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golang之如何使用图的最短路径 A*(A-Star)算法

发表于:2025-01-18 作者:千家信息网编辑
千家信息网最后更新 2025年01月18日,本篇内容主要讲解"golang之如何使用图的最短路径 A*(A-Star)算法",感兴趣的朋友不妨来看看。本文介绍的方法操作简单快捷,实用性强。下面就让小编来带大家学习"golang之如何使用图的最短
千家信息网最后更新 2025年01月18日golang之如何使用图的最短路径 A*(A-Star)算法

本篇内容主要讲解"golang之如何使用图的最短路径 A*(A-Star)算法",感兴趣的朋友不妨来看看。本文介绍的方法操作简单快捷,实用性强。下面就让小编来带大家学习"golang之如何使用图的最短路径 A*(A-Star)算法"吧!

golang练习之

A*(A-Star)算法

A*(A-Star)算法也是一种在图中求解最短路径问题的算法,由狄克斯特拉算法发展而来。A*算法不仅会考虑从起点到候补顶点的距离,还会考虑从当前所在顶点到终点的估算距离。距离估算值越接近当前顶点到终点的实际值,A*算法的搜索效率也就越高.当距离估算值小于实际距离时,是一定可以得到正确答案的.A*算法在游戏编程中经常被用于计算敌人追赶玩家时的行动路线等.摘自 <<我的第一本算法书>> 【日】石田保辉;宫崎修一

场景

如下图, 某游戏中, 地图是网格状的, 我方在S点, 敌人在G点, 空白区域是湖泊/树林等不可到达区域: 现在需要追击敌人, 因此需要计算S点到G点的最短行进路线. A*算法是以狄克斯特拉算法为基础, 区别是在计算候选节点的权重时, 需要同时考虑测量权重和估算权重. 此场景中, 使用S点到G点坐标的直线距离作为估算权重. 估算权重的作用就像牵引风筝的绳子, 使得每次选取的候选节点, 尽量是靠往终点方向.

流程

  1. 给定若干顶点, 以及顶点间的若干条边, 寻找从指定起点srcNode到指定终点dstNode的最小权重路径

  2. 设定srcNode的权重为0, 其他顶点的权重为无穷大

  3. 计算所有节点到dstNode节点的估算距离, 以x,y坐标的直线距离作为估算值

  4. 节点.总权重 = 节点.测量权重 + 节点.估算权重

  5. 将srcNode节点送入候选堆

  6. for 候选堆不为空:

    1. 从候选堆pop顶点node, node是总权重最小的候选节点

    2. 如果node.id == dstNode.id, 循环结束

    3. 遍历从node出发的所有边, 将边的终点to的测量权重, 更新为min(to.测量权重, node.测量权重+边.权重)

    4. 如果to.测量权重 > node.测量权重+边.权重, 说明更新有效

    5. 如果更新有效, 判断to是否在堆中, 如果是, 则上浮以维护堆秩序, 否则, 将to节点push入候选堆

  7. 判断dstNode的测量权重是否被更新(!=无穷大), 如果是则说明存在最短路径

  8. 反向查找最短路径:

    1. 设定当前节点current = 终点

    2. push节点current进路径队列

    3. 遍历终点为current的边, 查找符合条件的node:边的起点.测量权重 = current.测量权重-边.权重

    4. push节点node进路径队列

    5. 循环1-4, 直到current == srcNode, 查找完成

设计

  • INode: 顶点接口, 支持xy坐标和估算权重

  • ILine: 边接口

  • IPathFinder: 最短路径查找算法接口

  • IComparator: 顶点比较接口

  • IHeap: 顶点堆接口

  • tNode: 顶点, 实现INode

  • tLine: 边, 实现ILine

  • tNodeWeightComparator: 基于权重的顶点比较器, 实现IComparator接口

  • tArrayHeap: 堆的实现

  • tAStarPathFinder: A*算法的实现, 使用xy坐标的直线距离作为估算权重

单元测试

a_star_finder_test.go

package graphimport (        "fmt"        "strings"        "testing")import astar "learning/gooop/graph/a_star"func Test_AStarFinder(t *testing.T) {        fnAssertTrue := func(b bool, msg string) {                if !b {                        t.Fatal(msg)                }        }        // 设定顶点        nodes := []astar.INode {                astar.NewNode("11", 1, 1),                astar.NewNode("21", 2, 1),                astar.NewNode("31", 3, 1),                astar.NewNode("12", 1, 2),                astar.NewNode("32", 3, 2),                astar.NewNode("13", 1, 3),                astar.NewNode("33", 3, 3),                astar.NewNode("43", 4, 3),                astar.NewNode("53", 5, 3),                astar.NewNode("63", 6, 3),                astar.NewNode("73", 7, 3),                astar.NewNode("14", 1, 4),                astar.NewNode("34", 3, 4),                astar.NewNode("74", 7, 4),                astar.NewNode("15", 1, 5),                astar.NewNode("35", 3, 5),                astar.NewNode("55", 5, 5),                astar.NewNode("65", 6, 5),                astar.NewNode("75", 7, 5),                astar.NewNode("16", 1, 6),                astar.NewNode("36", 3, 6),                astar.NewNode("56", 5, 6),                astar.NewNode("17", 1, 7),                astar.NewNode("27", 2, 7),                astar.NewNode("37", 3, 7),                astar.NewNode("47", 4, 7),                astar.NewNode("57", 5, 7),                astar.NewNode("67", 6, 7),                astar.NewNode("77", 7, 7),        }        // 为相邻点创建边        var lines []astar.ILine        mapNodes := make(map[string]astar.INode, len(nodes))        for _,it := range nodes {                k := fmt.Sprintf("%v,%v", it.GetX(), it.GetY())                mapNodes[k] = it        }        for _,it := range nodes {                if up,ok := mapNodes[fmt.Sprintf("%v,%v", it.GetX(), it.GetY() - 1)];ok {                        lines = append(lines, astar.NewLine(it.ID(), up.ID(), 1), astar.NewLine(up.ID(), it.ID(), 1))                }                if down,ok := mapNodes[fmt.Sprintf("%v,%v", it.GetX(), it.GetY() + 1)];ok {                        lines = append(lines, astar.NewLine(it.ID(), down.ID(), 1), astar.NewLine(down.ID(), it.ID(), 1))                }                if left,ok := mapNodes[fmt.Sprintf("%v,%v", it.GetX()-1, it.GetY())];ok {                        lines = append(lines, astar.NewLine(it.ID(), left.ID(), 1), astar.NewLine(left.ID(), it.ID(), 1))                }                if right,ok := mapNodes[fmt.Sprintf("%v,%v", it.GetX()+1, it.GetY())];ok {                        lines = append(lines, astar.NewLine(it.ID(), right.ID(), 1), astar.NewLine(right.ID(), it.ID(), 1))                }        }        // a*算法 查找最短路径        ok,path := astar.AStarPathFinder.FindPath(nodes, lines, "33", "77")        if !ok {                t.Fatal("failed to find min path")        }        fnPathToString := func(nodes []astar.INode) string {                items := make([]string, len(nodes))                for i,it := range nodes {                        items[i] = fmt.Sprintf("%s", it)                }                return strings.Join(items, " ")        }        pathString := fnPathToString(path)        t.Log(pathString)        fnAssertTrue(pathString == "33(0+6) 34(1+5) 35(2+4) 36(3+4) 37(4+4) 47(5+3) 57(6+2) 67(7+1) 77(8+0)", "incorrect path")}

测试输出

$ go test -v a_star_finder_test.go === RUN   Test_AStarFinder    a_star_finder_test.go:96: 33(0+6) 34(1+5) 35(2+4) 36(3+4) 37(4+4) 47(5+3) 57(6+2) 67(7+1) 77(8+0)--- PASS: Test_AStarFinder (0.00s)PASSok      command-line-arguments  0.002s

INode.go

顶点接口, 支持xy坐标和估算权重

package a_startype INode interface {        ID() string        GetX() int        GetY() int        SetX(int)        SetY(int)        SetEstimatedWeight(int)        SetMeasuredWeight(int)        GetMeasuredWeight() int        GetTotalWeight() int}const MaxWeight = int(0x7fffffff_00000000)

ILine.go

边接口

package a_startype ILine interface {        From() string        To() string        Weight() int}

IPathFinder.go

最短路径查找算法接口

package a_startype IPathFinder interface {        FindPath(nodes []INode, lines []ILine, from string, to string) (bool,[]INode)}

IComparator.go

顶点比较接口

package a_startype IComparator interface {        Less(a interface{}, b interface{}) bool}

IHeap.go

顶点堆接口

package a_startype IHeap interface {        Size() int        IsEmpty() bool        IsNotEmpty() bool        Push(node interface{})        Pop() (bool, interface{})        IndexOf(node interface{}) int        ShiftUp(i int)}

tNode.go

顶点, 实现INode

package a_starimport "fmt"type tNode struct {        id string        x int        y int        measuredWeight int        estimatedWeight int}func NewNode(id string, x int, y int) INode {        return &tNode{                id,x, y, MaxWeight,0,        }}func (me *tNode) ID() string {        return me.id}func (me *tNode) GetX() int {        return me.x}func (me *tNode) GetY() int {        return me.y}func (me *tNode) SetX(x int) {        me.x = x}func (me *tNode) SetY(y int) {        me.y = y}func (me *tNode) SetEstimatedWeight(w int) {        me.estimatedWeight = w}func (me *tNode) SetMeasuredWeight(w int) {        me.measuredWeight = w}func (me *tNode) GetMeasuredWeight() int {        return me.measuredWeight}func (me *tNode) GetTotalWeight() int {        return me.estimatedWeight + me.measuredWeight}func (me *tNode) String() string {        return fmt.Sprintf("%s(%v+%v)", me.id, me.measuredWeight, me.estimatedWeight)}

tLine.go

边, 实现ILine

package a_startype tLine struct {        from string        to string        weight int}func NewLine(from string, to string, weight int) ILine {        return &tLine{                from,to,weight,        }}func (me *tLine) From() string {        return me.from}func (me *tLine) To() string {        return me.to}func (me *tLine) Weight() int {        return me.weight}

tNodeWeightComparator.go

基于权重的顶点比较器, 实现IComparator接口

package a_starimport "errors"type tNodeWeightComparator struct {}func newNodeWeightComparator() IComparator {        return &tNodeWeightComparator{        }}func (me *tNodeWeightComparator) Less(a interface{}, b interface{}) bool {        if a == nil || b == nil {                panic(gNullArgumentError)        }        n1 := a.(INode)        n2 := b.(INode)        return n1.GetTotalWeight() <= n2.GetTotalWeight()}var gNullArgumentError = errors.New("null argument error")

tArrayHeap.go

堆的实现

package a_starimport (        "errors"        "fmt"        "strings")type tArrayHeap struct {        comparator IComparator        items []interface{}        size int        version int64}func newArrayHeap(comparator IComparator) IHeap {        return &tArrayHeap{                comparator: comparator,                items: make([]interface{}, 0),                size: 0,                version: 0,        }}func (me *tArrayHeap) Size() int {        return me.size}func (me *tArrayHeap) IsEmpty() bool {        return me.size <= 0}func (me *tArrayHeap) IsNotEmpty() bool {        return !me.IsEmpty()}func (me *tArrayHeap) Push(value interface{}) {        me.version++        me.ensureSize(me.size + 1)        me.items[me.size] = value        me.size++        me.ShiftUp(me.size - 1)        me.version++}func (me *tArrayHeap) ensureSize(size int) {        for ;len(me.items) < size; {                me.items = append(me.items, nil)        }}func (me *tArrayHeap) parentOf(i int) int {        return (i - 1) / 2}func (me *tArrayHeap) leftChildOf(i int) int {        return i*2 + 1}func (me *tArrayHeap) rightChildOf(i int) int {        return me.leftChildOf(i) + 1}func (me *tArrayHeap) last() (i int, v interface{}) {        if me.IsEmpty() {                return -1, nil        }        i = me.size - 1        v = me.items[i]        return i,v}func (me *tArrayHeap) IndexOf(node interface{}) int {        n := -1        for i,it := range me.items {                if it == node {                        n = i                        break                }        }        return n}func (me *tArrayHeap) ShiftUp(i int) {        if i <= 0 {                return        }        v := me.items[i]        pi := me.parentOf(i)        pv := me.items[pi]        if me.comparator.Less(v, pv) {                me.items[pi], me.items[i] = v, pv                me.ShiftUp(pi)        }}func (me *tArrayHeap) Pop() (bool, interface{}) {        if me.IsEmpty() {                return false, nil        }        me.version++        top := me.items[0]        li, lv := me.last()        me.items[0] = nil        me.size--        if me.IsEmpty() {                return true, top        }        me.items[0] = lv        me.items[li] = nil        me.shiftDown(0)        me.version++        return true, top}func (me *tArrayHeap) shiftDown(i int) {        pv := me.items[i]        ok, ci, cv := me.minChildOf(i)        if ok && me.comparator.Less(cv, pv) {                me.items[i], me.items[ci] = cv, pv                me.shiftDown(ci)        }}func (me *tArrayHeap) minChildOf(p int) (ok bool, i int, v interface{}) {        li := me.leftChildOf(p)        if li >= me.size {                return false, 0, nil        }        lv := me.items[li]        ri := me.rightChildOf(p)        if ri >= me.size {                return true, li, lv        }        rv := me.items[ri]        if me.comparator.Less(lv, rv) {                return true, li, lv        } else {                return true, ri, rv        }}func (me *tArrayHeap) String() string {        level := 0        lines := make([]string, 0)        lines = append(lines, "")        for {                n := 1<= me.size {                        break                }                line := make([]string, 0)                for i := min;i <= max;i++ {                        if i >= me.size {                                break                        }                        line = append(line, fmt.Sprintf("%4d", me.items[i]))                }                lines = append(lines, strings.Join(line, ","))                level++        }        return strings.Join(lines, "\n")}var gNoMoreElementsError = errors.New("no more elements")

tAStarPathFinder.go

A*算法的实现, 使用xy坐标的直线距离作为估算权重

package a_starimport "math"type tAStarPathFinder struct {}func newAStarPathFinder() IPathFinder {        return &tAStarPathFinder{}}func (me *tAStarPathFinder) FindPath(nodes []INode, lines []ILine, srcID string, dstID string) (bool,[]INode) {        // 节点索引        mapNodes := make(map[string]INode, 0)        for _,it := range nodes {                mapNodes[it.ID()] = it        }        srcNode, ok := mapNodes[srcID]        if !ok {                return false, nil        }        dstNode,ok := mapNodes[dstID]        if !ok {                return false, nil        }        // 边的索引        mapFromLines := make(map[string][]ILine, 0)        mapToLines := make(map[string][]ILine, 0)        for _, it := range lines {                if v,ok := mapFromLines[it.From()];ok {                        mapFromLines[it.From()] = append(v, it)                } else {                        mapFromLines[it.From()] = []ILine{ it }                }                if v,ok := mapToLines[it.To()];ok {                        mapToLines[it.To()] = append(v, it)                } else {                        mapToLines[it.To()] = []ILine{ it }                }        }        for _,it := range nodes {                // 设置src节点的weight为0, 其他节点的weight为MaxWeight                if it.ID() == srcID {                        it.SetMeasuredWeight(0)                } else {                        it.SetMeasuredWeight(MaxWeight)                }                // 计算每个节点到dst节点的估算距离                if it.ID() == dstID {                        it.SetEstimatedWeight(0)                } else {                        it.SetEstimatedWeight(me.distance(it.GetX(), it.GetY(), dstNode.GetY(), dstNode.GetY()))                }        }        // 将起点push到堆        heap := newArrayHeap(newNodeWeightComparator())        heap.Push(srcNode)        // 遍历候选节点        for heap.IsNotEmpty() {                _, top := heap.Pop()                from := top.(INode)                if from.ID() == dstID {                        break                }                links, ok := mapFromLines[from.ID()]                if ok {                        for _,line := range links {                                if to,ok := mapNodes[line.To()];ok {                                        if me.updateMeasuredWeight(from, to, line) {                                                n := heap.IndexOf(to)                                                if n >= 0 {                                                        heap.ShiftUp(n)                                                } else {                                                        heap.Push(to)                                                }                                        }                                }                        }                }        }        // 逆向查找最短路径        if dstNode.GetMeasuredWeight() >= MaxWeight {                return false, nil        }        path := []INode{ dstNode }        current := dstNode        maxRound := len(lines)        for ;current != srcNode && maxRound > 0;maxRound-- {                linkedLines, _ := mapToLines[current.ID()]                for _,line := range linkedLines {                        from, _ := mapNodes[line.From()]                        if from.GetMeasuredWeight() == current.GetMeasuredWeight() - line.Weight() {                                current = from                                path = append(path, from)                        }                }        }        if current != srcNode {                return false, nil        }        me.reverse(path)        return true, path}func (me *tAStarPathFinder) distance(x0, y0, x1, y1 int) int {        dx := x0 - x1        dy := y0 - y1        return int(math.Round(math.Sqrt(float64(dx * dx + dy * dy))))}func (me *tAStarPathFinder) reverse(nodes []INode) {        for i,j := 0, len(nodes)-1;i < j;i,j=i+1,j-1 {                nodes[i], nodes[j] = nodes[j], nodes[i]        }}func (me *tAStarPathFinder) updateMeasuredWeight(from INode, to INode, line ILine) bool {        w := me.min(from.GetMeasuredWeight() + line.Weight(), to.GetMeasuredWeight())        if to.GetMeasuredWeight() > w {                to.SetMeasuredWeight(w)                return true        }        return false}func (me *tAStarPathFinder) min(a, b int) int {        if a <= b {                return a        }        return b}var AStarPathFinder = newAStarPathFinder()

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