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怎么用Flutter实现酷狗流畅Tabbar效果

发表于:2024-09-22 作者:千家信息网编辑
千家信息网最后更新 2024年09月22日,本文小编为大家详细介绍"怎么用Flutter实现酷狗流畅Tabbar效果",内容详细,步骤清晰,细节处理妥当,希望这篇"怎么用Flutter实现酷狗流畅Tabbar效果"文章能帮助大家解决疑惑,下面跟
千家信息网最后更新 2024年09月22日怎么用Flutter实现酷狗流畅Tabbar效果

本文小编为大家详细介绍"怎么用Flutter实现酷狗流畅Tabbar效果",内容详细,步骤清晰,细节处理妥当,希望这篇"怎么用Flutter实现酷狗流畅Tabbar效果"文章能帮助大家解决疑惑,下面跟着小编的思路慢慢深入,一起来学习新知识吧。

分析效果

研究酷狗Tabbar的动画可以发现,默认状态下在当前Tab的中心处展示圆点,滑动时的效果拆分成两个以下部分:

  • 从单个Tab A的中心根据X轴平移到Tab B的中心位置;

  • 指示器的长度从圆点变长,再缩短为圆点。其中最大长度是可变的,跟两个Tab的大小和距离都有关系;

  • 指示器虽然依赖Tab的size和offset来变换,但和Tab却基本是同一时间渲染的,整个过程非常顺滑;

  • 总的来说,酷狗的效果就是改变了指示器的渲染动画而已。

开发思路

从上面的分析可以明确,指示器的滑动效果一定跟每个Tab的size和offset相关。那在Flutter中,获取渲染信息我们马上能想到GlobalKey,通过GlobalKey的currentContext对象获取Rander信息,但这必须在视图渲染完成后才能获取,也就是说Tab渲染完才能开始计算并渲染指示器。很显然不符合体验要求,同时频繁使用GlobalKey也会导致性能较差。

转变思路,我们需要在Tab渲染的不断把信息传给指示器,然后更新指示器,这种方式自然想到了CustomPainter。在Tab updateWidget的时候,不断把Rander的信息传给画笔Painter,然后更新绘制,理论上这样做是完全行得通的。

Flutter Tabbar 解析源码

为了验证我的思路,我开始研究官方Tabbar是如何写的:

  • 进入TabBar类,直接查看build方法,可以看到为每个Tab加入了Globalkey,然后指示器用CustomPaint进行绘制;

Widget build(BuildContext context) {    // ...此处省略部分代码...    final List wrappedTabs = List.generate(widget.tabs.length, (int index) {    const double verticalAdjustment = (_kTextAndIconTabHeight - _kTabHeight)/2.0;    EdgeInsetsGeometry? adjustedPadding;    // 这里为tab加入Globalkey,以便后续获取Tab的渲染信息    if (widget.tabs[index] is PreferredSizeWidget) {      final PreferredSizeWidget tab = widget.tabs[index] as PreferredSizeWidget;      if (widget.tabHasTextAndIcon && tab.preferredSize.height == _kTabHeight) {        if (widget.labelPadding != null || tabBarTheme.labelPadding != null) {          adjustedPadding = (widget.labelPadding ?? tabBarTheme.labelPadding!).add(const EdgeInsets.symmetric(vertical: verticalAdjustment));        }        else {          adjustedPadding = const EdgeInsets.symmetric(vertical: verticalAdjustment, horizontal: 16.0);        }      }    }        // ...此处省略部分代码...        // 可以看到指示器是CustomPaint对象    Widget tabBar = CustomPaint(        painter: _indicatorPainter,        child: _TabStyle(            animation: kAlwaysDismissedAnimation,            selected: false,            labelColor: widget.labelColor,            unselectedLabelColor: widget.unselectedLabelColor,            labelStyle: widget.labelStyle,            unselectedLabelStyle: widget.unselectedLabelStyle,            child: _TabLabelBar(              onPerformLayout: _saveTabOffsets,              children: wrappedTabs,        ),      ),    );
  • 绘制指示器用CustomPaint跟我们的预想一致,那如何把绘制的size和offset传进去呢。我们来看_TabLabelBar继承于Flex,而Flex又继承自MultiChildRenderObjectWidget,重写其createRenderObject方法;

class _TabLabelBar extends Flex {  _TabLabelBar({    Key? key,    List children = const [],    required this.onPerformLayout,  }) : super(    key: key,    children: children,    direction: Axis.horizontal,    mainAxisSize: MainAxisSize.max,    mainAxisAlignment: MainAxisAlignment.start,    crossAxisAlignment: CrossAxisAlignment.center,    verticalDirection: VerticalDirection.down,  );  final _LayoutCallback onPerformLayout;  @override  RenderFlex createRenderObject(BuildContext context) {    // 查看下_TabLabelBarRenderer    return _TabLabelBarRenderer(      direction: direction,      mainAxisAlignment: mainAxisAlignment,      mainAxisSize: mainAxisSize,      crossAxisAlignment: crossAxisAlignment,      textDirection: getEffectiveTextDirection(context)!,      verticalDirection: verticalDirection,      onPerformLayout: onPerformLayout,    );  }  @override  void updateRenderObject(BuildContext context, _TabLabelBarRenderer renderObject) {    super.updateRenderObject(context, renderObject);    renderObject.onPerformLayout = onPerformLayout;  }}

查看真实的渲染对象:_TabLabelBarRenderer,在performLayout中返回渲染的size和offset,并通过TabBar传入的_saveTabOffsets方法保存到_indicatorPainter中;_saveTabOffsets尤为重要,把Tabbar的渲染位移通知给Painter,从而让Painter可以轻松算出tab之间的宽度差

class _TabLabelBarRenderer extends RenderFlex {  _TabLabelBarRenderer({    List? children,    required Axis direction,    required MainAxisSize mainAxisSize,    required MainAxisAlignment mainAxisAlignment,    required CrossAxisAlignment crossAxisAlignment,    required TextDirection textDirection,    required VerticalDirection verticalDirection,    required this.onPerformLayout,  }) : assert(onPerformLayout != null),       assert(textDirection != null),       super(         children: children,         direction: direction,         mainAxisSize: mainAxisSize,         mainAxisAlignment: mainAxisAlignment,         crossAxisAlignment: crossAxisAlignment,         textDirection: textDirection,         verticalDirection: verticalDirection,       );  _LayoutCallback onPerformLayout;  @override  void performLayout() {    super.performLayout();    // xOffsets will contain childCount+1 values, giving the offsets of the    // leading edge of the first tab as the first value, of the leading edge of    // the each subsequent tab as each subsequent value, and of the trailing    // edge of the last tab as the last value.    RenderBox? child = firstChild;    final List xOffsets = [];    while (child != null) {      final FlexParentData childParentData = child.parentData! as FlexParentData;      xOffsets.add(childParentData.offset.dx);      assert(child.parentData == childParentData);      child = childParentData.nextSibling;    }    assert(textDirection != null);    switch (textDirection!) {      case TextDirection.rtl:        xOffsets.insert(0, size.width);        break;      case TextDirection.ltr:        xOffsets.add(size.width);        break;    }    onPerformLayout(xOffsets, textDirection!, size.width);  }}
  • 通过Tabbar中的didChangeDependencies和didUpdateWidget生命周期,更新指示器;

@overridevoid didChangeDependencies() {  super.didChangeDependencies();  assert(debugCheckHasMaterial(context));  final TabBarTheme tabBarTheme = TabBarTheme.of(context);  _updateTabController();  _initIndicatorPainter(adjustedPadding, tabBarTheme);}@overridevoid didUpdateWidget(KuGouTabBar oldWidget) {  super.didUpdateWidget(oldWidget);  final TabBarTheme tabBarTheme = TabBarTheme.of(context);  if (widget.controller != oldWidget.controller) {    _updateTabController();    _initIndicatorPainter(adjustedPadding, tabBarTheme);  } else if (widget.indicatorColor != oldWidget.indicatorColor ||      widget.indicatorWeight != oldWidget.indicatorWeight ||      widget.indicatorSize != oldWidget.indicatorSize ||      widget.indicator != oldWidget.indicator) {    _initIndicatorPainter(adjustedPadding, tabBarTheme);  }  if (widget.tabs.length > oldWidget.tabs.length) {    final int delta = widget.tabs.length - oldWidget.tabs.length;    _tabKeys.addAll(List.generate(delta, (int n) => GlobalKey()));  } else if (widget.tabs.length < oldWidget.tabs.length) {    _tabKeys.removeRange(widget.tabs.length, oldWidget.tabs.length);  }}
  • 然后重点就在指示器_IndicatorPainter如何进行绘制了。

实现步骤

通过理解Flutter Tabbar的实现思路,大体跟我们预想的差不多。不过官方继承了Flex来计算Offset和size,实现起来很优雅。所以我也不班门弄斧了,直接改动官方的Tabbar就可以了。

  • 创建KuGouTabbar,复制官方代码,修改引用,删除无关的类,只保留Tabbar相关的代码。

2. 重点修改_IndicatorPainter,根据我们的需求来绘制指示器。在painter方法中,我们可以通过controller拿到当前tab的index以及animation!.value, 我们模拟下切换的过程,当tab从第0个移到第1个,动画的值从0变成1,然后动画走到0.5时,tab的index会从0突然变为1,指示器应该是先变长,然后在动画走到0.5时,再变短。因此动画0.5之前,我们用动画的value-index作为指示器缩放的倍数,指示器不断增大;动画0.5之后,用index-value作为缩放倍数,不断缩小。

final double index = controller.index.toDouble();final double value = controller.animation!.value;/// 改动 ltr为false,表示索引还是0,动画执行未超过50%;ltr为true,表示索引变为1,动画执行超过50%final bool ltr = index > value;final int from = (ltr ? value.floor() : value.ceil()).clamp(0, maxTabIndex);final int to = (ltr ? from + 1 : from - 1).clamp(0, maxTabIndex);/// 改动 通过ltr来决定是放大还是缩小倍数,可以得出公式:ltr ? (index - value) : (value - index)final Rect fromRect =    indicatorRect(size, from, ltr ? (index - value) : (value - index));/// 改动final Rect toRect =    indicatorRect(size, to, ltr ? (index - value) : (value - index));_currentRect = Rect.lerp(fromRect, toRect, (value - from).abs());

而指示器接收缩放倍数的前提还需要计算指示器最大的宽度,并且上面是根据动画的0.5作为最大的宽度,也就是移动到一半的时候,指示器应该达到最大宽度。因此指示器最大的宽度是需要✖️2的。请看下面代码:

class _IndicatorPainter extends CustomPainter {  ......此处省略部分代码......  void saveTabOffsets(List? tabOffsets, TextDirection? textDirection) {    _currentTabOffsets = tabOffsets;    _currentTextDirection = textDirection;  }  // _currentTabOffsets[index] is the offset of the start edge of the tab at index, and  // _currentTabOffsets[_currentTabOffsets.length] is the end edge of the last tab.  int get maxTabIndex => _currentTabOffsets!.length - 2;  double centerOf(int tabIndex) {    assert(_currentTabOffsets != null);    assert(_currentTabOffsets!.isNotEmpty);    assert(tabIndex >= 0);    assert(tabIndex <= maxTabIndex);    return (_currentTabOffsets![tabIndex] + _currentTabOffsets![tabIndex + 1]) /        2.0;  }  /// 接收上面代码分析中传入的倍数 scale  Rect indicatorRect(Size tabBarSize, int tabIndex, double scale) {    assert(_currentTabOffsets != null);    assert(_currentTextDirection != null);    assert(_currentTabOffsets!.isNotEmpty);    assert(tabIndex >= 0);    assert(tabIndex <= maxTabIndex);    double tabLeft, tabRight, tabWidth = 0;    switch (_currentTextDirection!) {      case TextDirection.rtl:        tabLeft = _currentTabOffsets![tabIndex + 1];        tabRight = _currentTabOffsets![tabIndex];        break;      case TextDirection.ltr:        tabLeft = _currentTabOffsets![tabIndex];        tabRight = _currentTabOffsets![tabIndex + 1];        break;    }    /// 改动,通过GlobalKey计算出渲染的文本的宽度    tabWidth = tabKeys[tabIndex].currentContext!.size!.width;    final double delta = ((tabRight - tabLeft) - tabWidth) / 2.0;    tabLeft += delta;    tabRight -= delta;    final EdgeInsets insets = indicatorPadding.resolve(_currentTextDirection);    /// 改动,算出指示器的最大宽度,记得*2    double maxLen = (tabRight - tabLeft + insets.horizontal) * 2;    double res =        scale == 0 ? minWidth : maxLen * (scale < 0.5 ? scale : 1 - scale);    /// 改动    final Rect rect = Rect.fromLTWH(tabLeft + tabWidth / 2 - minWidth / 2, 0.0, res > minWidth ? res : minWidth, tabBarSize.height);    if (!(rect.size >= insets.collapsedSize)) {      throw FlutterError(        'indicatorPadding insets should be less than Tab Size\n'        'Rect Size : ${rect.size}, Insets: ${insets.toString()}',      );    }    return insets.deflateRect(rect);   }}
  • 如上,指示器的宽度我们根据controller切换时的index和动画值进行转化,实现宽度的变化。而Offset的最小值和最大值分别是切换前后两个Tab的中心点,这里应该做下相应的的限制,然后传给Rect.fromLTWH。

【由于时间和精力问题,我并没有去做这一步的实现,而且酷狗那边动画跟滑动逻辑的关系需要UI给出具体的公式,才能百分百还原。】

最后就是加多一个参数,让业务方传入指示器的最小宽度。

/// 指示器的最小宽度final double indicatorMinWidth;

业务使用

在上面我们已经把简单的动画效果改完了,接下来就是传入圆角的indicator、最小宽度indicatorMinWidth,就可以正常使用啦。

  • 圆角的指示器,我直接上源码

import 'package:flutter/material.dart';class RRecTabIndicator extends Decoration {  const RRecTabIndicator(      {this.borderSide = const BorderSide(width: 2.0, color: Colors.white),        this.insets = EdgeInsets.zero,        this.radius = 0,        this.color = Colors.white});  final double radius;  final Color color;  final BorderSide borderSide;  final EdgeInsetsGeometry insets;  @override  Decoration? lerpFrom(Decoration? a, double t) {    if (a is RRecTabIndicator) {      return RRecTabIndicator(        borderSide: BorderSide.lerp(a.borderSide, borderSide, t),        insets: EdgeInsetsGeometry.lerp(a.insets, insets, t)!,      );    }    return super.lerpFrom(a, t);  }  @override  Decoration? lerpTo(Decoration? b, double t) {    if (b is RRecTabIndicator) {      return RRecTabIndicator(        borderSide: BorderSide.lerp(borderSide, b.borderSide, t),        insets: EdgeInsetsGeometry.lerp(insets, b.insets, t)!,      );    }    return super.lerpTo(b, t);  }  @override  _UnderlinePainter createBoxPainter([VoidCallback? onChanged]) {    return _UnderlinePainter(this, onChanged);  }  Rect _indicatorRectFor(Rect rect, TextDirection textDirection) {    final Rect indicator = insets.resolve(textDirection).deflateRect(rect);    return Rect.fromLTWH(      indicator.left,      indicator.bottom - borderSide.width,      indicator.width,      borderSide.width,    );  }  @override  Path getClipPath(Rect rect, TextDirection textDirection) {    return Path()..addRect(_indicatorRectFor(rect, textDirection));  }}class _UnderlinePainter extends BoxPainter {  _UnderlinePainter(this.decoration, VoidCallback? onChanged)      : super(onChanged);  final RRecTabIndicator decoration;  @override  void paint(Canvas canvas, Offset offset, ImageConfiguration configuration) {    final Rect rect = offset & configuration.size!;    final TextDirection textDirection = configuration.textDirection!;    final Rect indicator = decoration._indicatorRectFor(rect, textDirection);    final Paint paint = decoration.borderSide.toPaint()      ..strokeCap = StrokeCap.square      ..color = decoration.color;    final RRect rRect =    RRect.fromRectAndRadius(indicator, Radius.circular(decoration.radius));    canvas.drawRRect(rRect, paint);  }}
  • 调用非常简单,跟原来官方代码一模一样。

Scaffold(  appBar: AppBar(    // Here we take the value from the MyHomePage object that was created by    // the App.build method, and use it to set our appbar title.    title: Text(widget.title),    bottom: KuGouTabBar(      tabs: const [Tab(text: "音乐"), Tab(text: "动态"), Tab(text: "语文")],      // labelPadding: EdgeInsets.symmetric(horizontal: 8),      controller: _tabController,      // indicatorSize: TabBarIndicatorSize.label,      // isScrollable: true,      padding: EdgeInsets.zero,      indicator: const RRecTabIndicator(          radius: 4, insets: EdgeInsets.only(bottom: 5)),      indicatorMinWidth: 6,    ),  ),);

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