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人如何用python实现一个让人戒不掉的百变款消消乐

发表于:2025-01-16 作者:千家信息网编辑
千家信息网最后更新 2025年01月16日,本篇文章给大家分享的是有关人如何用python实现一个让人戒不掉的百变款消消乐,小编觉得挺实用的,因此分享给大家学习,希望大家阅读完这篇文章后可以有所收获,话不多说,跟着小编一起来看看吧。导语每日游戏
千家信息网最后更新 2025年01月16日人如何用python实现一个让人戒不掉的百变款消消乐

本篇文章给大家分享的是有关人如何用python实现一个让人戒不掉的百变款消消乐,小编觉得挺实用的,因此分享给大家学习,希望大家阅读完这篇文章后可以有所收获,话不多说,跟着小编一起来看看吧。

导语

每日游戏更新系列--今天带大家解锁消消乐小游戏!

一天深夜,我像往常一样快乐地遨游在互联网的海洋里,猝不及防地接到了一个电话。

屏幕上一个触目惊心的大字:妈。

我一边动作迟缓地按下通话键,一边迅速反省是不是刚才发朋友圈忘记屏蔽,被她发现我又在熬夜了。

电话那头果然传来了她火急火燎的声音,但我猜中了开头,却猜不到这结局。

我妈说:"还没睡觉吧,给我解锁一下消消乐的新关卡。"

我还在判断她的操作是有意试探还是虚晃一枪时,她已经开始着急了:"快点,就差最后一个人了,我在等着你啊!"

对于不想睡觉的人来说,每个辗转难眠的夜晚都是相似的,但同样清醒如鸡的我和我妈却有着各自不同的快乐源泉!

正文

其实消消乐的话主题的素材可以随意一点儿, 可以是月饼中秋版本的,动漫版本的等等等.......万物皆可。

这边准备了2组消消乐的主题:1.表情包消消乐;2.十二生肖。

设置拼图游戏精灵类:

class gemSprite(pygame.sprite.Sprite):    def __init__(self, img_path, size, position, downlen, **kwargs):        pygame.sprite.Sprite.__init__(self)        self.image = pygame.image.load(img_path)        self.image = pygame.transform.smoothscale(self.image, size)        self.rect = self.image.get_rect()        self.rect.left, self.rect.top = position        self.downlen = downlen        self.target_x = position[0]        self.target_y = position[1] + downlen        self.type = img_path.split('/')[-1].split('.')[0]        self.fixed = False        self.speed_x = 10        self.speed_y = 10        self.direction = 'down'

拼图上下左右移动:

 def move(self):        if self.direction == 'down':            self.rect.top = min(self.target_y, self.rect.top+self.speed_y)            if self.target_y == self.rect.top:                self.fixed = True        elif self.direction == 'up':            self.rect.top = max(self.target_y, self.rect.top-self.speed_y)            if self.target_y == self.rect.top:                self.fixed = True        elif self.direction == 'left':            self.rect.left = max(self.target_x, self.rect.left-self.speed_x)            if self.target_x == self.rect.left:                self.fixed = True        elif self.direction == 'right':            self.rect.left = min(self.target_x, self.rect.left+self.speed_x)            if self.target_x == self.rect.left:                self.fixed = True

定义游戏类开始游戏主循环:

class gemGame():    def __init__(self, screen, sounds, font, gem_imgs, cfg, **kwargs):        self.info = 'Gemgem'        self.screen = screen        self.sounds = sounds        self.font = font        self.gem_imgs = gem_imgs        self.cfg = cfg        self.reset()    def start(self):        clock = pygame.time.Clock()        # 遍历整个游戏界面更新位置        overall_moving = True        # 指定某些对象个体更新位置        individual_moving = False        # 定义一些必要的变量        gem_selected_xy = None        gem_selected_xy2 = None        swap_again = False        add_score = 0        add_score_showtimes = 10        time_pre = int(time.time())        while True:            for event in pygame.event.get():                if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):                    pygame.quit()                    sys.exit()                elif event.type == pygame.MOUSEBUTTONUP:                    if (not overall_moving) and (not individual_moving) and (not add_score):                        position = pygame.mouse.get_pos()                        if gem_selected_xy is None:                            gem_selected_xy = self.checkSelected(position)                        else:                            gem_selected_xy2 = self.checkSelected(position)                            if gem_selected_xy2:                                if self.swapGem(gem_selected_xy, gem_selected_xy2):                                    individual_moving = True                                    swap_again = False                                else:                                    gem_selected_xy = None            if overall_moving:                overall_moving = not self.dropGems(0, 0)                # 移动一次可能可以拼出多个3连块                if not overall_moving:                    res_match = self.isMatch()                    add_score = self.removeMatched(res_match)                    if add_score > 0:                        overall_moving = True            if individual_moving:                gem1 = self.getGemByPos(*gem_selected_xy)                gem2 = self.getGemByPos(*gem_selected_xy2)                gem1.move()                gem2.move()                if gem1.fixed and gem2.fixed:                    res_match = self.isMatch()                    if res_match[0] == 0 and not swap_again:                        swap_again = True                        self.swapGem(gem_selected_xy, gem_selected_xy2)                        self.sounds['mismatch'].play()                    else:                        add_score = self.removeMatched(res_match)                        overall_moving = True                        individual_moving = False                        gem_selected_xy = None                        gem_selected_xy2 = None            self.screen.fill((135, 206, 235))            self.drawGrids()            self.gems_group.draw(self.screen)            if gem_selected_xy:                self.drawBlock(self.getGemByPos(*gem_selected_xy).rect)            if add_score:                if add_score_showtimes == 10:                    random.choice(self.sounds['match']).play()                self.drawAddScore(add_score)                add_score_showtimes -= 1                if add_score_showtimes < 1:                    add_score_showtimes = 10                    add_score = 0            self.remaining_time -= (int(time.time()) - time_pre)            time_pre = int(time.time())            self.showRemainingTime()            self.drawScore()            if self.remaining_time <= 0:                return self.score            pygame.display.update()            clock.tick(self.cfg.FPS)

既然是游戏拿肯定是有加分设置的、玩游戏要设置一个时间限制更有趣。

 def showRemainingTime(self):        remaining_time_render = self.font.render('CountDown: %ss' % str(self.remaining_time), 1, (85, 65, 0))        rect = remaining_time_render.get_rect()        rect.left, rect.top = (self.cfg.SCREENSIZE[0]-201, 6)        self.screen.blit(remaining_time_render, rect)     def drawScore(self):        score_render = self.font.render('SCORE:'+str(self.score), 1, (85, 65, 0))        rect = score_render.get_rect()        rect.left, rect.top = (10, 6)        self.screen.blit(score_render, rect)     def drawAddScore(self, add_score):        score_render = self.font.render('+'+str(add_score), 1, (255, 100, 100))        rect = score_render.get_rect()        rect.left, rect.top = (250, 250)        self.screen.blit(score_render, rect)

三个图片相同即可消除:

  def removeMatched(self, res_match):        if res_match[0] > 0:            self.generateNewGems(res_match)            self.score += self.reward            return self.reward        return 0

定义下来的图片特效:

def dropGems(self, x, y):        if not self.getGemByPos(x, y).fixed:            self.getGemByPos(x, y).move()        if x < self.cfg.NUMGRID - 1:            x += 1            return self.dropGems(x, y)        elif y < self.cfg.NUMGRID - 1:            x = 0            y += 1            return self.dropGems(x, y)        else:            return self.isFull()

拼图的位置交换:

def swapGem(self, gem1_pos, gem2_pos):        margin = gem1_pos[0] - gem2_pos[0] + gem1_pos[1] - gem2_pos[1]        if abs(margin) != 1:            return False        gem1 = self.getGemByPos(*gem1_pos)        gem2 = self.getGemByPos(*gem2_pos)        if gem1_pos[0] - gem2_pos[0] == 1:            gem1.direction = 'left'            gem2.direction = 'right'        elif gem1_pos[0] - gem2_pos[0] == -1:            gem2.direction = 'left'            gem1.direction = 'right'        elif gem1_pos[1] - gem2_pos[1] == 1:            gem1.direction = 'up'            gem2.direction = 'down'        elif gem1_pos[1] - gem2_pos[1] == -1:            gem2.direction = 'up'            gem1.direction = 'down'        gem1.target_x = gem2.rect.left        gem1.target_y = gem2.rect.top        gem1.fixed = False        gem2.target_x = gem1.rect.left        gem2.target_y = gem1.rect.top        gem2.fixed = False        self.all_gems[gem2_pos[0]][gem2_pos[1]] = gem1        self.all_gems[gem1_pos[0]][gem1_pos[1]] = gem2        return True

附游戏主程序界面:

import osimport sysimport cfgimport pygamefrom modules import * def main():    pygame.init()    screen = pygame.display.set_mode(cfg.SCREENSIZE)    pygame.display.set_caption('消消乐小游戏')    # 加载背景音乐    pygame.mixer.init()    pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3"))    pygame.mixer.music.set_volume(0.6)    pygame.mixer.music.play(-1)    # 加载音效    sounds = {}    sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav'))    sounds['match'] = []    for i in range(6):        sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i)))    # 加载字体    font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25)    # 图片加载    gem_imgs = []    for i in range(1, 8):        gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i))    # 主循环    game = gemGame(screen, sounds, font, gem_imgs, cfg)    while True:        score = game.start()        flag = False        # 一轮游戏结束后玩家选择重玩或者退出        while True:            for event in pygame.event.get():                if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):                    pygame.quit()                    sys.exit()                elif event.type == pygame.KEYUP and event.key == pygame.K_r:                    flag = True            if flag:                break            screen.fill((135, 206, 235))            text0 = 'Final score: %s' % score            text1 = 'Press  to restart the game.'            text2 = 'Press  to quit the game.'            y = 150            for idx, text in enumerate([text0, text1, text2]):                text_render = font.render(text, 1, (85, 65, 0))                rect = text_render.get_rect()                if idx == 0:                    rect.left, rect.top = (212, y)                elif idx == 1:                    rect.left, rect.top = (122.5, y)                else:                    rect.left, rect.top = (126.5, y)                y += 100                screen.blit(text_render, rect)            pygame.display.update()        game.reset()  '''run'''if __name__ == '__main__':    main()

效果图:

说实话这个表情包版本的找的好哇!哈哈哈 很多相似的找都找不出来~

这个是真卡哇伊哈哈哈 适合家里的小朋友玩~

以上就是人如何用python实现一个让人戒不掉的百变款消消乐,小编相信有部分知识点可能是我们日常工作会见到或用到的。希望你能通过这篇文章学到更多知识。更多详情敬请关注行业资讯频道。

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