                                x = 20;        y = 45;        //初始化表面显示的纸牌                for (int i = 10; i > 5; i--){            for (int j = 0; j < 10; j++){                int n = i * 10 + j;                if (n >= 104) continue;                pane.add(cards[n]);                cards[n].turnRear();                cards[n].moveto(new Point(x, y));                table.put(new Point(x, y), cards[n]);                x += 101;            }            x = 20;            y -= 5;        }    }    /**         **返回值:void         **方法:显示可移动的操作         */        public void showEnableOperator(){        int x = 0;        out: while (true){            Point point = null;            PKCard card = null;            do{                if (point != null){                                        n++;                                }                point = this.getLastCardLocation(n);                while (point == null){                    point = this.getLastCardLocation(++n);                    if (n == 10) n = 0;                    x++;                    if (x == 10) break out;                }                card = (PKCard) this.table.get(point);            }            while (!card.isCardCanMove());            while (this.getPreviousCard(card) != null                    && this.getPreviousCard(card).isCardCanMove()){                card = this.getPreviousCard(card);            }            if (a == 10){                                a = 0;                        }            for (; a < 10; a++){                if (a != n){                    Point p = null;                    PKCard c = null;                    do{                        if (p != null){                                                        a++;                                                }                                                p = this.getLastCardLocation(a);                        int z = 0;                        while (p == null){                            p = this.getLastCardLocation(++a);                            if (a == 10) a = 0;                            if (a == n) a++;                            z++;                            if (z == 10) break out;                        }                        c = (PKCard) this.table.get(p);                    }                    while (!c.isCardCanMove());                    if (c.getCardValue() == card.getCardValue() + 1){                        card.flashCard(card);                        try{                            Thread.sleep(800);                        }                        catch (InterruptedException e){                            e.printStackTrace();                        }                        c.flashCard(c);                        a++;                        if (a == 10){                                                        n++;                                                }                        break out;                    }                }            }            n++;            if (n == 10){                                n = 0;                        }            x++;            if (x == 10){                                break out;                        }        }    }    /*         **返回值:void         **方法:游戏运行         */        public void deal()    {        this.setNA();        //判断10列中是否空列                for (int i = 0; i < 10; i++){            if (this.getLastCardLocation(i) == null){                JOptionPane.showMessageDialog(this, "有空位不能发牌!", "提示",                        JOptionPane.WARNING_MESSAGE);                return;            }        }        int x = 20;                        for (int i = 0; i < 10; i++){            Point lastPoint = this.getLastCardLocation(i);            //这张牌应"背面向上"                        if (c == 0){                lastPoint.y += 5;                        }            //这张牌应"正面向上"                        else{                lastPoint.y += 20;                        }                                    table.remove(cards[c + i].getLocation());            cards[c + i].moveto(lastPoint);            table.put(new Point(lastPoint), cards[c + i]);            cards[c + i].turnFront();            cards[c + i].setCanMove(true);                                    //将组件card移动到容器中指定的顺序索引。                         this.pane.setComponentZOrder(cards[c + i], 1);                                    Point point = new Point(lastPoint);            if (cards[c + i].getCardValue() == 1){                int n = cards[c + i].whichColumnAvailable(point);                point.y -= 240;                PKCard card = (PKCard) this.table.get(point);                if (card != null && card.isCardCanMove()){                    this.haveFinish(n);                }            }            x += 101;        }        c += 10;    }        /*         **返回值:PKCard对象         **方法:获得card上面的那张牌         */        public PKCard getPreviousCard(PKCard card){        Point point = new Point(card.getLocation());        point.y -= 5;        card = (PKCard) table.get(point);        if (card != null){                        return card;                }        point.y -= 15;        card = (PKCard) table.get(point);        return card;    }    /**         **返回值:PKCard对象         **方法:取得card下面的一张牌         */        public PKCard getNextCard(PKCard card){        Point point = new Point(card.getLocation());        point.y += 5;        card = (PKCard) table.get(point);        if (card != null)                        return card;        point.y += 15;        card = (PKCard) table.get(point);        return card;    }    /**         **返回值:Point对象         **方法:取得第column列最后一张牌的位置         */        public Point getLastCardLocation(int column){        Point point = new Point(20 + column * 101, 25);        PKCard card = (PKCard) this.table.get(point);        if (card == null) return null;        while (card != null){            point = card.getLocation();            card = this.getNextCard(card);        }        return point;    }    public Point getGroundLabelLocation(int column){        return new Point(groundLabel[column].getLocation());    }    /*         **返回值:void         **方法:放置groundLable组件         */        public void setGroundLabelZOrder(){        for (int i = 0; i < 10; i++){            //将组件groundLable移动到容器中指定的顺序索引。顺序(105+i)确定了绘制组件的顺序;具有最高顺序的组件将第一个绘制,而具有最低顺序的组件将最后一个绘制。在组件重叠的地方,具有较低顺序的组件将覆盖具有较高顺序的组件。                         pane.setComponentZOrder(groundLabel[i], 105 + i);        }    }    /*         **返回值:void         **方法:判断纸牌的摆放是否完成         */        public void haveFinish(int column){        Point point = this.getLastCardLocation(column);        PKCard card = (PKCard) this.table.get(point);        do{            this.table.remove(point);            card.moveto(new Point(20 + finish * 10, 580));            //将组件移动到容器中指定的顺序索引。                         pane.setComponentZOrder(card, 1);            //将纸牌新的相关信息存入Hashtable                        this.table.put(card.getLocation(), card);            card.setCanMove(false);            point = this.getLastCardLocation(column);            if (point == null)                card = null;            else                card = (PKCard) this.table.get(point);        }        while (card != null && card.isCardCanMove());        finish++;        //如果8付牌全部组合成功,则显示成功的对话框                if (finish == 8){            JOptionPane.showMessageDialog(this, "恭喜你,顺利通过!", "成功",                    JOptionPane.PLAIN_MESSAGE);        }        if (card != null){            card.turnFront();            card.setCanMove(true);        }    }}

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