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如何使用Python实现24点小游戏

发表于:2024-10-02 作者:千家信息网编辑
千家信息网最后更新 2024年10月02日,如何使用Python实现24点小游戏,针对这个问题,这篇文章详细介绍了相对应的分析和解答,希望可以帮助更多想解决这个问题的小伙伴找到更简单易行的方法。玩法:通过加减乘除操作,小学生都没问题的。源码分享
千家信息网最后更新 2024年10月02日如何使用Python实现24点小游戏

如何使用Python实现24点小游戏,针对这个问题,这篇文章详细介绍了相对应的分析和解答,希望可以帮助更多想解决这个问题的小伙伴找到更简单易行的方法。

玩法:通过加减乘除操作,小学生都没问题的。

源码分享:

import osimport sysimport pygamefrom cfg import *from modules import *from fractions import Fraction  '''检查控件是否被点击'''def checkClicked(group, mouse_pos, group_type='NUMBER'):    selected = []    # 数字卡片/运算符卡片    if group_type == GROUPTYPES[0] or group_type == GROUPTYPES[1]:        max_selected = 2 if group_type == GROUPTYPES[0] else 1        num_selected = 0        for each in group:            num_selected += int(each.is_selected)        for each in group:            if each.rect.collidepoint(mouse_pos):                if each.is_selected:                    each.is_selected = not each.is_selected                    num_selected -= 1                    each.select_order = None                else:                    if num_selected < max_selected:                        each.is_selected = not each.is_selected                        num_selected += 1                        each.select_order = str(num_selected)            if each.is_selected:                selected.append(each.attribute)    # 按钮卡片    elif group_type == GROUPTYPES[2]:        for each in group:            if each.rect.collidepoint(mouse_pos):                each.is_selected = True                selected.append(each.attribute)    # 抛出异常    else:        raise ValueError('checkClicked.group_type unsupport %s, expect %s, %s or %s...' % (group_type, *GROUPTYPES))    return selected  '''获取数字精灵组'''def getNumberSpritesGroup(numbers):    number_sprites_group = pygame.sprite.Group()    for idx, number in enumerate(numbers):        args = (*NUMBERCARD_POSITIONS[idx], str(number), NUMBERFONT, NUMBERFONT_COLORS, NUMBERCARD_COLORS, str(number))        number_sprites_group.add(Card(*args))    return number_sprites_group  '''获取运算符精灵组'''def getOperatorSpritesGroup(operators):    operator_sprites_group = pygame.sprite.Group()    for idx, operator in enumerate(operators):        args = (*OPERATORCARD_POSITIONS[idx], str(operator), OPERATORFONT, OPREATORFONT_COLORS, OPERATORCARD_COLORS, str(operator))        operator_sprites_group.add(Card(*args))    return operator_sprites_group  '''获取按钮精灵组'''def getButtonSpritesGroup(buttons):    button_sprites_group = pygame.sprite.Group()    for idx, button in enumerate(buttons):        args = (*BUTTONCARD_POSITIONS[idx], str(button), BUTTONFONT, BUTTONFONT_COLORS, BUTTONCARD_COLORS, str(button))        button_sprites_group.add(Button(*args))    return button_sprites_group  '''计算'''def calculate(number1, number2, operator):    operator_map = {'+': '+', '-': '-', '×': '*', '÷': '/'}    try:        result = str(eval(number1+operator_map[operator]+number2))        return result if '.' not in result else str(Fraction(number1+operator_map[operator]+number2))    except:        return None  '''在屏幕上显示信息'''def showInfo(text, screen):    rect = pygame.Rect(200, 180, 400, 200)    pygame.draw.rect(screen, PAPAYAWHIP, rect)    font = pygame.font.Font(FONTPATH, 40)    text_render = font.render(text, True, BLACK)    font_size = font.size(text)    screen.blit(text_render, (rect.x+(rect.width-font_size[0])/2, rect.y+(rect.height-font_size[1])/2))  '''主函数'''def main():    # 初始化, 导入必要的游戏素材    pygame.init()    pygame.mixer.init()    screen = pygame.display.set_mode(SCREENSIZE)    pygame.display.set_caption('24 point -- 九歌')    win_sound = pygame.mixer.Sound(AUDIOWINPATH)    lose_sound = pygame.mixer.Sound(AUDIOLOSEPATH)    warn_sound = pygame.mixer.Sound(AUDIOWARNPATH)    pygame.mixer.music.load(BGMPATH)    pygame.mixer.music.play(-1, 0.0)    # 24点游戏生成器    game24_gen = game24Generator()    game24_gen.generate()    # 精灵组    # --数字    number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)    # --运算符    operator_sprites_group = getOperatorSpritesGroup(OPREATORS)    # --按钮    button_sprites_group = getButtonSpritesGroup(BUTTONS)    # 游戏主循环    clock = pygame.time.Clock()    selected_numbers = []    selected_operators = []    selected_buttons = []    is_win = False    while True:        for event in pygame.event.get():            if event.type == pygame.QUIT:                pygame.quit()                sys.exit(-1)            elif event.type == pygame.MOUSEBUTTONUP:                mouse_pos = pygame.mouse.get_pos()                selected_numbers = checkClicked(number_sprites_group, mouse_pos, 'NUMBER')                selected_operators = checkClicked(operator_sprites_group, mouse_pos, 'OPREATOR')                selected_buttons = checkClicked(button_sprites_group, mouse_pos, 'BUTTON')        screen.fill(AZURE)        # 更新数字        if len(selected_numbers) == 2 and len(selected_operators) == 1:            noselected_numbers = []            for each in number_sprites_group:                if each.is_selected:                    if each.select_order == '1':                        selected_number1 = each.attribute                    elif each.select_order == '2':                        selected_number2 = each.attribute                    else:                        raise ValueError('Unknow select_order %s, expect 1 or 2...' % each.select_order)                else:                    noselected_numbers.append(each.attribute)                each.is_selected = False            for each in operator_sprites_group:                each.is_selected = False            result = calculate(selected_number1, selected_number2, *selected_operators)            if result is not None:                game24_gen.numbers_now = noselected_numbers + [result]                is_win = game24_gen.check()                if is_win:                    win_sound.play()                if not is_win and len(game24_gen.numbers_now) == 1:                    lose_sound.play()            else:                warn_sound.play()            selected_numbers = []            selected_operators = []            number_sprites_group = getNumberSpritesGroup(game24_gen.numbers_now)        # 精灵都画到screen上        for each in number_sprites_group:            each.draw(screen, pygame.mouse.get_pos())        for each in operator_sprites_group:            each.draw(screen, pygame.mouse.get_pos())        for each in button_sprites_group:            if selected_buttons and selected_buttons[0] in ['RESET', 'NEXT']:                is_win = False            if selected_buttons and each.attribute == selected_buttons[0]:                each.is_selected = False                number_sprites_group = each.do(game24_gen, getNumberSpritesGroup, number_sprites_group, button_sprites_group)                selected_buttons = []            each.draw(screen, pygame.mouse.get_pos())        # 游戏胜利        if is_win:            showInfo('Congratulations', screen)        # 游戏失败        if not is_win and len(game24_gen.numbers_now) == 1:            showInfo('Game Over', screen)        pygame.display.flip()        clock.tick(30)  '''run'''if __name__ == '__main__':    main()

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