C++如何实现截图截屏
发表于:2025-01-18 作者:千家信息网编辑
千家信息网最后更新 2025年01月18日,这篇文章主要介绍了C++如何实现截图截屏,具有一定借鉴价值,感兴趣的朋友可以参考下,希望大家阅读完这篇文章之后大有收获,下面让小编带着大家一起了解一下。1、截图工具1.1 键盘截图(PrtScn键)如
千家信息网最后更新 2025年01月18日C++如何实现截图截屏
这篇文章主要介绍了C++如何实现截图截屏,具有一定借鉴价值,感兴趣的朋友可以参考下,希望大家阅读完这篇文章之后大有收获,下面让小编带着大家一起了解一下。
1、截图工具
1.1 键盘截图(PrtScn键)
如何使用Microsoft Windows操作系统中的Print Screen(打印屏幕)键
(1)Print Screen键
按下之后,截取整个屏幕的画面到剪切板里。可以复制到其他软件里,比如系统的画图工具,Office Word等。
(2)Alt+Print Screen组合键
按下之后,截取当前活动窗口的画面到剪切板里。
1.2 win10自带截图(Win+Shift+S)
按下该组合键之后,使用鼠标在屏幕上画出想要截取的矩形区域,自动保存到系统剪切板里。
1.3 系统自带的截图小工具
1.4 ffmpeg
ffmpeg -i "输入视频" -fflags nobuffer -t 60 -ss 0 "输出地址"
说明:代表截取输入视频从0秒到60秒的片段,保存到输出地址。
-ss n : 起始时间为第n秒
-t n : 总共截取的片段时长为n秒
运行后会生成截图: out1.jpg out2.jpg out3.jpg …
ffmpeg -i fight.mp4 -r 1 -t 200 -ss 1 -f image2 out%d.jpg
1.5 ScreenToGif
1.6 Chrome
2、C++、GDI
2.1 微软官方例子
https://docs.microsoft.com/en-us/windows/win32/gdi/capturing-an-image
int CaptureAnImage(HWND hWnd){ HDC hdcScreen; HDC hdcWindow; HDC hdcMemDC = NULL; HBITMAP hbmScreen = NULL; BITMAP bmpScreen; DWORD dwBytesWritten = 0; DWORD dwSizeofDIB = 0; HANDLE hFile = NULL; char* lpbitmap = NULL; HANDLE hDIB = NULL; DWORD dwBmpSize = 0; // Retrieve the handle to a display device context for the client // area of the window. hdcScreen = GetDC(NULL); hdcWindow = GetDC(hWnd); // Create a compatible DC, which is used in a BitBlt from the window DC. hdcMemDC = CreateCompatibleDC(hdcWindow); if (!hdcMemDC) { MessageBox(hWnd, L"CreateCompatibleDC has failed", L"Failed", MB_OK); goto done; } // Get the client area for size calculation. RECT rcClient; GetClientRect(hWnd, &rcClient); // This is the best stretch mode. SetStretchBltMode(hdcWindow, HALFTONE); // The source DC is the entire screen, and the destination DC is the current window (HWND). if (!StretchBlt(hdcWindow, 0, 0, rcClient.right, rcClient.bottom, hdcScreen, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), SRCCOPY)) { MessageBox(hWnd, L"StretchBlt has failed", L"Failed", MB_OK); goto done; } // Create a compatible bitmap from the Window DC. hbmScreen = CreateCompatibleBitmap(hdcWindow, rcClient.right - rcClient.left, rcClient.bottom - rcClient.top); if (!hbmScreen) { MessageBox(hWnd, L"CreateCompatibleBitmap Failed", L"Failed", MB_OK); goto done; } // Select the compatible bitmap into the compatible memory DC. SelectObject(hdcMemDC, hbmScreen); // Bit block transfer into our compatible memory DC. if (!BitBlt(hdcMemDC, 0, 0, rcClient.right - rcClient.left, rcClient.bottom - rcClient.top, hdcWindow, 0, 0, SRCCOPY)) { MessageBox(hWnd, L"BitBlt has failed", L"Failed", MB_OK); goto done; } // Get the BITMAP from the HBITMAP. GetObject(hbmScreen, sizeof(BITMAP), &bmpScreen); BITMAPFILEHEADER bmfHeader; BITMAPINFOHEADER bi; bi.biSize = sizeof(BITMAPINFOHEADER); bi.biWidth = bmpScreen.bmWidth; bi.biHeight = bmpScreen.bmHeight; bi.biPlanes = 1; bi.biBitCount = 32; bi.biCompression = BI_RGB; bi.biSizeImage = 0; bi.biXPelsPerMeter = 0; bi.biYPelsPerMeter = 0; bi.biClrUsed = 0; bi.biClrImportant = 0; dwBmpSize = ((bmpScreen.bmWidth * bi.biBitCount + 31) / 32) * 4 * bmpScreen.bmHeight; // Starting with 32-bit Windows, GlobalAlloc and LocalAlloc are implemented as wrapper functions that // call HeapAlloc using a handle to the process's default heap. Therefore, GlobalAlloc and LocalAlloc // have greater overhead than HeapAlloc. hDIB = GlobalAlloc(GHND, dwBmpSize); lpbitmap = (char*)GlobalLock(hDIB); // Gets the "bits" from the bitmap, and copies them into a buffer // that's pointed to by lpbitmap. GetDIBits(hdcWindow, hbmScreen, 0, (UINT)bmpScreen.bmHeight, lpbitmap, (BITMAPINFO*)&bi, DIB_RGB_COLORS); // A file is created, this is where we will save the screen capture. hFile = CreateFile(L"captureqwsx.bmp", GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL); // Add the size of the headers to the size of the bitmap to get the total file size. dwSizeofDIB = dwBmpSize + sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER); // Offset to where the actual bitmap bits start. bmfHeader.bfOffBits = (DWORD)sizeof(BITMAPFILEHEADER) + (DWORD)sizeof(BITMAPINFOHEADER); // Size of the file. bmfHeader.bfSize = dwSizeofDIB; // bfType must always be BM for Bitmaps. bmfHeader.bfType = 0x4D42; // BM. WriteFile(hFile, (LPSTR)&bmfHeader, sizeof(BITMAPFILEHEADER), &dwBytesWritten, NULL); WriteFile(hFile, (LPSTR)&bi, sizeof(BITMAPINFOHEADER), &dwBytesWritten, NULL); WriteFile(hFile, (LPSTR)lpbitmap, dwBmpSize, &dwBytesWritten, NULL); // Unlock and Free the DIB from the heap. GlobalUnlock(hDIB); GlobalFree(hDIB); // Close the handle for the file that was created. CloseHandle(hFile); // Clean up.done: DeleteObject(hbmScreen); DeleteObject(hdcMemDC); ReleaseDC(NULL, hdcScreen); ReleaseDC(hWnd, hdcWindow); return 0;}
2.2 C++、GDI、CImage
HDC hdcSrc = GetDC(NULL);int nBitPerPixel = GetDeviceCaps(hdcSrc, BITSPIXEL);int nWidth = GetDeviceCaps(hdcSrc, HORZRES);int nHeight = GetDeviceCaps(hdcSrc, VERTRES);CImage image;image.Create(nWidth, nHeight, nBitPerPixel);BitBlt(image.GetDC(), 0, 0, nWidth, nHeight, hdcSrc, 0, 0, SRCCOPY);ReleaseDC(NULL, hdcSrc);image.ReleaseDC();image.Save(s, Gdiplus::ImageFormatPNG);
3、C++、OpenGL
void CaptureOpenGLWindow(const char* savePath, int w, int h){ GLubyte* pPixelData; GLint PixelDataLength; // 分配内存和打开文件 pPixelData = (GLubyte*)malloc(w*h*3); if (pPixelData == 0) return; glPixelStorei(GL_UNPACK_ALIGNMENT, 4); glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pPixelData); stbi_write_png(savePath, w, h, 3, pPixelData, 0); free(pPixelData); int iw = w, ih = h, n = 3; stbi_set_flip_vertically_on_load(true); unsigned char *idata = stbi_load(savePath, &iw, &ih, &n, 0); stbi_write_png(savePath, w, h, 3, idata, 0); stbi_image_free(idata);}
4、C++、OpenCV
BITMAPINFOHEADER createBitmapHeader(int width, int height){ BITMAPINFOHEADER bi; // create a bitmap bi.biSize = sizeof(BITMAPINFOHEADER); bi.biWidth = width; bi.biHeight = -height; //this is the line that makes it draw upside down or not bi.biPlanes = 1; bi.biBitCount = 32; bi.biCompression = BI_RGB; bi.biSizeImage = 0; bi.biXPelsPerMeter = 0; bi.biYPelsPerMeter = 0; bi.biClrUsed = 0; bi.biClrImportant = 0; return bi;}Mat captureScreenMat(HWND hwnd){ Mat src; // get handles to a device context (DC) HDC hwindowDC = GetDC(hwnd); HDC hwindowCompatibleDC = CreateCompatibleDC(hwindowDC); SetStretchBltMode(hwindowCompatibleDC, COLORONCOLOR); // define scale, height and width int screenx = GetSystemMetrics(SM_XVIRTUALSCREEN); int screeny = GetSystemMetrics(SM_YVIRTUALSCREEN); int width = GetSystemMetrics(SM_CXVIRTUALSCREEN); int height = GetSystemMetrics(SM_CYVIRTUALSCREEN); // create mat object src.create(height, width, CV_8UC4); // create a bitmap HBITMAP hbwindow = CreateCompatibleBitmap(hwindowDC, width, height); BITMAPINFOHEADER bi = createBitmapHeader(width, height); // use the previously created device context with the bitmap SelectObject(hwindowCompatibleDC, hbwindow); // copy from the window device context to the bitmap device context StretchBlt(hwindowCompatibleDC, 0, 0, width, height, hwindowDC, screenx, screeny, width, height, SRCCOPY); //change SRCCOPY to NOTSRCCOPY for wacky colors ! GetDIBits(hwindowCompatibleDC, hbwindow, 0, height, src.data, (BITMAPINFO*)&bi, DIB_RGB_COLORS); //copy from hwindowCompatibleDC to hbwindow // avoid memory leak DeleteObject(hbwindow); DeleteDC(hwindowCompatibleDC); ReleaseDC(hwnd, hwindowDC); return src; } int main(){ // capture image HWND hwnd = GetDesktopWindow(); Mat src = captureScreenMat(hwnd); // save img cv::imwrite("Screenshot.png", src); // clean-ups buf.clear(); return 0;}
5、C++、QT
QDesktopWidget *desk = QApplication::desktop();QScreen * screen = QGuiApplication::primaryScreen();QPixmap p = screen->grabWindow(desk->winId());QImage image = p.toImage();
感谢你能够认真阅读完这篇文章,希望小编分享的"C++如何实现截图截屏"这篇文章对大家有帮助,同时也希望大家多多支持,关注行业资讯频道,更多相关知识等着你来学习!
截图
C++
篇文章
系统
屏幕
工具
剪切
地址
片段
画面
视频
组合
输入
输出
操作系统
代表
价值
例子
兴趣
内存
数据库的安全要保护哪些东西
数据库安全各自的含义是什么
生产安全数据库录入
数据库的安全性及管理
数据库安全策略包含哪些
海淀数据库安全审计系统
建立农村房屋安全信息数据库
易用的数据库客户端支持安全管理
连接数据库失败ssl安全错误
数据库的锁怎样保障安全
网络安全事故处理方法
vue连接数据库
任务管理器切换到服务器
网络安全知识答题2019年
Cod5局域网联机看不到服务器
哈密软件开发怎么样
四叶草网络安全
电脑显示网络安全钥匙不正确
怎么删除sql数据库实例名
数据库技术对统计学有用吗
静安区标准网络技术代理品牌
服务器散热器用途
网络安全管理病毒
php软件开发参考文献
怎么获取数据库的可读权限
高速公路计算机网络安全
小程序怎么访问数据库
网络安全工程师怎么入门
网络安全教育与道德
服务器处理失败错误码544
曼联视频软件开发
维护公司计算机网络安全
如何看网站用的什么数据库
数据库limit3_3
测绘方面的软件开发
数据库优化顺序
网络安全工程师怎么入门
工业网络安全防范知识
数据库下载后软件在哪打开
网络安全的客户价值