怎么用Python Pygame实现赛车游戏
发表于:2025-01-20 作者:千家信息网编辑
千家信息网最后更新 2025年01月20日,今天小编给大家分享一下怎么用Python Pygame实现赛车游戏的相关知识点,内容详细,逻辑清晰,相信大部分人都还太了解这方面的知识,所以分享这篇文章给大家参考一下,希望大家阅读完这篇文章后有所收获
千家信息网最后更新 2025年01月20日怎么用Python Pygame实现赛车游戏
今天小编给大家分享一下怎么用Python Pygame实现赛车游戏的相关知识点,内容详细,逻辑清晰,相信大部分人都还太了解这方面的知识,所以分享这篇文章给大家参考一下,希望大家阅读完这篇文章后有所收获,下面我们一起来了解一下吧。
一、环境安装
1)运行环境
文用到的运行环境:Python3.7、Pycharm社区版2021、Pygame游戏模块部分自带模块直 接导入不需要安装。
模块安装:pip install -i https://pypi.douban.com/simple/ +模块名
2)素材环境
音乐背景图片等:
二、代码展示
import pygame, random, sys ,os,timefrom pygame.locals import * WINDOWWIDTH = 800WINDOWHEIGHT = 600TEXTCOLOR = (255, 255, 255)BACKGROUNDCOLOR = (0, 0, 0)FPS = 40BADDIEMINSIZE = 10BADDIEMAXSIZE = 40BADDIEMINSPEED = 8BADDIEMAXSPEED = 8ADDNEWBADDIERATE = 6PLAYERMOVERATE = 5count=3 def terminate(): pygame.quit() sys.exit() def waitForPlayerToPressKey(): while True: for event in pygame.event.get(): if event.type == QUIT: terminate() if event.type == KEYDOWN: if event.key == K_ESCAPE: #escape quits terminate() return def playerHasHitBaddie(playerRect, baddies): for b in baddies: if playerRect.colliderect(b['rect']): return True return False def drawText(text, font, surface, x, y): textobj = font.render(text, 1, TEXTCOLOR) textrect = textobj.get_rect() textrect.topleft = (x, y) surface.blit(textobj, textrect) # set up pygame, the window, and the mouse cursorpygame.init()mainClock = pygame.time.Clock()windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))pygame.display.set_caption('car 赛车游戏')pygame.mouse.set_visible(False) # fontsfont = pygame.font.SysFont(None, 30) # soundsgameOverSound = pygame.mixer.Sound('music/crash.wav')pygame.mixer.music.load('music/car.wav')laugh = pygame.mixer.Sound('music/laugh.wav') # imagesplayerImage = pygame.image.load('image/car1.png')car3 = pygame.image.load('image/car3.png')car4 = pygame.image.load('image/car4.png')playerRect = playerImage.get_rect()baddieImage = pygame.image.load('image/car2.png')sample = [car3,car4,baddieImage]wallLeft = pygame.image.load('image/left.png')wallRight = pygame.image.load('image/right.png') # "Start" screendrawText('Press any key to start the game.', font, windowSurface, (WINDOWWIDTH / 3) - 30, (WINDOWHEIGHT / 3))drawText('And Enjoy', font, windowSurface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3)+30)pygame.display.update()waitForPlayerToPressKey()zero=0if not os.path.exists("data/save.dat"): f=open("data/save.dat",'w') f.write(str(zero)) f.close() v=open("data/save.dat",'r')topScore = int(v.readline())v.close()while (count>0): # start of the game baddies = [] score = 0 playerRect.topleft = (WINDOWWIDTH / 2, WINDOWHEIGHT - 50) moveLeft = moveRight = moveUp = moveDown = False reverseCheat = slowCheat = False baddieAddCounter = 0 pygame.mixer.music.play(-1, 0.0) while True: # the game loop score += 1 # increase score for event in pygame.event.get(): if event.type == QUIT: terminate() if event.type == KEYDOWN: if event.key == ord('z'): reverseCheat = True if event.key == ord('x'): slowCheat = True if event.key == K_LEFT or event.key == ord('a'): moveRight = False moveLeft = True if event.key == K_RIGHT or event.key == ord('d'): moveLeft = False moveRight = True if event.key == K_UP or event.key == ord('w'): moveDown = False moveUp = True if event.key == K_DOWN or event.key == ord('s'): moveUp = False moveDown = True if event.type == KEYUP: if event.key == ord('z'): reverseCheat = False score = 0 if event.key == ord('x'): slowCheat = False score = 0 if event.key == K_ESCAPE: terminate() if event.key == K_LEFT or event.key == ord('a'): moveLeft = False if event.key == K_RIGHT or event.key == ord('d'): moveRight = False if event.key == K_UP or event.key == ord('w'): moveUp = False if event.key == K_DOWN or event.key == ord('s'): moveDown = False # Add new baddies at the top of the screen if not reverseCheat and not slowCheat: baddieAddCounter += 1 if baddieAddCounter == ADDNEWBADDIERATE: baddieAddCounter = 0 baddieSize =30 newBaddie = {'rect': pygame.Rect(random.randint(140, 485), 0 - baddieSize, 23, 47), 'speed': random.randint(BADDIEMINSPEED, BADDIEMAXSPEED), 'surface':pygame.transform.scale(random.choice(sample), (23, 47)), } baddies.append(newBaddie) sideLeft= {'rect': pygame.Rect(0,0,126,600), 'speed': random.randint(BADDIEMINSPEED, BADDIEMAXSPEED), 'surface':pygame.transform.scale(wallLeft, (126, 599)), } baddies.append(sideLeft) sideRight= {'rect': pygame.Rect(497,0,303,600), 'speed': random.randint(BADDIEMINSPEED, BADDIEMAXSPEED), 'surface':pygame.transform.scale(wallRight, (303, 599)), } baddies.append(sideRight) # Move the player around. if moveLeft and playerRect.left > 0: playerRect.move_ip(-1 * PLAYERMOVERATE, 0) if moveRight and playerRect.right < WINDOWWIDTH: playerRect.move_ip(PLAYERMOVERATE, 0) if moveUp and playerRect.top > 0: playerRect.move_ip(0, -1 * PLAYERMOVERATE) if moveDown and playerRect.bottom < WINDOWHEIGHT: playerRect.move_ip(0, PLAYERMOVERATE) for b in baddies: if not reverseCheat and not slowCheat: b['rect'].move_ip(0, b['speed']) elif reverseCheat: b['rect'].move_ip(0, -5) elif slowCheat: b['rect'].move_ip(0, 1) for b in baddies[:]: if b['rect'].top > WINDOWHEIGHT: baddies.remove(b) # Draw the game world on the window. windowSurface.fill(BACKGROUNDCOLOR) # Draw the score and top score. drawText('Score: %s' % (score), font, windowSurface, 128, 0) drawText('Top Score: %s' % (topScore), font, windowSurface,128, 20) drawText('Rest Life: %s' % (count), font, windowSurface,128, 40) windowSurface.blit(playerImage, playerRect) for b in baddies: windowSurface.blit(b['surface'], b['rect']) pygame.display.update() # Check if any of the car have hit the player. if playerHasHitBaddie(playerRect, baddies): if score > topScore: g=open("data/save.dat",'w') g.write(str(score)) g.close() topScore = score break mainClock.tick(FPS) # "Game Over" screen. pygame.mixer.music.stop() count=count-1 gameOverSound.play() time.sleep(1) if (count==0): laugh.play() drawText('Game over', font, windowSurface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3)) drawText('Press any key to play again.', font, windowSurface, (WINDOWWIDTH / 3) - 80, (WINDOWHEIGHT / 3) + 30) pygame.display.update() time.sleep(2) waitForPlayerToPressKey() count=3 gameOverSound.stop()
三、效果展示
每个赛车游戏生命值三条消耗完即游戏结束。躲避相应的车子会加分。方向键左右即是移动键。
游戏开始——
游戏界面——
游戏结束——
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