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C#怎么制作unicode到gb2312映射表

发表于:2025-02-06 作者:千家信息网编辑
千家信息网最后更新 2025年02月06日,这篇文章主要介绍"C#怎么制作unicode到gb2312映射表",在日常操作中,相信很多人在C#怎么制作unicode到gb2312映射表问题上存在疑惑,小编查阅了各式资料,整理出简单好用的操作方法
千家信息网最后更新 2025年02月06日C#怎么制作unicode到gb2312映射表

这篇文章主要介绍"C#怎么制作unicode到gb2312映射表",在日常操作中,相信很多人在C#怎么制作unicode到gb2312映射表问题上存在疑惑,小编查阅了各式资料,整理出简单好用的操作方法,希望对大家解答"C#怎么制作unicode到gb2312映射表"的疑惑有所帮助!接下来,请跟着小编一起来学习吧!

using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Windows.Forms;namespace WindowsFormsApplication1{    public partial class Form1 : Form    {        public Form1()        {            InitializeComponent();        }        class unit_converter : IComparable        {            public int gb2312 = 0;            public int unicode = 0;            public unit_converter()            {            }            public unit_converter(int gb2312_0, int gb2312_1)            {                init_with_gb2312(gb2312_0, gb2312_1);            }            private int CompareWithUnicode(unit_converter other)            {                return unicode.CompareTo(other.unicode);            }            private int CompareWithGB2312(unit_converter other)            {                return gb2312.CompareTo(other.gb2312);            }            public int CompareTo(unit_converter other)            {                if(unicode == other.unicode)                {                    Console.WriteLine("something wrong with gb2312: "+ gb2312.ToString("X4") + "unicode: "+unicode.ToString("X4"));                }                return CompareWithUnicode(other);                //return CompareWithGB2312(other);            }            private byte[] _gb2312 = new byte[2];            private byte[] _unicode = new byte[2];            public void init_with_gb2312(int gb2312_0, int gb2312_1)            {                _gb2312[0] = (byte)gb2312_0;                _gb2312[1] = (byte)gb2312_1;                gb2312 = _gb2312[0] * 256 + _gb2312[1];                String s_target_gb2312 = System.Text.Encoding.GetEncoding("GB2312").GetString(_gb2312);                byte[] b_target_unicode = System.Text.Encoding.GetEncoding("unicode").GetBytes(s_target_gb2312);                _unicode[0] = b_target_unicode[1];                _unicode[1] = b_target_unicode[0];                unicode = _unicode[0] * 256 + _unicode[1];            }            private void init_with_unicode(int unicode_0, int unicode_1)            {                _unicode[0] = (byte)unicode_1;                _unicode[1] = (byte)unicode_0;                unicode = _unicode[0] * 256 + _unicode[1];                String s_target_unicode = System.Text.Encoding.GetEncoding("unicode").GetString(_unicode);                byte[] b_target_gb2312 = System.Text.Encoding.GetEncoding("GB2312").GetBytes(s_target_unicode);                _gb2312[0] = b_target_gb2312[0];                _gb2312[1] = b_target_gb2312[1];                gb2312 = _gb2312[0] * 256 + _gb2312[1];            }        }        List elements = new List();        private void make_src_gb2312()        {            for (int index_level_1 = 0xA1; index_level_1 < 0xAA; index_level_1++)            {                for (int index_level_2 = 0xA1; index_level_2 < 0xFF; index_level_2++)                {                    elements.Add(new unit_converter(index_level_1, index_level_2));                }            }            for (int index_level_1 = 0xB0; index_level_1 < 0xF7; index_level_1++)            {                for (int index_level_2 = 0xA1; index_level_2 <= 0xFF; index_level_2++)                {                    elements.Add(new unit_converter(index_level_1, index_level_2));                }            }            Console.WriteLine("CNT " + elements.Count.ToString());            elements.Sort();        }        private String save_to_string()        {            String target_string = "";            target_string += "uint16_t const sorted_unicode[MAX_UNI_INDEX] = {";            int length = elements.Count();            for(int i =0; i < length; i++)            {                if(i%8 == 0)                {                    target_string += "\r\n   ";                }                target_string += " 0x" + elements[i].unicode.ToString("X4") + ",";            }            target_string += "\r\n};";            target_string += "\r\nuint16_t const sorted_gb2312[MAX_UNI_INDEX] = {";            for (int i = 0; i < length; i++)            {                if (i % 8 == 0)                {                    target_string += "\r\n   ";                }                target_string += " 0x" + elements[i].gb2312.ToString("X4") + ",";            }            target_string += "\r\n};";            return target_string;        }        private void save_to_file()        {            String t = save_to_string();        }        private void font_test()        {        }        private void Form1_Load(object sender, EventArgs e)        {            //C9AD  森            byte[] b_src_gb2312 = new byte[2] { 0xC9, 0xAD };            byte[] b_src_unicode = new byte[2] { 0x02, 0x30 };            unit_converter converter = new unit_converter(b_src_gb2312[0], b_src_gb2312[1]);            //String s_target_gb2312 = System.Text.Encoding.GetEncoding("GB2312").GetString(b_src_gb2312);            //byte[] b_target_unicode = System.Text.Encoding.GetEncoding("unicode").GetBytes(s_target_gb2312);            //String s_target_unicode = System.Text.Encoding.GetEncoding("unicode").GetString(b_target_unicode);            String s_target_unicode = System.Text.Encoding.GetEncoding("unicode").GetString(b_src_unicode);            byte[] b_target_gb2312 = System.Text.Encoding.GetEncoding("GB2312").GetBytes(s_target_unicode);            make_src_gb2312();            save_to_file();            font_test();            Console.WriteLine("start");        }    }}

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