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Android Canvas和Bitmap的结合绘图流程是什么

发表于:2024-10-27 作者:千家信息网编辑
千家信息网最后更新 2024年10月27日,这篇文章主要介绍"Android Canvas和Bitmap的结合绘图流程是什么",在日常操作中,相信很多人在Android Canvas和Bitmap的结合绘图流程是什么问题上存在疑惑,小编查阅了各
千家信息网最后更新 2024年10月27日Android Canvas和Bitmap的结合绘图流程是什么

这篇文章主要介绍"Android Canvas和Bitmap的结合绘图流程是什么",在日常操作中,相信很多人在Android Canvas和Bitmap的结合绘图流程是什么问题上存在疑惑,小编查阅了各式资料,整理出简单好用的操作方法,希望对大家解答"Android Canvas和Bitmap的结合绘图流程是什么"的疑惑有所帮助!接下来,请跟着小编一起来学习吧!

Rect/RectF

存储四个值的矩形类:左侧、顶部、右侧和底部。可用于直接在画布上绘制或仅用于存储要绘制的对象的大小。Rect和RectF类之间的区别在于 RectF 存储浮点值,而Rect类存储整数。

private static Bitmap createDrawableBitmap(Drawable drawable) {    int width = drawable.getIntrinsicWidth();    int height = drawable.getIntrinsicHeight();    if (width <= 0 || height <= 0) {        return null;    }    float scale = Math.min(1.0f, ((float) MAX_IMAGE_SIZE) / ((float) (width * height)));    if ((drawable instanceof BitmapDrawable) && scale == 1.0f) {        return ((BitmapDrawable) drawable).getBitmap();    }    int bitmapWidth = (int) (((float) width) * scale);    int bitmapHeight = (int) (((float) height) * scale);    Bitmap bitmap = Bitmap.createBitmap(bitmapWidth, bitmapHeight, Config.ARGB_8888);    Canvas canvas = new Canvas(bitmap);    Rect existingBounds = drawable.getBounds();    int left = existingBounds.left;    int top = existingBounds.top;    int right = existingBounds.right;    int bottom = existingBounds.bottom;    drawable.setBounds(0, 0, bitmapWidth, bitmapHeight);    drawable.draw(canvas);    drawable.setBounds(left, top, right, bottom);    return bitmap;}

Matrix

一个3 x 3的矩阵,用于存储可用于转换画布的信息。矩阵可以存储以下类型的变换信息:缩放、倾斜、旋转、平移。而每种变换方式都对应着三种方法:set方法将用新值替换当前的Matrix,不管之前Matrix的值是什么。pre和post 方法将在当前Matrix包含的任何内容之前或之后应用新的转换。

Matrix m = new Matrix();m.setRotate(90);m.setScale(3f,1f);m.setTranslate(200, 200);

只有平移,旋转值和缩放值被重置

Matrix m = new Matrix();m.preScale(3f,1f);m.preTranslate(200f, 100f);m.postScale(0.5f, 1f);m.postTranslate(100f, 0f);

先进行平移(200f, 100f),然后进行缩放(3f, 1f),然后进行缩放(0.5f, 1f),最后进行平移(100f, 0f)

Matrix m = new Matrix();m.postTranslate(200f, 0f);m.preScale(0.5f, 1f);m.setScale(1f, 1f);m.postScale(5f, 1f);m.preTranslate(200f, 100f);

先进行平移(200f, 100f),然后进行缩放(1f, 1f),最后进行缩放(5f, 1f)。因为用了set方法所以平移(200f, 0f)和缩放(0.5f, 1f)被覆盖,不起作用

假如先进行平移(x, y),再进行缩放(sx, sy),那么看到的平移效果等同于(x*sx, y*sy),因为缩放是将整个画布或者坐标系进行缩放的

Canvas

Canvas相当于Android的画布,可以把画布想象成一块内存空间,也就是一个Bitmap。Canvas的API提供一整套在这个Bitmap上进行绘图的操作方法。

  • drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint)

使用指定的矩阵绘制位图,绘制的时候会使用矩阵进行变换,矩阵和画笔可以传入空值

  • drawBitmap (Bitmap bitmap, Rect src, Rect dst, Paint paint)

将传入的源图bitmap指定的矩形区域src绘制到目标矩形区域dst中,如果矩形区域src传入空值,则表示绘制整个源图到目标矩形区域dst中,绘制的时候源图或子集自动缩放/平移以填充目标矩形。如果绘制对应的画笔通过方法setMaskFilter指定了超出原始位图宽/高的掩码过滤器(如BlurMaskFilter),则会位图将继续被绘制,就像在具有CLAMP模式的着色器中一样。因此,原始宽/高之外的颜色将是复制的边缘颜色。因为源矩形区域src对应的坐标空间是相对于源图的,而目标矩形区域dst对应的坐标空间是绘制视图对应的坐标空间,因此要控制好对应的缩放因子。

  • drawBitmap (Bitmap bitmap, Rect src, RectF dst, Paint paint)

矩阵示例:

Bitmap background = Bitmap.createBitmap((int)width, (int)height, Config.ARGB_8888);float originalWidth = originalImage.getWidth(); float originalHeight = originalImage.getHeight();Canvas canvas = new Canvas(background);float scale = width / originalWidth;float xTranslation = 0.0f;float yTranslation = (height - originalHeight * scale) / 2.0f;Matrix transformation = new Matrix();transformation.postTranslate(xTranslation, yTranslation);transformation.preScale(scale, scale);Paint paint = new Paint();paint.setFilterBitmap(true);canvas.drawBitmap(originalImage, transformation, paint);

矩形区域示例:

public Bitmap cropCircle(Bitmap bitmap) {  Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),      bitmap.getHeight(), Config.ARGB_8888);  Canvas canvas = new Canvas(output);  final int color = 0xff424242;  final Paint paint = new Paint();  final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());  paint.setAntiAlias(true);  canvas.drawARGB(0, 0, 0, 0);  paint.setColor(color);  canvas.drawCircle(bitmap.getWidth() / 2, bitmap.getHeight() / 2,      bitmap.getWidth()/2, paint);  paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));  canvas.drawBitmap(bitmap, rect, rect, paint);  return output;}

Bitmap

位图,点阵图,可以理解为int[] buffer,用来存储每个像素点的容器。

  • Bitmap.createBitmap(int width, int height, Bitmap.Config config)

  • Bitmap.createBitmap(Bitmap src)

  • Bitmap.createBitmap(Bitmap source, int x, int y, int width, int height)

  • Bitmap.createBitmap(Bitmap source, int x, int y, int width, int height,Matrix m, boolean filter)

  • BitmapFactory.decodeByteArray(byte[] data, int offset, int length, BitmapFactory.Options opts)

  • BitmapFactory.decodeFile(String pathName, Options opts)

  • BitmapFactory.decodeStream(InputStream is, Rect outPadding,Options opts)

createBitmap生成示例:

public Bitmap transform(Bitmap source) {  int size = Math.min(source.getWidth(), source.getHeight());  int x = (source.getWidth() - size) / 2;  int y = (source.getHeight() - size) / 2;  Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size);  if (squaredBitmap != source) {    source.recycle();  }  Bitmap bitmap = Bitmap.createBitmap(size, size, source.getConfig());  Canvas canvas = new Canvas(bitmap);  Paint avatarPaint = new Paint();  BitmapShader shader = new BitmapShader(squaredBitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP);  avatarPaint.setShader(shader);  Paint outlinePaint = new Paint();  outlinePaint.setColor(Color.WHITE);  outlinePaint.setStyle(Paint.Style.STROKE);  outlinePaint.setStrokeWidth(STROKE_WIDTH);  outlinePaint.setAntiAlias(true);  float r = size / 2f;  canvas.drawCircle(r, r, r, avatarPaint);  canvas.drawCircle(r, r, r - STROKE_WIDTH / 2, outlinePaint);  squaredBitmap.recycle();  return bitmap;}

BitmapFactory生成示例:

private static Bitmap decodeSampledBitmapFromUrl(String url, int reqWidth, int reqHeight) throws IOException {            // First decode with inJustDecodeBounds=true to check dimensions            final Options options = new Options();            options.inJustDecodeBounds = true;                        InputStream stream = fetchStream(url);            BitmapFactory.decodeStream(stream, null, options);            stream.close();            // Calculate inSampleSize            options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);            // Decode bitmap with inSampleSize set            options.inJustDecodeBounds = false;                        stream = fetchStream(url);            Bitmap bitmap = BitmapFactory.decodeStream(stream, null, options);            stream.close();                        return bitmap;        }                private static InputStream fetchStream(String urlString) throws IllegalStateException, IOException {                                DefaultHttpClient httpClient = new DefaultHttpClient();                HttpGet request = new HttpGet(urlString);                HttpResponse response = httpClient.execute(request);                return response.getEntity().getContent();        }                private static int calculateInSampleSize(Options options, int reqWidth, int reqHeight) {                // Raw height and width of image                final int height = options.outHeight;                final int width = options.outWidth;                int inSampleSize = 1;                if (height > reqHeight || width > reqWidth) {                        // Calculate ratios of height and width to requested height and width                        final int heightRatio = Math.round((float) height / (float) reqHeight);                        final int widthRatio = Math.round((float) width / (float) reqWidth);                        // Choose the smallest ratio as inSampleSize value, this will guarantee                        // a final image with both dimensions larger than or equal to the                        // requested height and width.                        inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;                }                return inSampleSize;        }

注意:通过Bitmap.createBitmap生成的Bitmap对象是可变对象,可以向Bitmap上绘制内容,而通过BitmapFactory生成的Bitmap对象必须指定BitmapFactory.Options.inMutable = true,否则就是不可变对象,不能向上面绘制内容。

到此,关于"Android Canvas和Bitmap的结合绘图流程是什么"的学习就结束了,希望能够解决大家的疑惑。理论与实践的搭配能更好的帮助大家学习,快去试试吧!若想继续学习更多相关知识,请继续关注网站,小编会继续努力为大家带来更多实用的文章!

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