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android如何实现异步消息机制

发表于:2025-01-20 作者:千家信息网编辑
千家信息网最后更新 2025年01月20日,本篇内容介绍了"android如何实现异步消息机制"的有关知识,在实际案例的操作过程中,不少人都会遇到这样的困境,接下来就让小编带领大家学习一下如何处理这些情况吧!希望大家仔细阅读,能够学有所成!Ha
千家信息网最后更新 2025年01月20日android如何实现异步消息机制

本篇内容介绍了"android如何实现异步消息机制"的有关知识,在实际案例的操作过程中,不少人都会遇到这样的困境,接下来就让小编带领大家学习一下如何处理这些情况吧!希望大家仔细阅读,能够学有所成!

Handler、Message、Loopler、MessageQueen

首先看一下我们平常使用Handler的一个最常见用法。

Handler handler =new Handler(){  @Override  public void handleMessage(Message msg) {   super.handleMessage(msg);   //这里进行一些UI操作等处理  }   new Thread(new Runnable() {   @Override   public void run() {    Message message = Message.obtain();    ........    handler.sendMessage(message);   }  }); };

看一下handler的构造函数的源码

public Handler() { this(null, false);}//他会调用本类中的如下构造函数public Handler(Callback callback, boolean async) {  if (FIND_POTENTIAL_LEAKS) {   final Class klass = getClass();   if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&     (klass.getModifiers() & Modifier.STATIC) == 0) {    Log.w(TAG, "The following Handler class should be static or leaks might occur: " +     klass.getCanonicalName());   }  }  mLooper = Looper.myLooper();  if (mLooper == null) {   throw new RuntimeException(    "Can't create handler inside thread that has not called Looper.prepare()");  }  mQueue = mLooper.mQueue;  mCallback = callback;  mAsynchronous = async; }

看到当mLooper == null时会抛一个"Can't create handler inside thread that has not called Looper.prepare()"这个异常,所以我们在创建handler实例前首先需要调用Looper.prepare()

public static void prepare() {  prepare(true);}//将looper保存到ThreadLocal中,这里可以把ThreadLocal理解为一个以当前线程为键的Map,所以一个线程中只会有一个looperprivate static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) {  throw new RuntimeException("Only one Looper may  be created per thread");  } sThreadLocal.set(new Looper(quitAllowed));}//我们看到在new Looper(quitAllowed)中,创建了一个消息队列MessageQueenprivate Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed); mThread = Thread.currentThread();}

接下来我们看handler.sendMessage(message)这个方法,从字面意思就是将信息发送出去。一般sendMessage累的方法最终都会调用sendMessageAtTime(Message msg, long uptimeMillis)这个方法

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {  MessageQueue queue = mQueue;  if (queue == null) {   RuntimeException e = new RuntimeException(     this + " sendMessageAtTime() called with no mQueue");   Log.w("Looper", e.getMessage(), e);   return false;  }  return enqueueMessage(queue, msg, uptimeMillis); }

我们看到最终会执行enqueueMessage(queue, msg, uptimeMillis)这个方法

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {  msg.target = this;  if (mAsynchronous) {   msg.setAsynchronous(true);  }  return queue.enqueueMessage(msg, uptimeMillis); }

最终又会调用MessageQueen中的queue.enqueueMessage(msg, uptimeMillis)这个方法,这里的queue就是looper构造方法中创建的那个消息队列

//MessageQueen的enqueueMessage方法 boolean enqueueMessage(Message msg, long when) {  if (msg.target == null) {   throw new IllegalArgumentException("Message must have a target.");  }  if (msg.isInUse()) {   throw new IllegalStateException(msg + " This message is already in use.");  }  synchronized (this) {   if (mQuitting) {    IllegalStateException e = new IllegalStateException(      msg.target + " sending message to a Handler on a dead thread");    Log.w(TAG, e.getMessage(), e);    msg.recycle();    return false;   }   msg.markInUse();   msg.when = when;   Message p = mMessages;   boolean needWake;   if (p == null || when == 0 || when < p.when) {    // New head, wake up the event queue if blocked.    msg.next = p;    mMessages = msg;    needWake = mBlocked;   } else {    // Inserted within the middle of the queue. Usually we don't have to wake    // up the event queue unless there is a barrier at the head of the queue    // and the message is the earliest asynchronous message in the queue.    needWake = mBlocked && p.target == null && msg.isAsynchronous();    Message prev;    for (;;) {     prev = p;     p = p.next;     if (p == null || when < p.when) {      break;     }     if (needWake && p.isAsynchronous()) {      needWake = false;     }    }    msg.next = p; // invariant: p == prev.next    prev.next = msg;   }   // We can assume mPtr != 0 because mQuitting is false.   if (needWake) {    nativeWake(mPtr);   }  }  return true; }

MessageQueen虽然名字是一个队列,但实质上他是一个单向链表,这个结构能快速进行插入和删除操作。从上面源码可以看出来,主要是按照发送消息的时间顺序将msg插入到消息队列中。接下来我们就需要从消息队列中取出msg了。这时候就需要调用Looper.loop()方法。

public static void loop() {  final Looper me = myLooper();  if (me == null) {   throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");  }  final MessageQueue queue = me.mQueue;  // Make sure the identity of this thread is that of the local process,  // and keep track of what that identity token actually is.  Binder.clearCallingIdentity();  final long ident = Binder.clearCallingIdentity();  for (;;) {   //不断从消息队列中取出msg   Message msg = queue.next(); // might block   if (msg == null) {    // No message indicates that the message queue is quitting.    return;   }   // This must be in a local variable, in case a UI event sets the logger   Printer logging = me.mLogging;   if (logging != null) {    logging.println(">>>>> Dispatching to " + msg.target + " " +      msg.callback + ": " + msg.what);   }   //将msg交由handler处理   msg.target.dispatchMessage(msg);   if (logging != null) {    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);   }   // Make sure that during the course of dispatching the   // identity of the thread wasn't corrupted.   final long newIdent = Binder.clearCallingIdentity();   if (ident != newIdent) {    Log.wtf(TAG, "Thread identity changed from 0x"      + Long.toHexString(ident) + " to 0x"      + Long.toHexString(newIdent) + " while dispatching to "      + msg.target.getClass().getName() + " "      + msg.callback + " what=" + msg.what);   }   msg.recycleUnchecked();  } }

可以看到Looper.loop()方法通过在一个死循环中调用Message msg = queue.next()将消息不断的从消息队列中取出来。queue.next()方法的作用就是从消息队列中取msg,唯一跳出循环的方式是MessageQueen的next方法返回了null。现在msg已经取出来,下一步就是怎样将他传递给handler了对吧。所以在死循环中还有一个方法msg.target.dispatchMessage(msg) ,而msg.target就是handler,在上面handler的enqueueMessage()方法中传入的msg.target = this,this就是handler本身,接下来就看看handler的dispatchMessage()方法

public void dispatchMessage(Message msg) {  if (msg.callback != null) {   handleCallback(msg);  } else {   if (mCallback != null) {    if (mCallback.handleMessage(msg)) {     return;    }   }   handleMessage(msg);  } }

如果我们采用无参的构造函数创建handler,msg.callback与mCallback均为空,所以我们会调用handleMessage(msg),这样文章开头的那个实例整个流程就走完了,handleMessage(msg)会在handler实例所在的线程中执行。

//当我们通过这种方式创建handler时,dispatchMessage中的mCallback就不为null public Handler(Callback callback) {  this(callback, false); }//Callback是一个接口,里面正好也有我们需要的handleMessage(Message msg),dispatchMessage中的 if (mCallback != null) 语句内的内容,就是我们需要重写的handleMessage(Message msg)方法 public interface Callback {  public boolean handleMessage(Message msg); }
//当我们调用handler.post()方法执行异步任务时 public final boolean post(Runnable r) {  return sendMessageDelayed(getPostMessage(r), 0); }//getPostMessage(r)这个方法中我们看到给m.callback赋值了,就是我们传入的runnable接口 private static Message getPostMessage(Runnable r) {  Message m = Message.obtain();  m.callback = r;  return m; }//最后在handleCallback方法中我们执行了它的run方法,这也就解释了为什么在子线程中可以用handler.post(Runnable r)更新UI private static void handleCallback(Message message) {  message.callback.run(); }

总结

梳理整个执行过程

1.调用Looper.prepare()方法,这是创建handler所必须的。在主线程中由于ActivityThread已经通过Looper.prepareMainLooper()方法创建过looper,所以在主线程中创建handler以前无需创建looper,并通过Looper.loop()来开启主线程的消息循环。

2.通过调用handler.sendMessage(message)方法最终会执行enqueueMessage(queue, msg, uptimeMillis),enqueueMessage又会调用MessageQueen的queue.enqueueMessage(msg, uptimeMillis),这样消息就会被添加到消息队列中。

3.调用Looper.loop()方法在死循环中执行Message msg = queue.next(),不断的将msg从消息队列中取出来,同时执行msg.target.dispatchMessage(msg),将消息传递给handler,由handler来处理,如我们调用的handleMessage就是处理消息的方式之一。

异步处理机制流程图

从子线程进行UI 操作的几种方式

Android 提供了几种途径来从其他线程访问 UI 线程。以下列出了几种有用的方法:

• Activity.runOnUiThread(Runnable)
• View.post(Runnable) 这里的view就是我们需要改变的ui控件
• View.postDelayed(Runnable, long)
• Handler.post(Runnable, long)

但是,随着操作日趋复杂,这类代码也会变得复杂且难以维护。 要通过工作线程处理更复杂的交互,可以考虑在工作线程中使用 Handler 处理来自 UI 线程的消息。当然,最好的解决方案或许是扩展 AsyncTask 类,此类简化了与 UI 进行交互所需执行的工作线程任务。

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