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js引擎HeapObject怎么实现

发表于:2024-10-26 作者:千家信息网编辑
千家信息网最后更新 2024年10月26日,这篇文章主要介绍"js引擎HeapObject怎么实现",在日常操作中,相信很多人在js引擎HeapObject怎么实现问题上存在疑惑,小编查阅了各式资料,整理出简单好用的操作方法,希望对大家解答"j
千家信息网最后更新 2024年10月26日js引擎HeapObject怎么实现

这篇文章主要介绍"js引擎HeapObject怎么实现",在日常操作中,相信很多人在js引擎HeapObject怎么实现问题上存在疑惑,小编查阅了各式资料,整理出简单好用的操作方法,希望对大家解答"js引擎HeapObject怎么实现"的疑惑有所帮助!接下来,请跟着小编一起来学习吧!

v8的对象基类是Object。我们先看一下他的类定义。下面只列出重要的函数。

                 
// Object is the abstract superclass for all classes in the
// object hierarchy.
// Object does not use any virtual functions to avoid the
// allocation of the C++ vtable.
// Since Smi and Failure are subclasses of Object no
// data members can be present in Object.
class Object BASE_EMBEDDED {
public:
// Type testing.
inline bool IsSmi();
// 下面是一些列isXX的函数
// Extract the number.
inline double Number();

Object* ToObject(); // ECMA-262 9.9.
Object* ToBoolean(); // ECMA-262 9.2.

// Convert to a JSObject if needed.
// global_context is used when creating wrapper object.
Object* ToObject(Context* global_context);

// Converts this to a Smi if possible.
// Failure is returned otherwise.
inline Object* ToSmi();

void Lookup(String* name, LookupResult* result);

// Property access.
inline Object* GetProperty(String* key);
inline Object* GetProperty(String* key, PropertyAttributes* attributes);
Object* GetPropertyWithReceiver(Object* receiver,
String* key,
PropertyAttributes* attributes);
Object* GetProperty(Object* receiver,
LookupResult* result,
String* key,
PropertyAttributes* attributes);
Object* GetPropertyWithCallback(Object* receiver,
Object* structure,
String* name,
Object* holder);

inline Object* GetElement(uint32_t index);
Object* GetElementWithReceiver(Object* receiver, uint32_t index);

// Return the object's prototype (might be Heap::null_value()).
Object* GetPrototype();

// Returns true if this is a JSValue containing a string and the index is
// < the length of the string. Used to implement [] on strings.
inline bool IsStringObjectWithCharacterAt(uint32_t index);

// Casting: This cast is only needed to satisfy macros in objects-inl.h.
static Object* cast(Object* value) { return value; }

// Layout description.
static const int kSize = 0; // Object does not take up any space.

private:
// 禁止对象在堆中创建
/*
宏展开是
Object();
Object(const TypeName&);
void operator=(const Object&)
*/
DISALLOW_IMPLICIT_CONSTRUCTORS(Object);
};



我们看到类中有一个静态属性kSize,这个属性是标记该类的对象,属性需要占据的内存字节大小。下面我们看第一个继承于Object的类Smi。Smi是表示小整形。我们看他的定义。

                 
class Smi: public Object {
public:
// Returns the integer value.
inline int value();

// Convert a value to a Smi object.
static inline Smi* FromInt(int value);

// Returns whether value can be represented in a Smi.
static inline bool IsValid(int value);

// Casting.
static inline Smi* cast(Object* object);
// Min and max limits for Smi values.
static const int kMinValue = -(1 << (kBitsPerPointer - (kSmiTagSize + 1)));
static const int kMaxValue = (1 << (kBitsPerPointer - (kSmiTagSize + 1))) - 1;

private:
DISALLOW_IMPLICIT_CONSTRUCTORS(Smi);
};



Smi的实现。主要有两个函数。

                 
int Smi::value() {
return reinterpret_cast(this) >> kSmiTagSize;
}


Smi* Smi::FromInt(int value) {
ASSERT(Smi::IsValid(value));
// kSmiTagSize是类型标记,表示是小整形。值是1.kSmiTag是0
return reinterpret_cast((value << kSmiTagSize) | kSmiTag);
}



我们看到Smi的实现比较简单。我们接着看继承关系中的下一个类HeapObject。HeapObject类是表示他的对象是在堆中分配内存的。下面是类定义。

                 
// HeapObject is the superclass for all classes describing heap allocated
// objects.
class HeapObject: public Object {
public:
// [map]: contains a Map which contains the objects reflective information.
inline Map* map();
inline void set_map(Map* value);

// Converts an address to a HeapObject pointer.
// 对象的地址+对象标记
static inline HeapObject* FromAddress(Address address);

// Returns the address of this HeapObject.
// 对象的真正地址
inline Address address();

// Iterates over pointers contained in the object (including the Map)
void Iterate(ObjectVisitor* v);

// Iterates over all pointers contained in the object except the
// first map pointer. The object type is given in the first
// parameter. This function does not access the map pointer in the
// object, and so is safe to call while the map pointer is modified.
void IterateBody(InstanceType type, int object_size, ObjectVisitor* v);

// This method only applies to struct objects. Iterates over all the fields
// of this struct.
void IterateStructBody(int object_size, ObjectVisitor* v);

// Copy the body from the 'from' object to this.
// Please note the two object must have the same map prior to the call.
inline void CopyBody(JSObject* from);

// Returns the heap object's size in bytes
inline int Size();

// Given a heap object's map pointer, returns the heap size in bytes
// Useful when the map pointer field is used for other purposes.
// GC internal.
inline int SizeFromMap(Map* map);

static inline Object* GetHeapObjectField(HeapObject* obj, int index);

// Casting.
static inline HeapObject* cast(Object* obj);

// Dispatched behavior.
void HeapObjectShortPrint(StringStream* accumulator);

// Layout description.
// First field in a heap object is map.
static const int kMapOffset = Object::kSize;
static const int kSize = kMapOffset + kPointerSize;

protected:
// helpers for calling an ObjectVisitor to iterate over pointers in the
// half-open range [start, end) specified as integer offsets
inline void IteratePointers(ObjectVisitor* v, int start, int end);
// as above, for the single element at "offset"
inline void IteratePointer(ObjectVisitor* v, int offset);

// Computes the object size from the map.
// Should only be used from SizeFromMap.
int SlowSizeFromMap(Map* map);

private:
DISALLOW_IMPLICIT_CONSTRUCTORS(HeapObject);
};



我们先看一下HeapObject类的对象的内存布局。

                 
static const int kMapOffset = Object::kSize; // 0
static const int kSize = kMapOffset + kPointerSize; // kPointerSize表示一个指针变量的大小



下面我们开始HeapObject的实现。从之前的分析我们知道,v8很多对象的属性不是和传统的C++那样,直接定义一个类型的。而且通过给属性分配字节数去控制的。所以分析之前我们要先了解一个东西,就是如何读写对象的一个属性。

                 
// 获取对象某个属性的地址,p是对象的首地址,offset是偏移,kHeapObjectTag是对象的标记,算地址的时候需要减掉
#define FIELD_ADDR(p, offset) \
(reinterpret_cast(p) + offset - kHeapObjectTag)

// 读取对象中某个属性的值,指向对象地址空间的某个地址,转成对象指针
#define READ_FIELD(p, offset) \
(*reinterpret_cast(FIELD_ADDR(p, offset)))

// 给对象的某个属性赋值
#define WRITE_FIELD(p, offset, value) \
(*reinterpret_cast(FIELD_ADDR(p, offset)) = value)



然后我们接着看HeapObject的实现。

                 
// 堆对象的开始地址是一个Map对象
Map* HeapObject::map() {
return reinterpret_cast READ_FIELD(this, kMapOffset);
}

// 设置堆对象的map对象
void HeapObject::set_map(Map* value) {
WRITE_FIELD(this, kMapOffset, value);
}



上面就是读写对象的某个属性的例子(heapObject只有一个map属性)。首先根据属性在对象内存布局中的偏移找到属性的地址,然后把他转成Object对象(基类),然后把value写进去,这里是一个Map对象。读取的时候也是先转成Object对象。然后再转成Map对象。map属性在所有对象中都是在第一个位置。

                 
// 封装过的地址,kHeapObjectTag表示是一个堆对象
HeapObject* HeapObject::FromAddress(Address address) {
ASSERT_TAG_ALIGNED(address);
return reinterpret_cast(address + kHeapObjectTag);
}

// 对象的真正地址
Address HeapObject::address() {
return reinterpret_cast
(this) - kHeapObjectTag;
}



上面是对对象地址的封装,低一位表示类型。即堆对象。

到此,关于"js引擎HeapObject怎么实现"的学习就结束了,希望能够解决大家的疑惑。理论与实践的搭配能更好的帮助大家学习,快去试试吧!若想继续学习更多相关知识,请继续关注网站,小编会继续努力为大家带来更多实用的文章!

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